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As I just pre-ordered The Witcher 2 just to stress that I don't like DRM.
But since I don't have any microsoft windows or stuff like that, will the developers take extra care to make sure it eithers run good on wine, or even native on linux? :-).
Else I would have shelled out just to say I don't like DRM, and actually I don't like that idea ;-).

Status update (2011-05-30):
The Witcher 2 seems to run on wine on selected setups. According to posts in this topic it runs slow, and you need some tweaks to get it to run.
On my setup it doesn't run at all, but that might be because I didn't have d3dx9.dll (or something like that) installed before installing the game.
Post edited May 30, 2011 by DirtyCamper
Expecting Linux release when there's no release for Mac (8% market share compared to linux's 1%). Just curious, what exactly could developers do to make game(s) more wine compatible?
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Petrell: Expecting Linux release when there's no release for Mac (8% market share compared to linux's 1%). Just curious, what exactly could developers do to make game(s) more wine compatible?
Download Ubuntu, install Wine, and have at it. ;p
Post edited November 18, 2010 by hibitdrifter
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hibitdrifter: Download Ubuntu, install Wine, and have at it. ;p
:-p serious answer please. Like if they use b instead of a game will work better on wine. Waht tech to use, what to avoid. That sort of thing (let me quess: you'll suggest using open source libraries etc instead of proprietary ones :-p).
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hibitdrifter: Download Ubuntu, install Wine, and have at it. ;p
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Petrell: :-p serious answer please. Like if they use b instead of a game will work better on wine. Waht tech to use, what to avoid. That sort of thing (let me quess: you'll suggest using open source libraries etc instead of proprietary ones :-p).
First thing would be for game to use openGL instead of directx, that way linux doesn't have to emulate the graphic software. Other then that no idea.
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iniudan: First thing would be for game to use openGL instead of directx, that way linux doesn't have to emulate the graphic software. Other then that no idea.
I was afraid someone would suggest it, was hoping something simpler :-p. I tought OpenGL was all but abandoned by major devs by now (does even ID software use it anymore?)
Post edited November 18, 2010 by Petrell
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Petrell: I was afraid someone would suggest it, was hoping something simpler :-p. I tought OpenGL was all but abandoned by major devs by now (does even ID software use it anymore?)
And that exactly the trouble, for there is no other graphic software that is consumer hardware supported, outside of directx and openGL, so currently dev getting back with the openGL is the only solution outside of someone make a whole new graphic software that happen to get the approval of Nvidia or AMD.
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iniudan: First thing would be for game to use openGL instead of directx, that way linux doesn't have to emulate the graphic software. Other then that no idea.
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Petrell: I was afraid someone would suggest it, was hoping something simpler :-p. I tought OpenGL was all but abandoned by major devs by now (does even ID software use it anymore?)
Valve just ported Source to OpenGL, prompting a bunch of other (smaller) devs to follow suit.
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alexrudd: Valve just ported Source to OpenGL, prompting a bunch of other (smaller) devs to follow suit.
True but after how many years after initial release of the engine? Will they support OpenGL in their next game engine? Probably depends on sales of their Mac ported games. They are obviously not the only one as Paradox games have Mac versions as do some other major games like Assassin's Creed 2, X3 and so forth (over 200 Mac titles at Gamersgate, mostly indies though, not many retail games among them).

Don't get me wrong, I'd be more than happy to see MS stranglehold on PC game market broken but I don't see it realistically happening any time soon. And linux devs really should do something about the fragmented linux development. Do we really need all the hundred(s) of different distros that are not even compatible with each other.They should finally make one dominant distro for casual market and concentrate most of the development on making it easy to install, use and maintain without any technical knowledge. At current rate Linux will gain 2% market share by 2100 :-p.
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alexrudd: Valve just ported Source to OpenGL, prompting a bunch of other (smaller) devs to follow suit.
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Petrell: True but after how many years after initial release of the engine?
The question isn't the right one, though. :) Source is an engine that started its life quite a long time ago, but it's been constantly updated such that it's on par with the rest of the present-day game engines.
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Petrell: Will they support OpenGL in their next game engine? Probably depends on sales of their Mac ported games.
They have ported quite a lot of games over to Mac in the past half-year. If you look at the most popular Mac games on Steam you'll see there's a lot of Source games in there, so I guess they're pretty successful. Not to mention that they're releasing a Mac version of Portal 2 at the same time as the Windows version.
Post edited November 21, 2010 by diegopmc
When is a game witcher 2 coming out for mac?
Well, downloading the gecko engine...
I hope I can say it works before I have to go to work.
(using playonlinux with wine 1.3.20 on a HD4890, the witcher (1) plays wonderfully though using the pol supplied witcher installer)
Wine 1.3.20 + the GoG version of Witcher 2:
Installs and runs, main menu and videos work fine, game fails to draw any geometry due to broken shaders (shaders won't compile because of undefined variables).

I guess we'll have to wait for a wine fix?
From what I've seen they've removed alcohol as an item and drinking as a contest from the game. So wine is not supported.

;-)
The game installs and runs with UseGLSL=disabled