Ebon-Hawk: Since no one can agree on what an RPG is these days how can anyone argue that QTEs do not belong in them? I mean by some standards here (not pointing on anyone) FIFA games are RPGs... :)
Well, I guess there is something like a tradition that could be a measure to define a RPG.
Starting off with the Ultima series, Bard's Tale, the Forgotten Realms, etc.
All of them (lacking fancy grafix) had been very much plot driven - you received even books along with the game ("Tavern Tales", Forgotten Realms). This way you did not mind the basic grafics at all.
Automapping and/or quest markers on your map? Nope, mostly you had to draw every map yourself (dungeons and the like).
OK, this genre had been going strong for a couple of years, starting to get diminished by things like Diabolo.
Machines got better fast, and so you found ever more dazzling grafics - at the cost of now mindless plots (if any at all).
Things like "Dungeon Hack" finally gave you exactly this: no plot at all.
But, there had been folks still holding to a set of rules (coming from those pen and paper RPG's, even longer on the scene then the aforementioned games). Had been the "Wizards of the Coast", and there are a few games out (aka Dungeons and Dragons) that stick very closely to these rules.
Ok, Following desasters like "Diabolo" there had been a few games that had been able to combine first class grafics (at their time) AND plots you could believe. From Morrowind to Gothic (please, forget about "Arcania"), Two Worlds and more >>> there still are RPG's arond that, while not bothering with a certain set of rules, continue to take the player into a world most believeable.
And, I guess that this is what a RPG should offer >> a world you can get lost in, a break from your real life. Just like a well written book.
Ok, back to the actual game, Witcher II.
First class grafics, enough of background story/plot to believe in.
That is better then some other dev's of the competition could manage, sure.
But then there are small but annoying things like doors that keep snapping into your face when ever you follow an NPC, hard to notice pop ups and more. But, annoying as these things are, they do not break the overall mood, you can tolerate them.
Not so with the QTE's - but I will leave them for now, already said enough about them.
What I really do not get, is - with a game rated 18+ - how those pseudo sexual parts add to the overall experience of playing a RPG.
Really, I could admire (well, sort of) the cards in Witcher 1, but what happens in Witcher II is short of grotesque.
I mean - there's enough dialog about that matter, so if you want to show some, why hold back? You could call it something like "artistic freedom" and go uncensored for real.
Not that this would keep me from purchasing (or vice versa) this game, it just would be something that still would fit into the context.
Not so the QTE's. Instead of them the dev's could have implemented the opening of a link to a Tetris site, and have the player do a round of boulder sorting there. Same effect - the game would be far away, substituted by content as foreign to the RPG world as can be.
Would be terrific, if the dev's would find a reason among those listed within this thread to react accordingly.