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vemin: also fall damage is ridiculous.
Mighty Geralt can kill mosters and bandit-packs but is one-shoted falling from ladder.
I bet the final boss will be some giant-evil-ladder
:-o That actually happened?

I've taken damage from almost every fall, but never died.
I hate the level gating as well. It doesn't make a lot of sence when the main character is supposed to be a godlike swordman, but gets 2 shotted by a random bandit because his level is to high.

RPGs need to start doing away with it tbh.

Maybe it something a mod could sort out :)
Post edited May 22, 2015 by NasherUK
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NasherUK: I hate the level gating as well. It doesn't make a lot of sence when the main character is supposed to be a godlike swordman, but gets 2 shotted by a random bandit because his level is to high.
I wouldn't have a problem with this if it was the Witcher 1. But Witcher 3? Geralt feels as clunky as he did in Witcher 1. Like you've been playing him this entire time and every game he gets amnesia and forgets all his skills and attributes. Constantly starting over from scratch, and, yes, having to deal with low-lifes like they're the hardest thing he's ever fought. And really by game three, with how much notoriety Geralt has, most of those low-lifes should be running *away* from Geralt. This is just stupid.

How about... uh... you know... letting the players *watch* their character get more epic over an RPG franchise? We even have save imports. Why start Geralt out like a newborn in Witcher 3? Should be fighting gods and demons from the getgo. Not Bandits and Drowners like he just got his Witcher legs and is getting a feel for his place in the world. Constantly reseting the stats of an RPG hero makes it feel like there's no progression involved. Honestly, that's my biggest issue with Witcher 3. Each game acts like the books do - self-contained stories about the adventures of Geralt. When they should, in fact, be throwing Geralt into increasingly more epic situations each game and have him reach increasingly new heights of power by the end of each game, because as someone sinking hours into *one character* in a CRPG, that's what you want to see. Instead, Witcher 1? Helping everyday people do their chores while piecing together the politics of the world. Witcher 2? Helping everyday people do their chores while piecing together the politics of the world. Witcher 3? Helping everyday people do their chores while piecing together the politics of the world.

It's downright boring. Geralt has status now. They could've put you in charge of Kaer Mohen. Had you training an army to fight an incoming force. You're no longer a pawn Witcher, you're someone with social ties to people of high influence who are indebted to you. Instead we got this, Geralt being the ***** Witcher again playing a game of hide-and-go-seek. What ****.
Post edited May 22, 2015 by james5272
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NasherUK: I hate the level gating as well. It doesn't make a lot of sence when the main character is supposed to be a godlike swordman, but gets 2 shotted by a random bandit because his level is to high.
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james5272: I wouldn't have a problem with this if it was the Witcher 1. But Witcher 3? Geralt feels as clunky as he did in Witcher 1. Like you've been playing him this entire time and every game he gets amnesia and forgets all his skills and attributes. Constantly starting over from scratch, and, yes, having to deal with low-lifes like they're the hardest thing he's ever fought. And really by game three, with how much notoriety Geralt has, most of those low-lifes should be running *away* from Geralt. This is just stupid.

How about... uh... you know... letting the players *watch* their character get more epic over an RPG franchise? We even have save imports. Why start Geralt out like a newborn in Witcher 3? Should be fighting gods and demons from the getgo. Not Bandits and Drowners like he just got his Witcher legs and is getting a feel for his place in the world. Constantly reseting the stats of an RPG hero makes it feel like there's no progression involved. Honestly, that's my biggest issue with Witcher 3. Each game acts like the books do - self-contained stories about the adventures of Geralt. When they should, in fact, be throwing Geralt into increasingly more epic situations each game and have him reach increasingly new heights of power by the end of each game, because as someone sinking hours into *one character* in a CRPG, that's what you want to see. Instead, Witcher 1? Helping everyday people do their chores while piecing together the politics of the world. Witcher 2? Helping everyday people do their chores while piecing together the politics of the world. Witcher 3? Helping everyday people do their chores while piecing together the politics of the world.

