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Just wondering who else uses it, and if you guys consider it "cheating".

It's rather annoying that you cant even get through the prologue without being able to loot the last 30% of it. Seems like the weight limit should be 500 or so, and not 250 in proloque, 300 after.

Game seems much more enjoyable not having to worry about weight. If they'd allow you to store items in a chest that spanned all chapters then this wouldn't be needed.. but vendoring mats and then not having mats for something later is fustrating. I preferred TW1's storage method.

In short we need:
1) Storage
or/and
2) Make all crafting components weigh nothing (or an option too).
or/and
3) Dramatically increase the weight limit.

Anyone else agree?
I don't wanna this. If they made it optional is ok. But if they force this will be like a step backwards.
I personally use the zero weight mod, but I don't necessarily think it's cheating. The mod just lets me focus on the game more than backtracking to store my items. Though it might be considered cheating if you want to hold like 1000 bombs or something.
I use the 0 weight mod. If one of the above were implemented, I'd have no issue.
It's silly, unrealistic, and turns the game into a junk hoarding game. Just dump all the junk, and choose what equipment you really need.

And I found it pretty bizarre that in TW1, every single innkeeper mysteriously had the same kind of portal to some extradimensional storage. Convenient, yes, but not terribly realistic, and not necessary for the game. Well, maybe necessary there because otherwise you were extremely limited in what you could take with you, but in the TW2 prologue, I'm already carrying a ridiculous number of weapons with me. If anything, encumbrance limits could be a bit stricter, even.
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mcv: It's silly, unrealistic, and turns the game into a junk hoarding game. Just dump all the junk, and choose what equipment you really need.

And I found it pretty bizarre that in TW1, every single innkeeper mysteriously had the same kind of portal to some extradimensional storage. Convenient, yes, but not terribly realistic, and not necessary for the game. Well, maybe necessary there because otherwise you were extremely limited in what you could take with you, but in the TW2 prologue, I'm already carrying a ridiculous number of weapons with me. If anything, encumbrance limits could be a bit stricter, even.
Actually, I always looked at the chest as my personal luggage that was carted by caravan (or my non-existent horse, Roach) from place to place. Other than the (once, I think?) time in TW1 that you moved to a location via a portal, it worked well enough in a role playing sort of way.
I use the 0 weight mod. This isn't a dungeon looter like Diablo or whatever, and I don't really care what I pick up, I just nab everything. I don't even make potions and hardly craft anything but runes and of course the very select few awesome armours and weapons, but I always have to buy the materials for those. I ended the game with 6000 orens on Hard, so I don't think the carry mod tipped anything in my favor. Maybe just saved me from farming harpies.
Post edited June 03, 2011 by Silgratonfire
I use it as well, and no I don't consider it cheating. If I did, I wouldn't use it. I just hate having to make runs back and forth from the exploration areas to merchants over and over again simply because of a weight restriction. I find it tedious, so I remove it.
Why is this really such a big problem for people?
I never backtrack to sell anything. If I reach the limit I just drop some crap that I don't need. You get so little money for armor\weapons in this game that it's virtually a waste of time to try and sell anything. So usually I'll only have materials, traps, bombs and potions on me, as well as diagrams\quest items but most of them don't weigh anything IIRC.

And if you actually reach the limit with just materials, you're hoarding. Use them!
Saying "it's more realistic" when the game in question has you playing a professional monster slayer is absurd, so I wouldn't use the term realistic but I'd say it makes sense, that world may have mages and dragons in it but people can't carry 1ton bags as far as I know.
I just want some basic storage. Selling or, worse, dropping Raven's armor or Aerondight feels wrong.
I'm using THE 0 weight mod until they decide to add storage. I just don't like the pressure of having to watch my weight meter...

With a storage chest, the 250 max weight wouldn't be such an ordeal.

I don't consider it cheating, but rather dealing with a design oversight...
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Bar2: Why is this really such a big problem for people?
I'm a compulsive hoarder. It's the way I play my games, as I want to be certain I don't miss out on anything even minorly important and I also want to be sure I have everything I need when I want it.

It's not a 'problem' for me. The zero weight mod made sure of that.
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Bar2: I never backtrack to sell anything. If I reach the limit I just drop some crap that I don't need. You get so little money for armor\weapons in this game that it's virtually a waste of time to try and sell anything. So usually I'll only have materials, traps, bombs and potions on me, as well as diagrams\quest items but most of them don't weigh anything IIRC.
That's great. Some of us do backtrack and collect everything though. The great thing about single player games - especially moddable ones - is you can play the way you want, and I can play the way I want. Win/win.
Some form of storage would be nice, as I'm also somewhat "hoardy" so to speak, but I was easily able to cope with weight limitations, once I realized that I don't really need to pick up EVERY piece of rather common junk, especially when it comes to materials. Just pick them up and use them whenever it is needed (only problem with this, sometimes you really need to loot stuff located relatively away from town). Strong back is a huge plus here. Long story short, I never really felt that weight was such a huge factor, hampering my enjoyment as to resort to a zero weight mod.
Post edited June 03, 2011 by Tristanian
Yeah well the GUI is fairly terrible. I don't know what various crafting items can be used for and there's no reference anywhere in the game. So I do carry them with me at all times. And the weight mod is useful for this. I edited most of the heavier weights back to their original number though. I really don't need 5 sets of armor and a dozens of swords with me at all times. So if I pick up too much heavy shit I have to get rid of it. Sort of "half-weight mod".
I don't use this mod, but I can fully understand why people do

I just tend not to pick up things if I don't need them.. like if I loot a box that is twine, orens, oil, timber ... I will take the orens and perhaps the oil, and only the timber if I know there is something i'm trying to make with it

whether you use this mod or not.. it doesn't make sense that all junk items don't have there own tab in your inventory, doesn't make sense at all