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RageGT: Yeah, I know. But it isn't really about math so who cares?
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Rato: I know but i don't even bother giving this topic a serious answer because it's obviously cheating. The definition of cheating in a game is taking ADVANTAGE of a certain thing by exploiting its flaws. So any time of MOD that gives you even a slightly small advantage in the game is CHEATING. People that are saying this isn't true are contradicting their own thoughts and/or giving excuses to defend themselves.
And by the way. A weight system is totally necessary to make a rpg more realistic. Do anyone here carry 112 books when going to school?
Duh.. books weigh nothing in TW2. You can carry 500 of them. "Realism" in a fantasy RPG filled with "monsters, witches, witchers, magic" ... I am sure you can cast a fireball...when you light your fart in fire!

Cheating is beating an opponent/monster/boss using unfairly advantage. Gothic/Risen has the best "realism" of all RPG mechanics and the awesome Piranhas never bothered with encumbrance! You can cook, sleep, really craft your swords in a forge and carry all the shit devs place in a game that, since it is in the game, some OCD like me have to pick them all!
Post edited June 05, 2011 by RageGT
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daveistooshort: No one really cares if you're cheating except you. If you consider it not enough of a cheat to worry about then just use it, it is single player after all, you're not ruining the game for anyone else.
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Coelocanth: Nor are you cheating.
You gain a gameplay advantage through its use, so yes it is cheating. You argue that it just saves you time? I don't believe you, I think it you had to deal with the weight system you'd stop picking up every single item and start prioritizing before too long.

And of course if all we're doing is saving time then surely starting with infinite money and max level is fine too, after all it just saves us from grinding respawning nekkars in act 1 right?

Not to mention being able to carry everything has other advantages, as we probably no longer need to ever buy materials for crafting because we can just carry everything (even between acts). You can just have a stack of 100 leather/iron ore/oil/twine/whatever on hand whenever you want to craft anything without having to find a source for it, and then pay.

I don't have a problem with you cheating, I'm not even sure I have a problem with the fact that you seem to be rationalizing to yourself that it isn't cheating. I just find it strange that people seem hell bent on using a different word for it when we already have a perfectly good one. Of course no one has come up with this word for "minor cheating", but most people seem to think at very least the letters c.h.e.a.t. must not appear anywhere near it, because that seems to break out the rationalizations.
Post edited June 05, 2011 by daveistooshort
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Coelocanth: Nor are you cheating.
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daveistooshort: You gain a gameplay advantage through its use, so yes it is cheating. You argue that it just saves you time? I don't believe you, I think it you had to deal with the weight system you'd stop picking up every single item and start prioritizing before too long.

And of course if all we're doing is saving time then surely starting with infinite money and max level is fine too, after all it just saves us from grinding respawning nekkars in act 1 right?

Not to mention being able to carry everything has other advantages, as we probably no longer need to ever buy materials for crafting because we can just carry everything (even between acts). You can just have a stack of 100 leather/iron ore/oil/twine/whatever on hand whenever you want to craft anything without having to find a source for it, and then pay.

I don't have a problem with you cheating, I'm not even sure I have a problem with the fact that you seem to be rationalizing to yourself that it isn't cheating. I just find it strange that people seem hell bent on using a different word for it when we already have a perfectly good one. Of course no one has come up with this word for "minor cheating", but most people seem to think at very least the letters c.h.e.a.t. must not appear anywhere near it, because that seems to break out the rationalizations.
You know that if devs give us a storage chest or any kind of storage, all your defense of one particular poor game design decision is broke, right?

Comparing a bag of holding from Baldur's Gate or NWN to Infinite Money and Max level, really? Farming some XP from respawn is considered cheat too, in many good NWN hardcore roleplay permanent worlds! You seem ok with that in act 1!

The game is too good and I want zillions replays with it. Wasting time to go back and forth, (because players will go back and forth to collect and sell all they can, it's natural) when you could be enjoying the story and char development, well, I'd like to see how much of it would you take if you play Insane and die at some point past middle game and have to restart and go through all of it again.