It's downright boring. Geralt has status now. They could've put you in charge of Kaer Mohen. Had you training an army to fight an incoming force. You're no longer a pawn Witcher, you're someone with social ties to people of high influence who are indebted to you. Instead we got this, Geralt being the ***** Witcher again playing a game of hide-and-go-seek. What ****.
Well tbh I don't actually mind that we're fighting drowners again.. If only there would be a progression from fighting Drowners, then into water hags, then into other monsters. As in every monster has a specific strength to it, and they would get rid of the level system where 1 nekker can be level 1 and you can step on it, the other one is a lvl 16 badass who can 1 shot the legendary geralt.. Would that be a "king nekker"? No .. It is just a nekker who is 16 times stronger then the normal one for no explained reason. The strength would need to be the same for a type of monster, so if you see a Ghoul you know how strong he is and if you can handle it without having to look at its level.
More epic situations are good and all, but there needs to be a sense of realism in this game for it to be involving. It turning into Azura's Wrath wouldn't actually help it too much with immersion. So personally I don't think that it needs to be far more epic then it is, because the stories in Witcher 3 are pretty darn impressive (And at times depressive.) and it turning epic by the end when Geralt takes on the Wild hunt is enough for me. Just. The Super Sayajin thing with monster levels needs to end. The reason why the Witcher felt like a realistic fantasy world was because it had rules where "Oh it's a Endrega so we can probably take it on" and when something strong comes out it's a different TYPE of endrega (Queen Endrega in Witcher 2.).

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xDarKSchneideR: I'm in level 2 and killed a bear level 8, a water witch level 6, various wolves (and huargos) level 5, etc... I died many times at the beggining but when I learned the combat system, well, still dying but less :P
Try to dodge with side walk (B button in the xbox) instead rolling (A button).

Good luck :)
Lol you have yet to reach Velen. That's where the real game begins. When you see a skull then it will 1 shot you from full health (Skull means about 9-10 level difference.). When you see an lvl 14 wyvern, when you're lvl 5 you will die in 2 hits and you barely deal 1% damage with your each hit. So, dodging isn't the issue here. Already know that stuff.
Funny thing is that against high level bandits it's possible to redirect their archers arrows into their friends and that's how you can actually cheese them through.. . Which is a hilarious but sad thing as redirected arrows hit far harder in those situations then you..

Edit: It's great to see that there's people who actually agree.
Post edited May 22, 2015 by geenius3ab
I'm yet to go to main areas, but I find the potions\bombs situation quite stupid.

Why to place all those herbs around world if the potions replenish? In the interview they said that "Geralt mixes what's left with alcohol and you get 3/3 again". That's homeopathic mixing bollocks just ruins gathering stuff. And using potions is klunky as hell - like opening inventory multiple times to drink 3 potions while killing big boss.

But ok, in this universe homeopaty works. But how the hell he regenerates bombs? And why I can't have more than 2 samums..

This is just sad and dumbed down. :(
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geenius3ab: Alright the beef I have now with Witcher 3 is that it's pretty much the same as Dragon Age Inquisition (With improvements mind you.).. But I feel like this takes far too much away from the story up till now.
The biggest design mistake in my opinion is the levels system and the way "quests" are done. For example.
I bought a map from a merchant in Velen. Thought it would give me an interesting armor piece and was excited to do it.. Boom. The level requirement for it was 33 meaning that it was completely impossible to do. So with this comes an issue. You made me interested in a content that I have NO CHANCE of doing until later in the game and there's constant level restrictions everywhere I go.
In the starting area, I could pretty much take on any quest and do it without an issue. It felt seamless in its execution. But in Velen everything falls apart and turns into an MMORPG.

Spoilers for WItcher 2 ahead:
I'll bring up Witcher 2, in the end of it, you killed an elder dragon. Solo.. You don't have amnesia in Witcher 3, so there's no point taking away all the power that we had.. Yes I can understand it's a new game, so you gotta make things harder. But in that case don't give us a carrot and tell us that you can only get it after you reach a certain level. That's not how Witcher 2 was where you could do pretty much everything without thinking of your level and if you got an quest that you had to do later, it was usually just a "Hey there's this treasure in your next area" and you acknowledged it without thinking of the levels or anything..

