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Gear is important in this game. Character actually "feels" badarse when he has the proper gear upgrades. Lotta players who are struggling with combat seem to be just rushing thru levels ignoring everything else in terms of upgrading armor, weapons etc.

I was in the same boat until I got my first real Armor upgrade and am now tanking the same mobs that was tearing me to shreds moments prior to the upgrade.
Post edited June 06, 2011 by soot00
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EAKendalP: 1: If I attack 1 then 3 attack me.
2: If I gett hit in the back I die alsmost instant
3: I i try to use Quen sign then 3 jumps on me at destroys the sheild instant
4: If I try to place and Yrden Trap on the ground then I gett over run by 4 and die.


So This Game is by far not Easy unless you play on Easy.'
TRUE! AI in this game are smart - I am satisfied.

Regard other enemies & boss: keep in mind you have signs, bombs, traps at your disposal, not just your sword.

I HAD THE SAME PROBLEM LIKE YOU HAD IN 1ST PLAY THROUGH. IT WAS VERY HARD.

In second play through:

I visit the Nekker nest at lv 7. It becomes easy.

I take on Engreda queen at lv7 or so. After destroying 2 nests, before provoking the queen, I laid down 7 traps, put on Insectoid oil and defeat her in 10s.

I go for magic training first, so by lv7 I already have quen lv2, 3 vigor points

After that I have to use mod to decrease quen power and make my Gerald less strong.
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Freewind: I go for magic training first, so by lv7 I already have quen lv2, 3 vigor points
Uh, what? At level 7, you've received six character points, and you have to put at least six into the 'basic training' tree before you place any points in any other tree.
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Freewind: I go for magic training first, so by lv7 I already have quen lv2, 3 vigor points
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lw2jgog: Uh, what? At level 7, you've received six character points, and you have to put at least six into the 'basic training' tree before you place any points in any other tree.
Busted!!!!
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lw2jgog: Uh, what? At level 7, you've received six character points, and you have to put at least six into the 'basic training' tree before you place any points in any other tree.
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KenR7A: Busted!!!!
[Nelson] Haha! [/Nelson]
I do find it a bit ridiculous that you're stuck in the "trainer" tree for six levels.

Anyhow... although at first I thought the game was poorly balanced in the beginning (and I've played RPG'S like that -- hard in the beginning, way too easy later on -- don't like that any better than the reverse) I'm not so sure the game is so much "difficult' as it is "challenging" . . . in other words it forces you to investigate your skills and tools instead of just relying on a sword and a couple of signs, like in the original Witcher.

The original was way, way too easy... except for maybe 3 fights which were difficult... and I HATE when developers do that to you.

I tend to judge in the beginning how difficult a game is and then I fix the difficulty settings accordingly... so more often than not I play on HARD... here I'm playing on NORMAL but I'm forced, at times, to lower it to EASY because all that effort trying to figure things out just takes too much time.

...So I can see how people say that their first playthrough was hard but their second was much easier... in a way, I think that adds to the replayability. Although I'm not looking forward to hiking the game up to HARD and having it be like playing on EASY.

...but unlike the original Witcher, at least we now have the option to alternate the difficulty at times, like other RPG's allow you to do.

Anyhow... Kendal: you were asking about the nekkers... yeah, they can gang up on you and if you're not careful you WILL get killed... they have to gang up in packs, its how they hunt... that's realism. Which is good.

I like to throw a lot of firebombs. With nekkers what you do is you throw a bomb and watch them squirm around... a lot of times they'll die right there. You can do the same with humans... scoia'tael... I find it a bit ridiculous that any scoia'tael is faster than a seasoned witcher as famous and as skilled as Geralt... but... whatever, that's the game . . . and at any rate... scoia'tael aren't any more immune to fire than your average thug... or nekker. Just firebomb them, watch them squirm, when they extinguish the flames go after them and clean them up... dodge around a lot, make sure that YOU define the battlefield, not your opponent. Strategy, strategy.

Haven't bothered using traps yet... too much micromanagement. But bombs are great.

And... of course... make sure you're making good use of your potions and oils. Nekkers are vulnerable to bleeding, I think, so use Brown Oil on them... with spirits/wraiths use Spirit Oil... and so forth.

