Posted June 07, 2011
Dwhyte: I do use a zero-weight mod.
I do consider it a "cheat" for two reasons:
1) when comparing notes with other players who don't use the mod, I may have an advantage from being able to carry forward every lootable item I've come across, and
2) I believe I'm working around a delberate design decision (as opposed to something that occurred without any preference either way by the designers).
I don't feel bad about "cheating" because
1) I'm not exploiting reason #1 to misrepresent my experience to other players, and
2) I disagree with the design decision to have no storage and feel strongly enough about it that I'm willing to "cheat" in order to get back the enjoyment that the design took from me.
Although I do use the zero-weight mod, I would prefer to have a finite carry limit and storage.
With the Craft Ingredients Weight Reduction mod instead of a full zero-weight mod, we still get to deal with encumbrance but in a less boring way which, quite frankly, would make Insane run a drag otherwise. (Play for 10 hours, spend some 2-3 hours with loot management/shipment/sales/craft and then die! I would hate it so much I'd rather not even think of it and I ain't dying this time!)I do consider it a "cheat" for two reasons:
1) when comparing notes with other players who don't use the mod, I may have an advantage from being able to carry forward every lootable item I've come across, and
2) I believe I'm working around a delberate design decision (as opposed to something that occurred without any preference either way by the designers).
I don't feel bad about "cheating" because
1) I'm not exploiting reason #1 to misrepresent my experience to other players, and
2) I disagree with the design decision to have no storage and feel strongly enough about it that I'm willing to "cheat" in order to get back the enjoyment that the design took from me.
Although I do use the zero-weight mod, I would prefer to have a finite carry limit and storage.
Post edited June 07, 2011 by RageGT