The controls themselves also feel not well thought out. The strong attack requires you to hold down a keyboard button while pressing the mouse button which doesn't feel good. While you went for the Assassin's Creed mouse layout with the block and parry being on the RMB. In WItcher 2 it was on E, and it worked fine.. Because you also had the alternative of dodging out of the way, so most of the time you rather dodged and gave them a power attack.. Now it's far more fiddly. And I can't see the reason of taking the block away from the E key, especially when it has no combat function and you can't even bind block to E without unbinding all the other keys that are on it (ALthough all of them are non-combat keys.)
This game is clearly not for you. I suggest playing a game where you get every easy and they hold your hand, this way you avoid frustration and money loss.
Oh and DA:I is not even close to what TW3 is there two different games one is exmode repitive crap other is deep driven story with huge open world rich to explore.
Post edited May 22, 2015 by peternl
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peternl: This game is clearly not for you. I suggest playing a game where you get every easy and they hold your hand, this way you avoid frustration and money loss.
Oh and DA:I is not even close to what TW3 is there two different games one is exmode repitive crap other is deep driven story with huge open world rich to explore.
I loved witcher 1 and 2 and you say this game isn't for me.. Lol.. I love the games story, but this is not as good with BAD DESIGN DECISIONS. But what are topic titles for eh if people don't want to read.
It's hard to get immersed in a MMORPG inspired progression system.

But go on and not read anything that was said.
Only thing to stop you going after the higher quests is ability.

It does take a while to do but it's very possible for a low level to take down something 12+ levels higher. Trouble starts when the monster is airborne and level?? as if they will happily one hit kill.

So far I've found witcher 3 to be far more engaging than elf root: inquisition.
The stories in Witcher 3 are stunning, the way CD Project is telling them amazing. I feel sometimes like in cinema - tho like in 90s not these days .) The wolrd is challenging and you want to explore it. The game had some birth pain (AND I CANT STIL BIND THE "C" KEY cause default holster), but comapre this to Dragon Age is like compare ET to Blade Runner...

P.S. Nevermind I finaly read FAQ - this game has no flaw ;]
Post edited May 22, 2015 by panpilus
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panpilus: The stories in Witcher 3 are stunning, the way CD Project is telling them amazing. I feel sometimes like in cinema - tho like in 90s not these days .) The wolrd is challenging and you want to explore it. The game had some birth pain (AND I CANT STIL BIND THE "C" KEY cause default holster), but comapre this to Dragon Age is like compare ET to Blade Runner...

P.S. Nevermind I finaly read FAQ - this game has no flaw ;]
Comparisons are valid though. Both went for an MMORPG style world with zones and fetch-quests, level requirements for gear, areas that you are not meant for. One does it 100 times better, but ultimately it's the same.
And although I won't be able to take down your rose-tinted glasses. Just know that there's no flawless games in this world. And that saying that it has MMORPG systems in place, also isn't something I just took out of my arse.
Now I want to repeat myself, but there's no point. Just tell that you should read more of this topic with explanaitons for the problems with the game.

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Moneydie: Only thing to stop you going after the higher quests is ability.

It does take a while to do but it's very possible for a low level to take down something 12+ levels higher. Trouble starts when the monster is airborne and level?? as if they will happily one hit kill.

So far I've found witcher 3 to be far more engaging than elf root: inquisition.
"Only thing to stop you Is ability" there's a reason why people hate bulletspongy enemies, because those break immersion. There's monsters that lose 2% of their total health with 5 of your hits. So you deal like 0.4% damage with each of your hits and you die in 1-2 hits from those monsters. Now tell me if that's realistic? No it isn't. Flailing around and having to hit the monster for 250 times to kill it is a joke while you die with 1 hit. That isn't an restriction in ability, that's something that's meant to be impossible. And to make matters worse if you do take on that fight and do kill it, all you get is a weapon or armor that you can't use, rendering everything you did meaningless.
A 5 level difference between you and the monster, you can kill it through ability yes. It will kill you with a couple of hits, but the damage you deal will still be good enough to be able to take it down within a few minutes. But once we get to 8 levels higher, it becomes impossible and larger monsters with that kind of a level difference start taking less and less damage and at that point, it will start being impossible to do that content.
And I don't argue that Witcher isn't better than Dragon Age : inquisition.
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geenius3ab: .. there's no flawless games in this world. ..
Dungeon Keeper
System Shock 2
Deus Ex
Gothic
Guild Wars
Crysis
Book Of Unwritten Tales
VTM:Bloodlines (with fan patch)
Falcon 4.0 (with fan patch BMS)
S.T.A.L.K.E.R. Shadow Of Chernobyl
Dead Space
Total Annihilation
Quake 3 Arena
Unreal Tournament
...