The Endraga Queens were hard as hell for me, but not nearly as hard as some other battles. The problem with them is that even with the Insect Oil they barely took much damage. FIre didn't seem to harm them much, but with them: any little bit is something... so I just basically resorted to the hit-and-run style. Defensive signs like Yyrden and Quen are useful. Go in, hit them a bunch of times on Hard style... dodge and run, try to avoid the acid spit, throw a firebomb to block... wait 'til you recover and the fire dies, go at her again. She's tough as hell, but not invincible.
Post edited June 06, 2011 by Eoghain
This game is way too easy,the Witcher 2 has all the same imbalances that the original had in my opinion. I actually made a small post about this in the stickied "All Mods" thread wondering if the author of the Insane Difficulty mod for W1 was still around.I hope he is planning to make a similar mod for the Witcher 2 lol =)

Alchemy,Oils,monster health and Witcher damage output versus incoming damage is all over the place. Once again group sword damage and certain over powerful signs make the game way too easy and easily beaten on the hardest difficulties. Geralt is a walking monster terminator.

Potions and Oils arent forced at all,theres no real need for them outside of a few specific encounters...and for everything else,sure..they help,but they arent required unless you are being super careful on a max difficulty perma-death playthrough...which is fun im sure,but the core combat mechanic imbalances remain the same.

Thats my opinion anyways,the Witcher 1 was the same until that mod i mentioned was released.

For instance,venturing into Flotsam forest should be an extremely dangerous experience..planning to bomb some Nekker nests *should* take time,preparation and experience for a professional Witcher armed with the right potions,oils,bombs/traps and the knowledge of the monsters he is about to encounter.

Encountering Endregas should require the use of bombs,traps,the right oils,the right potions and proper tactical combat.

Basically,this game could be so much better then it is if the combat was balanced properly..as in,extremely difficult and forcing the use of all available means to overcome monsters and humanoids alike. Even doubling the health of monsters would be a start..imagine fighting 5 nekkers or rotfiends that took more then a few seconds to kill? while the damage they do to Geralt is lethal..2 hits = dead etc

That would force players to actually fight tactically for a few minutes,using bombs,traps and signs...and concentration to win =)

This is all for players that desire such a challenge of course.

Anyways..i wrote too much lol..TLDR : Aye,the Witcher 2 is way too easy,but there is room for massive improvement,just like the original when it was released =)
I agree that the game is pretty easy. The prologue and first chapter can have moments of difficulty but chapter 2 and onwards is just too easy. Poor balancing by CDPR for sure. I kept thinking to myself "I wish 100 nekkers or harpies would rush me!!"

In regards to the Melena quest difficulty you just need to use all those traps you've been collecting in the forest. Easy peasy after that. Upgrading gear helps a lot as well.
Post edited June 06, 2011 by bandit17
I think the prologue was hard mostly because of the lack of documentation and tutorials. However once you understood how to play the beginning of the game has I would say a fair difficulty level. The problem with the difficulty comes as you progress down the tree, which makes Geralt too powerful against enemies.
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lw2jgog: Uh, what? At level 7, you've received six character points, and you have to put at least six into the 'basic training' tree before you place any points in any other tree.
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KenR7A: Busted!!!!
so lv 8, then. Like I have to memorize which level I completed for a quest.
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Frodo: Hey guys.

I'm playing on hard difficulty. I am at 20 lvl at the moment and I already feel like there is no challenge in battle. I mean... I can cut through swarms of monsters (harpies, endriags, corpse eaters, draugirs, you name it...) and they won't hit me even once while I do that. Fighting humans was a bit more tricky at first but now I can kill scores of enemies easily. The only battle that was a bit challenging was keyran but that was some time (and a lot of levels) ago. I fear that I won't have any fun with regular (no boss) combat until the end of the game :(

I know that there is the insane difficulty mode but it only deletes Your saves when you die... I doubt that battles will get more difficult when i switch to it.

I always try to have the best stuff (weapons, armor) available but battles should be a bit more difficult on hard level (especially with swarms of monsters) in my opinion.

What do You guys think?
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EAKendalP: How can you say that the game is too Easy?

I started playing at Hard and made it through to Chapter 1. Then when I tried to do a quest called "Malena", where you are to go into a cave and see what happend to 2 guards, I just flipped out how impossible it is. I died like 15 times and I even swaped to Normal difficulty and still died.

In the cave you will gett attacked by about 15-20 Nekkers at once and it is inpossible almost.

