Posted June 09, 2011
Well, let us compare a fight against a group of Blue Sand Guards in Sands of Time to a group fight against heavily armored enemies with shields in Assassins of Kings then.
1. killing enemies
PoP: there are 2 methods to killing Blue Sand Guards: wall rebound attack or using the dagger. everything else gets you knocked on your back.
TW2: if you can get pass the shield, anything goes
2. stunlocking
PoP: if you've been thrown to the ground and there's at least 2 enemies near you then the only option is to rewind time and somehow avoid being thrown on your back. getting up is impossible. you can block the incoming blows indefinitely while lying on the ground though but Farah has zero intention of helping you.
TW2: if you've been knocked on your back and you're surrounded then the fight is over as enemies hit you from all sides while Geralt struggles to get back up. If there is an opening then rolling away is still an option.
3. running away
PoP: enemies teleport in front of you and immediately knock you down (this might be blockable but I could never do it)
TW2: enemies run after you and generally do not run faster than you
4. protection
PoP: rewinding time after a fuckup might alleviate the situation. you need to kill some enemies to get more sand.
TW2: quen. you need to stay alive without quen for vigor to regenerate.
5. enemy reinforcements
PoP: enemies teleport to the scene. There seems to be a limit to the number of enemies that are attacking the Prince simultaneously
TW2: enemies arrive by running towards Geralt. usually they do not teleport to the scene (except some camp fights that you're not supposed to do anyway)
6. enemy lockon
PoP: aiming the camera, a failure to finish off an enemy causes it to be reanimated at full health
TW2: holding a key. switching targets does not have that big of a penalty. no need to explicitly finish a downed enemy.
How on earth is PoP easier?
1. killing enemies
PoP: there are 2 methods to killing Blue Sand Guards: wall rebound attack or using the dagger. everything else gets you knocked on your back.
TW2: if you can get pass the shield, anything goes
2. stunlocking
PoP: if you've been thrown to the ground and there's at least 2 enemies near you then the only option is to rewind time and somehow avoid being thrown on your back. getting up is impossible. you can block the incoming blows indefinitely while lying on the ground though but Farah has zero intention of helping you.
TW2: if you've been knocked on your back and you're surrounded then the fight is over as enemies hit you from all sides while Geralt struggles to get back up. If there is an opening then rolling away is still an option.
3. running away
PoP: enemies teleport in front of you and immediately knock you down (this might be blockable but I could never do it)
TW2: enemies run after you and generally do not run faster than you
4. protection
PoP: rewinding time after a fuckup might alleviate the situation. you need to kill some enemies to get more sand.
TW2: quen. you need to stay alive without quen for vigor to regenerate.
5. enemy reinforcements
PoP: enemies teleport to the scene. There seems to be a limit to the number of enemies that are attacking the Prince simultaneously
TW2: enemies arrive by running towards Geralt. usually they do not teleport to the scene (except some camp fights that you're not supposed to do anyway)
6. enemy lockon
PoP: aiming the camera, a failure to finish off an enemy causes it to be reanimated at full health
TW2: holding a key. switching targets does not have that big of a penalty. no need to explicitly finish a downed enemy.
How on earth is PoP easier?