Posted June 13, 2011
low rated
So here are a few of supporting argument for QTE:
1. QTE brings in interaction.
Have you ever felt bored by horrid repetition in a game ???
Whether it is RPGs, shooting, racing etc... You would probably play it "the same way" for 30-50 mins.
You would kick you mouse button, strike WASD keyboard, or yew while waiting a conversation to die out.
QTE changes the phase of the combat or it can bring you into action from a boring chatting.
*****************************************MINOR SPOILER******************************************
in the prologue: you can have an entire cut-scene showing you evade a dragon, or you can "interact" with it.
in act 1, when you first confront Iorveth, you have the timed-option to signal Triss to throw him off with a spell. It is an example of interaction: either you wait for the dialogue to die out, or you jump into action.
in the entire game, the main way you fight the battle is pressing your mouse buttons and staring at the single foe. That is repetitive. A fist-fight offers a different game mechanic: obviously, taking you away from the mouse button. So it definitely it gives a different way to play the game.
************************************************SPOILER ENDS*************************************
You get to pay attention. No longer striking the same button wins a battle for you. No longer you have to wait an NPC to end his talks, but you can punch straight into his face by your timely QTE response
So that is about interations.
2./ QTE is an innovative way to play fist-fight:
I can hardly think of a more innovative way to play fist-fight.
WC1: bull-shit. WC1 fist-fight is the same as WC2 combat but with less animation, don't you see?
And can you imagine that your Geralt fight his way, and kill every single foes on his way, in the dungeon, in Flotsam? No.
3./QTE is the trend in new video games..
Call of Duty has QTE, Nascard even has QTE, Mass Effect 2 for sure has QTE.
4./QTE is part of the witcher game:
beside fist-fight, I cannot come up with a better interactive way to play this game. How would you implement the Kayran fight? Just another cutscene will do?
1. QTE brings in interaction.
Have you ever felt bored by horrid repetition in a game ???
Whether it is RPGs, shooting, racing etc... You would probably play it "the same way" for 30-50 mins.
You would kick you mouse button, strike WASD keyboard, or yew while waiting a conversation to die out.
QTE changes the phase of the combat or it can bring you into action from a boring chatting.
*****************************************MINOR SPOILER******************************************
in the prologue: you can have an entire cut-scene showing you evade a dragon, or you can "interact" with it.
in act 1, when you first confront Iorveth, you have the timed-option to signal Triss to throw him off with a spell. It is an example of interaction: either you wait for the dialogue to die out, or you jump into action.
in the entire game, the main way you fight the battle is pressing your mouse buttons and staring at the single foe. That is repetitive. A fist-fight offers a different game mechanic: obviously, taking you away from the mouse button. So it definitely it gives a different way to play the game.
************************************************SPOILER ENDS*************************************
You get to pay attention. No longer striking the same button wins a battle for you. No longer you have to wait an NPC to end his talks, but you can punch straight into his face by your timely QTE response
So that is about interations.
2./ QTE is an innovative way to play fist-fight:
I can hardly think of a more innovative way to play fist-fight.
WC1: bull-shit. WC1 fist-fight is the same as WC2 combat but with less animation, don't you see?
And can you imagine that your Geralt fight his way, and kill every single foes on his way, in the dungeon, in Flotsam? No.
3./QTE is the trend in new video games..
Call of Duty has QTE, Nascard even has QTE, Mass Effect 2 for sure has QTE.
4./QTE is part of the witcher game:
beside fist-fight, I cannot come up with a better interactive way to play this game. How would you implement the Kayran fight? Just another cutscene will do?
Post edited June 14, 2011 by Freewind