Specially if you take the game really slowly. Around 80 hours each playthrough if I keep revisiting areas I cleared during day time, at night, for monsters that only appear at night, never skip a cutscene and yeah, grind respawn like a manic until there's nothing left to respawn!
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daveistooshort: You gain a gameplay advantage through its use, so yes it is cheating.
What gameplay advantage. Jesus, we've been over this time and again.

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daveistooshort: You argue that it just saves you time? I don't believe you, I think it you had to deal with the weight system you'd stop picking up every single item and start prioritizing before too long.
You're wrong. I've played numerous games where weight is an issue and it can't be solved by mods. Guess what? I went back and picked everything up.

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daveistooshort: And of course if all we're doing is saving time then surely starting with infinite money and max level is fine too, after all it just saves us from grinding respawning nekkars in act 1 right?
Yeah, let's take this to the nth degree and argue from ridiculousness, shall we? Nice analogy.

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daveistooshort: Not to mention being able to carry everything has other advantages, as we probably no longer need to ever buy materials for crafting because we can just carry everything (even between acts). You can just have a stack of 100 leather/iron ore/oil/twine/whatever on hand whenever you want to craft anything without having to find a source for it, and then pay.
Now here you have a bit of a point. Although if you use the no-weight mod to collect everything so you can sell it, it stands to reason you won't have that in your inventory, doesn't it? So you still have to find a source and/or buy what you need.

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daveistooshort: I don't have a problem with you cheating, I'm not even sure I have a problem with the fact that you seem to be rationalizing to yourself that it isn't cheating. I just find it strange that people seem hell bent on using a different word for it when we already have a perfectly good one. Of course no one has come up with this word for "minor cheating", but most people seem to think at very least the letters c.h.e.a.t. must not appear anywhere near it, because that seems to break out the rationalizations.
Who's rationalizing? I use the mod. I don't consider it cheating in my game. If you consider it cheating in your game, hey, that's cool too, then don't use it. What I take issue is with people saying "You're cheating in your game" I say, "Piss off, it's my game" Don't try to tell me I'm cheating in my game. That's all.

The only thing I'm 'cheating' myself of is tedium.
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ThulsaDooom: Nope. Don't need it as I'm constantly selling and using items.
This. I'm not seeing the problem with the weight limit as I make sure to ditch junk I don't need frequently. But to each his own.

Now here you have a bit of a point. Although if you use the no-weight mod to collect everything so you can sell it, it stands to reason you won't have that in your inventory, doesn't it? So you still have to find a source and/or buy what you need.
I doubt you actually sell everything, even having a weight limit I carried around a small supply of most materials I was likely to need for crafting later and wasn't commonly sold. But the fact is I probably would have never sold any iron or leather if it wasn't so damn heavy. I have a hard time believing that you sell enough junk to get you back to your weight limit whenever you eventually make it back to a vendor, as you no longer even have a method of determining what is even heavy.

Who's rationalizing? I use the mod. I don't consider it cheating in my game. If you consider it cheating in your game, hey, that's cool too, then don't use it. What I take issue is with people saying "You're cheating in your game" I say, "Piss off, it's my game" Don't try to tell me I'm cheating in my game. That's all.

The only thing I'm 'cheating' myself of is tedium.
Now your just trying to change the definition, anything so you don't have to use the word "cheat". Of course if you get to choose the rules you cannot by definition be cheating. But if you come onto an internet forum and claim you are not cheating at "The Witcher 2" which already has a set of well defined rules, one of which you are clearly breaking, then your argument doesn't hold water. I don't care if you claim you're not cheating in "The Witcher 2: Coelocanth's Edition".

And I'll say it again I don't even care that you're cheating in the "The Witcher 2", I just find it amusing that people will argue to such lengths to try and convince people they're not, that this doesn't count, even when no one really cares if they are.
Apparently some people will say that it is cheating to use the mod that makes the Mage's Pants look like the black leather trouser because you're supposed to look like a clown out of a circus and anything that change that is cheating!

Cheating is to play Insane and when you're about to die, you hit Esc/Reload a safe savegame! Or switch to Hard when you're about the face the Kayran or whatever. Or using a god mode to beat a fight you cannot beat on your own play skill.