You didn't say "games which somebody doesn't like", you just said "flawless". The gameplay in these games is so tight you will not be able to say one thing to make better about them and being agreed on by majority of people. Thus: Flawless.

But I can already tell you some bad design decisions in W3:
- Refilling all your potions without cost or resources when sleeping for just one hour.
- The "Space" roll-dodge incomparable superior to "Alt" dodge with no downsides, so "Alt" dodge is useless. Remedy: Make dodge distance to right or left larger?
Still game so far holds up to W2 standards, which make it still a good game. If it's a very good game like W1.. I can only tell if I finished the story.
Post edited May 23, 2015 by AlienMind
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geenius3ab: .. there's no flawless games in this world. ..
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AlienMind: Dungeon Keeper
System Shock 2
Deus Ex
Gothic
Guild Wars
Crysis
Book Of Unwritten Tales
VTM:Bloodlines (with fan patch)
Falcon 4.0 (with fan patch BMS)
S.T.A.L.K.E.R. Shadow Of Chernobyl
Dead Space
Total Annihilation
Quake 3 Arena
Unreal Tournament
...

You didn't say "games which somebody doesn't like", you just said "flawless". The gameplay in these games is so tight you will not be able to say one thing to make better about them and being agreed on by majority of people. Thus: Flawless.

But I can already tell you some bad design decisions in W3:
- Refilling all your potions without cost or resources when sleeping for just one hour.
- The "Space" roll-dodge incomparable superior to "Alt" dodge with no downsides, so "Alt" dodge is useless. Remedy: Make dodge distance to right or left larger?
Still game so far holds up to W2 standards, which make it still a good game. If it's a very good game like W1.. I can only tell if I finished the story.
I disagree on many of them.
Not flawless at all. It's only your personal liking to them.
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Fuz: I disagree on many of them.
Not flawless at all. It's only your personal liking to them.
There are a lot of good games, but flawless they were not. All of them had issues from a slightly clunky gameplay (VTM.), to a game turning into a linear mess with aliens in Crysis (Beginning of the game is the best part with a huge amount of free roaming room... It turned into linear once Aliens came in.).

For Example there was a quest in Witcher 3 where I found out something completely by chance in a quest in the march, and for no good reason a certain character came to the same place even though the place she was supposed to go to was like 5000 feet away on the other side of Velen. No explanation on how they found out about that. No nuthing. And that was a "Flaw" in the story telling part. And me being able to walk leisurely around in military camps without anyone stopping me, even during war time (Even saw a table with obvious war plans on it.), usually they would have attacked me the second I got close to the camp.
I have talked about all the other design things in the previous page.
Post edited May 23, 2015 by geenius3ab
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geenius3ab: "Only thing to stop you Is ability" there's a reason why people hate bulletspongy enemies, because those break immersion. There's monsters that lose 2% of their total health with 5 of your hits. So you deal like 0.4% damage with each of your hits and you die in 1-2 hits from those monsters. Now tell me if that's realistic? No it isn't. Flailing around and having to hit the monster for 250 times to kill it is a joke while you die with 1 hit. That isn't an restriction in ability, that's something that's meant to be impossible. And to make matters worse if you do take on that fight and do kill it, all you get is a weapon or armor that you can't use, rendering everything you did meaningless.
I agree that tedious fights aren't fun, and that there might be a better way to express a large difference in levels in the game mechanics. But can we drop the immersion and realism argument? This is about fun, not about realism.

In the real world, if you solo attack an elephant or a bear with a sword or a bow, you're not going to survive. And the griffins, basilisks and other monsters are much tougher. I'm not sure if even the strongest human could bludgeon a grey whale to death, for example. And I say bludgeon, because cutting and stabbing might be so ineffective that it could be considered impossible. And even if cutting or whatever are viable, 250 hits of whatever type might be realistic, or even optimistic.

Also, in the real world doing flips, rolls, and pirouettes is not a faster way of covering ground than running. I could go on, but the point is that this has nothing to do with reality, so the question is about how the game mechanics can have a satisfying increase in challenge for high-level enemies.
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geenius3ab: ...All of them had issues from a slightly clunky gameplay (VTM.), to a game turning into a linear mess with aliens in Crysis ..
I disagree, which proves the point I was trying to make that the sentence "there's no flawless games" is objectively wrong because for some people, some games are flawless.