It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I was wondering since i heard that tw2 supports dx11, how do i turn it on?
since i have everything set to max, except ubersampling
and theres no option for dx11
avatar
rooshandark8: I was wondering since i heard that tw2 supports dx11, how do i turn it on?
since i have everything set to max, except ubersampling
and theres no option for dx11
Witcher 2 does not support Directx 10 nor Directx 11, there is no option to turn it on.

Witcher 2 is Directx 9 Only.
Post edited September 08, 2011 by Anarki_Hunter
It's worth noting, however, that the engine was designed in a way that would enable it to proficiently emulate DX11 effects, so it's not like you would notice much of a difference if it did.
avatar
Kindo: It's worth noting, however, that the engine was designed in a way that would enable it to proficiently emulate DX11 effects, so it's not like you would notice much of a difference if it did.
Oh, now that makes sense,
One things for sure,
Best looking dx9 game and so far it even beats dx11 lol
avatar
Kindo: It's worth noting, however, that the engine was designed in a way that would enable it to proficiently emulate DX11 effects, so it's not like you would notice much of a difference if it did.
avatar
rooshandark8: Oh, now that makes sense,
One things for sure,
Best looking dx9 game and so far it even beats dx11 lol
Ever heard about crysis? There are certain things you can't do in dx9 like tessalation that you can do in dx 11. Still is mostly about efficiency than it is about effects.
avatar
rooshandark8: Oh, now that makes sense,
One things for sure,
Best looking dx9 game and so far it even beats dx11 lol
avatar
einarabelc5: Ever heard about crysis? There are certain things you can't do in dx9 like tessalation that you can do in dx 11. Still is mostly about efficiency than it is about effects.
You can do tessellation without DX11; it's just that DX11 has hardware support for it.

Hardware tessellation is an expensive and easily abused effect. Unless the programmers know what they're doing with it (and few do at this stage), you can just as easily end up with a game that looks no better but runs a lot slower.
avatar
rooshandark8: Oh, now that makes sense,
One things for sure,
Best looking dx9 game and so far it even beats dx11 lol
avatar
einarabelc5: Ever heard about crysis? There are certain things you can't do in dx9 like tessalation that you can do in dx 11. Still is mostly about efficiency than it is about effects.
Of course i have,
i run all 3 of em maxed out with crysis 2 in dx11 maxed
I think asethics wise its one of the best looking games made
it has a artistic feel to it.
If CDPR one day decides to implement DX11 features such as tesselation in a patch, I sure hope they don't do it like Crytek did.

http://techreport.com/articles.x/21404
Post edited September 08, 2011 by reavpeals
avatar
reavpeals: If CDPR one day decides to implement DX11 features such as tesselation in a patch, I sure hope they don't do it like Crytek did.

http://techreport.com/articles.x/21404
The only thing I really noticed was some more volumetric ground and better lighting
avatar
reavpeals: If CDPR one day decides to implement DX11 features such as tesselation in a patch, I sure hope they don't do it like Crytek did.

http://techreport.com/articles.x/21404
Wow... that is a really interesting report. Lazy programming, or GPU brand name conspiracies - either way it's despicable.
I believe one main deciding factor when choosing which version of DirectX to use in a game is the platform(s) on which it will be available.

Since Witcher 2 was going to eventually make it to the Xbox 360, it had to be written with DirectX 9, which is the maximum version the Xbox supports.

Also, in recent years, console games have become much more profitable than PC games, so rather than writing a PC game and porting it to console (or writing three separate versions for Xbox, PS3 and PC), publishers dictate Xbox first, PS3 second, and PC last (if at all).
avatar
Soylent: I believe one main deciding factor when choosing which version of DirectX to use in a game is the platform(s) on which it will be available.

Since Witcher 2 was going to eventually make it to the Xbox 360, it had to be written with DirectX 9, which is the maximum version the Xbox supports.

Also, in recent years, console games have become much more profitable than PC games, so rather than writing a PC game and porting it to console (or writing three separate versions for Xbox, PS3 and PC), publishers dictate Xbox first, PS3 second, and PC last (if at all).
What about Battlefield 3 then!, :D .

The minimum requirements for the game are DX10 on PC.
avatar
Soylent: I believe one main deciding factor when choosing which version of DirectX to use in a game is the platform(s) on which it will be available.

Since Witcher 2 was going to eventually make it to the Xbox 360, it had to be written with DirectX 9, which is the maximum version the Xbox supports.
DirectX 9 (strictly, 9.0c) is also the last version of DirectX that Windows XP supports. Windows XP was still a slight majority of Windows desktops at the time the game was released. It may be a greater majority in some markets important to CD Projekt such as eastern Europe.

I would favor the reasonable explanation that the game was intended to be fully playable on Windows XP over the attempt to spread FUD that the game was suppsedly designed for consoles.
Post edited September 25, 2011 by cjrgreen