Struggling to carry loot around and sell and go back does not take any skill or genius mathematician to do. It just costs time and any OCD Gothic player that picks up simply everything lootable because he can't resist will rather play the game instead of submitting to a bad game design. Just like using a mod to sort items on inventory is not cheating but some people may say so because we're supposed to suffer from a bad designed UI!

Apparently some people will say that it is cheating to use the mod that makes the Mage's Pants look like the black leather trouser because you're supposed to look like a clown out of a circus and anything that change that is cheating!
Some people? Who? It doesn't affect gameplay, you can make Geralt look like Mickey Mouse if you like (although it might upset Disney).

Cheating is to play Insane and when you're about to die, you hit Esc/Reload a safe savegame! Or switch to Hard when you're about the face the Kayran or whatever. Or using a god mode to beat a fight you cannot beat on your own play skill.
Cheating is when you break the rules of the game to obtain a gameplay advantage. After that it is a matter of degree.

Struggling to carry loot around and sell and go back does not take any skill or genius mathematician to do.
Then you don't need the mod then?

It just costs time and any OCD Gothic player that picks up simply everything lootable because he can't resist will rather play the game instead of submitting to a bad game design.
Perhaps the inability to resist picking up everything implies a lack of skill in handling this particular gameplay mechanic (I believe it is called "Inventory Management Quest). I'm not saying that the rules of the game in this particular case are "good rules". I'm just saying those are the rules of the game.

Just like using a mod to sort items on inventory is not cheating but some people may say so because we're supposed to suffer from a bad designed UI!
I wouldn't say so in that particular case, because you'd have a hard time arguing gameplay advantage for that one.


I think that people seem to have misunderstood my position on this zero weight mod. I'm not trying to argue that you shouldn't use it. I'm not trying to argue that it is detrimental to gameplay enjoyment (to be honest it sounds the opposite). All I'm saying is your argument that it isn't actually cheating, doesn't convince me.

On the other hand your argument that I should maybe be using this cheat, certainly hasn't been completely rejected.

PS: Does this forum have a preview feature? It would save me some edits
Post edited June 06, 2011 by daveistooshort

Just like using a mod to sort items on inventory is not cheating but some people may say so because we're supposed to suffer from a bad designed UI!
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daveistooshort: I wouldn't say so in that particular case, because you'd have a hard time arguing gameplay advantage for that one.


I think that people seem to have misunderstood my position on this zero weight mod. I'm not trying to argue that you shouldn't use it. I'm not trying to argue that it is detrimental to gameplay enjoyment (to be honest it sounds the opposite). All I'm saying is your argument that it isn't actually cheating, doesn't convince me.

On the other hand your argument that I should maybe be using this cheat, certainly hasn't been completely rejected.

PS: Does this forum have a preview feature? It would save me some edits
Well, the Inventory panel mod with the junk tab makes us gain a lot of time too, by not having to scroll all the items on the "all items" tab. Some purist might say that's gameplay advantage!

But you're right. In the end it all comes down the degrees of it. There are certain degrees I will not accept for my gaming. Just like a parking ticket is a lighter fine than one for crossing a red light and causing an accident, I guess.

(In any case, I don't use the zero weight mod but the crafting weight reduction which can still cause overload, but it does reduce the number of trips back and forth)

And that also allowed me to go different paths on the Prologue/Dungeon because otherwise I would be doomed to only pursue the Strong Back ability path. Extra 50 load is too good to resist! =)

Well, the Inventory panel mod with the junk tab makes us gain a lot of time too, by not having to scroll all the items on the "all items" tab. Some purist might say that's gameplay advantage!
Apparently I need to have a look at the mod list, because I must get that one.

And that also allowed me to go different paths on the Prologue/Dungeon because otherwise I would be doomed to only pursue the Strong Back ability path. Extra 50 load is too good to resist! =)
I had no idea that certain conduct in the dungeon is what got me my strong back perk. It would have been difficult to bear without it as my load never really dropped under 200 after 1/2 way through act 1. But then I didn't know that some items (junk) were hiding in the "all" tab until I restarted the game :(, who knows how much completely useless weight was sitting in there.
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Kurgen: upping the carry-weight limit is like, cheating
Glad we agree except i'd say it's more actually cheating that it just being like it.

