mastorofpuppetz: LMAo, your so clueless, the fastest graphics cards back then were the 7800GTX and 1900XT, basically the same as whats in either console, and the console can be optimized much more, The console versions and PC versions then were almost identical, with only a slight edge the the very high end PC which was less then 1% of gamers at the time.
Cyjack: Consoles are constrained by many other factors than GPU. And I didn't say they were way more powerful, I said at any given time a PC *can* be a more powerful graphics platform, nothing of which you just said makes that statement false. And the fact remains, that even before community modding which drastically improved quality, the oblivion I was running looked better, and performed *better* by a wide margin on my PC, than the copy on my brother's console did. It was no small difference.
And larger textures and higher resolutions make a big difference all by themselves. One of the biggest complaint about console ports onto the PC are the muddy detail and pixelated texture.
Id be careful calling people clueless, when you're the guy who said TW2 has "old school deep rpg mechanics", which means you've either never played a real "old school" rpg, dont know what the term "mechanics" refers to , or dont know the meaning of the word deep. Take your pick. TW2 is a wonderful rpg, but mechanically is much more of an exciting new-fangled action game, than an "old school" stat driven turn based rpg that models many different aspects of the game world and character, mechanically speaking.
Except Oblivion shipped with identical textures as the console versions. They looked identical, hell the console versions had AA, the PC versions at the time with the G7800 series could not even doAA and HDR at the same time.
Upping the resolution doesnt make much of a difference, textures are still textures.
You have no clue, being a DEEP game doesnt mean lots of stats numbers LMAO, this game has tonnes of layers and one of the deepest moral, story implementations for many, many years.
I can post MANY oblivion comparisons at the time, there was almost no difference, do a quick google search. I owned a gaming PC at the time and a 360, there was almost no difference. The 360 version was actually cleaner due to AA, my 7800GTX could not do A and HDR.
Here is an exerpt from one artticle:
Charles: After seeing Oblivion running on a PC and an Xbox 360, I'm still not sure which version is the one to buy. Quite frankly, I was surprised at how similar both titles looked. I'd still give the performance edge to the PC though; its framerate looked smoother and textures sharper. Still, loading times with both titles seemed almost identical. I'd have to say I'm leaning toward the Xbox 360 version because I just don't know if my PC can run it. I've seen the specs, but I think the computers at that preview had some ludicrously high-end hardware.
Difference was small and it took a beast of a machine in 06.
Again, bethesda said all versions will look identical, they dont care about PC version, they let modders do the work.
Another article:
But like you said, when it comes to performance, what we saw of both versions was strikingly similar. Load times were very quick (on PC to the point that I barely even noticed them and probably wouldn't have if it wasn't for the draw distance pop in) and frame rate was absolutely decent. Visually it's only a smidgeon better on PC if you look really hard like you said in the preview. Yeah, the PC has sliders for graphics capabilities, but that's not going to matter to high end users to which the 360 is most comparable. The only thing that'll make a difference to hardcore PC fans is that resolutions can be raised up to a level the Xbox 360 can't display.
AND ANOTHER:
CVG: Will there be different features or limitations in the Xbox 360 version?
Carter: We are working to make the two versions as close to identical as possible. The Xbox 360 version should be visually identical to a PC running with all the visual options turned to maximum. PC users will have more options to turn down certain visuals to better accommodate older hardware setups. The only thing the Xbox 360 version will lack is the Elder Scrolls Construction Set for modding. It simply isn't possible to offer on a console.