1: if you try to focus down 1 of them then all of the others will run you over and you die in 1 sec.

2: if you gett hit in the back from one of the bigger once (Nekker warriors) then you will die instantly sinc you take backstap damage of +200 % if not more.

3: You don't have time to place a Trap or Sign sinc they catches up to you and kill you since you stand still,

Now I managed to kill them all after I had done some other quests in between but I'd say it was more becaus of luck. The luck that they sepperated 1 and 1 after I ran around abit and the luck that more then 1-3 ran into my explosive trap.

However this isn't the big thing I'll whine about.

I just did the Endrega Contract quest where you are too destroy 3 coccones to spawn an Endrega Queen. And you have to kill 2 Queens.

The first one was Hard, I died maby 3-5 times but there was a bugg sort of that when I went into an area the Queen thought I was gone and didn't engage me untill I ran out of it. So I killed her after some time.

However the second one was impossible. I died maby 30 times. First of all I was now playing on Normal since Hard was close to impossible since I died on 1 hitts several times. But the differance isn't in the Damage and I will come to that.

So the tactics for the queen is to Use the Yrden sign to slow here down and then attack as many times you can untill she blocks then you roll away since she will attak you quickly after.

Now this happend to me several times:

1: I attack her after she walks over my Yrden trap untill she blocks. But when she blocks I can't roll away when I want to since I'm in the middle of an swing or somthing so my roll comes to late and I gett hittet and taking 100+ damage and chanse of poison.

2: The Queen blocks and attack at the same time making it impossible to evade it.

3: I engage the queen after she hase walked on my Yrden trap. Durring my attacks Geralt stops attacking for 1.5 sec and runs in the air even if I keep spaming the Mouse. Within this 1.5 sec of non pressure on the queen she attacks me and I take 100+ damage with the chanse of Poison or bleed.

Number 2 and 3 are probubly buggs witch are realy annoying. Nr3 is probubly that Geralt thinks the opponent is far away and has to run to it but when the targget is actioly right in fron of him.

The 1'st problem is just an realy annoying flaw in the game. Parrying and Dodging commands ist prio in the game. If I'm in the start or the middle of an atack swing then Pressing "E" for Parry or "Space" and Direction for Doge wont happen untill he is finished with his attak. This is realy annoying since this has gotten me kille several times. I am about to attak an enemy when I see another one going for an attack on me but I can't block it even if I'm spamming E since I'm in the middle of an attack therfor I gett damaged.


I finally gave up on the Queen and swaped to easy mode where I killed her within a minute since in Easy mode she doesn't block... So boring.


I don't want to be able to glace though the game with eas I wnat an challange but not an impossability.

Parrying/blocking command and Dodge command should be priotaty 1 over any attack and therby interupting any swing in motion to do ither of them.

And another thing is that it is impossible to fight mor ethen 1-2 ebemys at the same time.

At this moment I have died 2 times now from an Nekker Ambush where I gett overrun by 6-8 nekkers and they don't leav me even if I run far away. and I can't kill them for the same reasons I explained in the start.

1: If I attack 1 then 3 attack me.
2: If I gett hit in the back I die alsmost instant
3: I i try to use Quen sign then 3 jumps on me at destroys the sheild instant
4: If I try to place and Yrden Trap on the ground then I gett over run by 4 and die.


So This Game is by far not Easy unless you play on Easy.'

If I am wrong in any of what I am saying then please tell me what I am doing wrong since I have bin trying to find fighting tuturials online but there arn none but 1 fighting vido posed by CDprohect. And in that fighting video he runs around picking them one by one and using aloot of signs. However all off his signs ar at full lvl since they effect more then 1 and are mutch stronger. And in non of them is he over run by 10 Nekkers who are Fast as hell and go clustered in a group. Human enemys are easy but mosnters like Nekkers are impossible when in group.
The queens are actually pretty easy to defeat, even on hard/insane, actually the game is relatively easy all together.

But as for the queens there are two ways to go about it (or at least two ways I tried with relative ease on hard/insane mind you)

1. Use the Yrden sign to stun her, whilst she is stunned roll around behind her and do heavy attacks until she turns back around, dodge her a bit then rinse & repeat.

2. The queen will allow 2-3 heavy hits to the front before she blocks, so to be safe do 2 heavy then roll away, when you roll back to her you can do the 2 hits again, once more rinse & repeat.

