Freewind: W1 is not QTE ??? LOL LOL LOL LOL LOL. when the game was first out, there were enough crybabies complaining the stupid combat. Indeed, the combat was just different from what they usually have.
It was different from other games, and yes, that does tend to draw initial criticism. Also, the combat seemed to be simply about clicking when prompted, and that seemed pretty silly as a combat system.
At First. It turned out that there's an actual rhythm to the combat, and once you get the hang of it, you can do without the explicit prompt, and still fight effectively. And more importantly, you still had a wide range of options available in combat: portions, signs, different styles, etc. You didn't
have to click when prompted. You could also use a sign, drink a potion, or switch to a different style.
Yes, it's an unconventional combat system. Much more unconventional than TW2's combat system. But it is much more than a QTE. It is an integral part of the game.