Posted May 23, 2015
There is no design failure here, the game is easy to move around and explore at any level... fights with mobs 5/6 levels or even higher can get quite challenging (but if you end up in those fights, it was "your choice" (I played DA:I through once, the game is an exercise in boredom and repetitive bland content... the world of DA:I is mostly beautiful),This game however offers plenty of near level content (the Large explorable world offers re-playability with superb story driven quests and side content for a large fleshed out world... no need to do everything the first time through the game at all). I loved the fact that I could enter an area and be confronted with mobs that made me run squealing like a little girl (I'll be back) or attack blindly only to find out the monster was very very angry with me and I was going to die :D. Like an MMO ? yes they're both games and share similar creative paths, that is all. This game is more/less like an old school format in difficulty and reward, which is good ... had an MMO had this level of quality for exploration and story, it would be a major major global success. All I get really from your post is a level of dislike based on personal preference... then trying to justify that preference, by saying the game design is flawed, a subjective comment (don't ever play Demon Souls 1/2).
TW3 can keep you on your toes more or less, if you want to push forward and explore and challenge. The side quest stories are nothing but superb. There are issues, but mostly minor, if I bagged this game for that, I would end up hating gaming in general, all games have this issue (the sky is not falling when it happens). For the record I did not hate TW2 nor did I fall in love with its design (it was a beautiful game in its own right, still is), I played TW2 through once on normal, and had no desire to play it again, badly designed? no, it wasn't... just not for me... I'm so glad this game is not exactly TW2 to be honest. Could this game have better PC control and bindings? yes... is it alone in not providing that level of accessibility? no (I mentioned Dark Souls, DS1 had the most horrendous PC game controls I have ever seen in a game, yet it went on to be a cult classic with good sales... go figure). Also at the moment I have started a heavy armoured (rather then light) Geralt as a swordsman (rather then as a Warlock) as I wait for fix for a constant load loop on the quest King's Gambit, siding with Cerys ... I'm not going to bag the game, shit happens, especially with a game with this level of code complexity. Expectations for this game are out of control and a little bizarre at times, as those with even computers that resemble toasters try to run it. If you want a more main story oriented game? then stop leaving the critical path so much.
TW3 can keep you on your toes more or less, if you want to push forward and explore and challenge. The side quest stories are nothing but superb. There are issues, but mostly minor, if I bagged this game for that, I would end up hating gaming in general, all games have this issue (the sky is not falling when it happens). For the record I did not hate TW2 nor did I fall in love with its design (it was a beautiful game in its own right, still is), I played TW2 through once on normal, and had no desire to play it again, badly designed? no, it wasn't... just not for me... I'm so glad this game is not exactly TW2 to be honest. Could this game have better PC control and bindings? yes... is it alone in not providing that level of accessibility? no (I mentioned Dark Souls, DS1 had the most horrendous PC game controls I have ever seen in a game, yet it went on to be a cult classic with good sales... go figure). Also at the moment I have started a heavy armoured (rather then light) Geralt as a swordsman (rather then as a Warlock) as I wait for fix for a constant load loop on the quest King's Gambit, siding with Cerys ... I'm not going to bag the game, shit happens, especially with a game with this level of code complexity. Expectations for this game are out of control and a little bizarre at times, as those with even computers that resemble toasters try to run it. If you want a more main story oriented game? then stop leaving the critical path so much.