You can also combine the two, just make sure to roll away from her charges (I find the extra roll distance talent to be very useful), but try to stay near so you can get some extra hits to her back.


As for the Nekkers, don't ever block (don't block ever actually), just roll away and position yourself so that you are always facing the group (this applies to all enemies in the game really), if they get behind you, ROLL!

Heres why you don't want to block,

1. Blocking uses up Vigor, you always want this for Quen if you use it, or other spells. (haven't seen 1.2 patch notes nor have I played since 1.1 so I'm unaware if that was changed)

2. You still lose a tiny bit of HP when blocking, and leave yourself vulnerable to backstabs.

All in all it just takes a bit of getting used to, but it's not very hard at all.


EDIT: I thought of a third way for the queens. It's like the second method I listed but instead of rolling away use the Aard sign and do more heavy attacks, keep doing the Aard/attack until you run out of vigor, dodge her until you refill and then repeat.
Post edited June 07, 2011 by twistedmelon5
So after reading more here and other threads people basically say that the game isn't that hard or even easy "once you know what to do". This is true but for the most part the WHAT just seems like a gimmick to me. For example here are some of the tips where posters say the fights are easy. I'm not doing this to pick on people but to show that the game has issues:

Before the fight lay a dozen traps or so and lead the enemy over them. This one is borderline gimmick to me.

Run in circles and lay a trap once you gain some distance. This is real cheese to me. It just seems extremely silly. If you were chacing someone in real life you would 'cut corners' instead of running in a circle.

Run a short distance and the mob disengages. Run back and hit it again or throw a bomb and run to disengage point. This is also cheesy to me.

A quen spell with two talent points let you stand and face almost any enemy with no tactics now required. This spell takes the game from having to do gimmicks or tactics to overpowered. Coupled with whirl and you no longer have to prepare for any fights.

I can name many other cheese tips or gimmicks for the fights. And THAT is the problem for me. Early on I have to resort to these gimmicks till I get some talents and then I never have to do any tactics. This is the balance issue I was referring to.

We as players play two different ways during the game. Early on we gimmick our way through fights and later on we just blast our way through. I guess I would have preferred a consistent style where the difference in winning or losing depended upon your preperations. Did you use potions? Did you enchant your gear/weapons. Did you use oils.
If you understand how to do anything, it could ease the difficulty greatly. Not the greatest argument, really.
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Goodmongo: So after reading more here and other threads people basically say that the game isn't that hard or even easy "once you know what to do". This is true but for the most part the WHAT just seems like a gimmick to me. For example here are some of the tips where posters say the fights are easy. I'm not doing this to pick on people but to show that the game has issues:

Before the fight lay a dozen traps or so and lead the enemy over them. This one is borderline gimmick to me.

Run in circles and lay a trap once you gain some distance. This is real cheese to me. It just seems extremely silly. If you were chacing someone in real life you would 'cut corners' instead of running in a circle.

Run a short distance and the mob disengages. Run back and hit it again or throw a bomb and run to disengage point. This is also cheesy to me.

A quen spell with two talent points let you stand and face almost any enemy with no tactics now required. This spell takes the game from having to do gimmicks or tactics to overpowered. Coupled with whirl and you no longer have to prepare for any fights.

I can name many other cheese tips or gimmicks for the fights. And THAT is the problem for me. Early on I have to resort to these gimmicks till I get some talents and then I never have to do any tactics. This is the balance issue I was referring to.

We as players play two different ways during the game. Early on we gimmick our way through fights and later on we just blast our way through. I guess I would have preferred a consistent style where the difference in winning or losing depended upon your preperations. Did you use potions? Did you enchant your gear/weapons. Did you use oils.
So the art of ambushing and laying down mines/traps is gimmicky?!! I served for 7 years in the US Army and the art of an ambush involves an obstacle, mines/booby traps and the element of surprise!! Sure we would all like to go in toe to toe and smash our foes but it's all about living to fight another day in the end. I love my traps!!
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bandit17: So the art of ambushing and laying down mines/traps is gimmicky?!! I served for 7 years in the US Army and the art of an ambush involves an obstacle, mines/booby traps and the element of surprise!! Sure we would all like to go in toe to toe and smash our foes but it's all about living to fight another day in the end. I love my traps!!
+1
My thoughts exactly.