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Kurgen: why create a game with 100,000 take-able items, when you can only take (within the games' limitations), around 100?
To follow your thinking to it's logical (snigger) conclusions:
* Why create a game with a hero who is supposed to win and allow him to die?
(Lets all use god mode cheats!!)

* Why create a game with shops selling items that you cant afford to buy (Lets all use infinite cash cheats)

* Why have a game with a swordsman tree and have such limited vigor (Lets all use infinite vigor cheats)

* Why make a game where you have to make limiting decisions; be it about story arcs or what to loot and what to leave behind (Lets all use cheats to spawn all quest rewards and items into our infinite backpacks!!!).

As others have said it's your game; cheat all you like, you paid your money have your fun with it... But when your talking publicly about the game you have to admit you cheated.

I bet my Witcher isn't rocking around with the same kind of cash as yours because you have an unfair advantage.
I bet my Witcher didn't get all the swanky kit as soon as the template appeared in the shops because I couldn't tap my infinite backpack for items to sell where as your Witcher can and does due to his unfair advantage.

I mean I still beat it but I did so without cheats to allow me to gain, near, infinite resources.
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Kurgen: upping the carry-weight limit is like, cheating
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jamesdoig: Glad we agree except i'd say it's more actually cheating that it just being like it.

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Kurgen: why create a game with 100,000 take-able items, when you can only take (within the games' limitations), around 100?
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jamesdoig: To follow your thinking to it's logical (snigger) conclusions:
* Why create a game with a hero who is supposed to win and allow him to die?
(Lets all use god mode cheats!!)

* Why create a game with shops selling items that you cant afford to buy (Lets all use infinite cash cheats)

* Why have a game with a swordsman tree and have such limited vigor (Lets all use infinite vigor cheats)

* Why make a game where you have to make limiting decisions; be it about story arcs or what to loot and what to leave behind (Lets all use cheats to spawn all quest rewards and items into our infinite backpacks!!!).

As others have said it's your game; cheat all you like, you paid your money have your fun with it... But when your talking publicly about the game you have to admit you cheated.

I bet my Witcher isn't rocking around with the same kind of cash as yours because you have an unfair advantage.
I bet my Witcher didn't get all the swanky kit as soon as the template appeared in the shops because I couldn't tap my infinite backpack for items to sell where as your Witcher can and does due to his unfair advantage.

I mean I still beat it but I did so without cheats to allow me to gain, near, infinite resources.
Well said. And for RageGT: You know what i meant and understood so i won't even argue with yout statement. Casting these kinds of spells in a fantasy game is realism in the world the game describes. But I don't really think they've got undetectable extension charms in The Witcher World like in Harry Potter's.
Post edited June 06, 2011 by Rato
I use the mod too haha
cuz i like to keep old swords and equipments
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Rato: Well said. And for RageGT: You know what i meant and understood so i won't even argue with yout statement. Casting these kinds of spells in a fantasy game is realism in the world the game describes. But I don't really think they've got undetectable extension charms in The Witcher World like in Harry Potter's.
I'm 47. WTF is Harry Porter? I know a Cole Porter... related?

As much as a fireball is realism in a fantasy land, so is a Bag of Holding, since good ol' Baldur's Gate! Of course a storage chest would work the same.


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iamin7ove: I use the mod too haha
cuz i like to keep old swords and equipments
Same here. I would never ever get rid of the sword, gifted to my Geralt by The Lady of the Lake, or my Raven's Armor!

The Witcher - HD - The Goddess and The Knight - (or the Jest)
I do use a zero-weight mod.

I do consider it a "cheat" for two reasons:
1) when comparing notes with other players who don't use the mod, I may have an advantage from being able to carry forward every lootable item I've come across, and
2) I believe I'm working around a delberate design decision (as opposed to something that occurred without any preference either way by the designers).

I don't feel bad about "cheating" because
1) I'm not exploiting reason #1 to misrepresent my experience to other players, and
2) I disagree with the design decision to have no storage and feel strongly enough about it that I'm willing to "cheat" in order to get back the enjoyment that the design took from me.

Although I do use the zero-weight mod, I would prefer to have a finite carry limit and storage.