senbon: +1
Yes, I agree, but let me clarify what I ment:
I believe the UI lacks consistency as a whole when it comes to quality, both visually
(like the alchemy screen) and just basic responsiveness (dialog and inventory screen).
However the biggest insult (to me) is that the UI simply doesn't reduce the memory load
(e.g. you have to remember which books you have read etc.).
Pausing the game in the background (with a static render) and overlaying the UI on top of it is easier, many games use this technique nowadays.
If they need to reduce memory load, they'll need to stop showing the game in the background when the UI is put forth (or stop rendering) .
Could translate into slower transition between the Game and UI, with either a screen flash or a blank screen in-between.
(could break the immersion when one would open up the inventory during fights to apply blade oils or change equipment).
senbon: While the graphical interface certainly looks nice, wouldn't you agree that it lacks basic responsiveness and (some) functionality?
My overlook in this area might be biased...er...not much precision is needed to navigate through the menus. And using the mods fixes a bit of the required functionality. (saint)