cyricus: Well, perhaps it is just me, but i believe both combat systems (Witcher 1/2) to be inherently flawed and ... well, simply dumbed down.
That is compared to Gothic 1/2.
See, i've been playing (C)RPGs for a looong, long time. It all started on the VC20 (although there weren't any RPGs i can can remember), C64 (Ultima 2+, Martian Dreams, Savage Empire & Co.), Amiga (Eye of the Beholder, Dungeon Master) and finally the PC (Ultima Underworld, Lands of Lore & Co., AD&D Gold Box).
Yes, Ultima Underworld which had a pretty neat combat system, depending on weapon and armor used, mouse skill, movement.
The next big step was Gothic (2). Combat which was really depending on your skill to anticipate your enemy's movements.
That was the time when consoles managed to establish themselves on the European market. A steady decline regarding complexness in games started. Due to the controller-depending consoles UIs are constantly simplified, e.g. instead of large inventory overviews we have to handly single column, scroll-down inventories, well inventories which can be easily managed with 3-4 buttons. No longer are developers making (good) use of the keyboard or mouse.
Then there's graphics ... oh well. Don't misunderstand me, graphics in TW2 are amazing (provided your hardware is top-notch), however even here we see console related problems. What am i talking about? Well, the illusion of freedom in the world. There are only so many paths you're allowed to travel, no jumping, no free climbing. Why? Because consoles wouldn't be able to handle something like this without more memory and cpu power.
Next: Motivaton for Exploration. There's no need to anymore in most games these times. Most secrets are obvious and you cannot really hide anything due to the aforementioned limited free movement in the game world. You really can't face hard enemies early in the game (even if you wanted to). It seems there is a constant need to cater to the crowd who doesn't want to feel challenged in a game. Remember the Ultima series. You were able to explore nearly the whole world even without doing step 1,2,3 and collecting item XYZ first. Of course, constant deaths were your companions back then. However, there was ALWAYS the possibility to try it.
When playing TW2 i really have no need to explore anything because at one point there is sidequest A which will take me to point B. Example: That cave right in front of Floatsam - no need to explore it in the beginning because sidequest A will take you there at one point. The same applies to every single location the game. There is no need to explore because the game will take your hand and lead you there, so to speak. A modern example for a game that allows exploration would be Risen.
Btw, anyone remember the time when were able to actually "bake" bread in a game. Ultima comes to my mind. Back then you even had to eat in the game. Made it more realistic for me, but whatever - those times are a thing of the past it seems.
I can understand the need to reach maximum potential (money-wise), but why the constant need to simplify everything? That is what makes me sad, especially as i still remember a time when games defined themselves by complexity and the need to study a manual before.
Don't misunderstand me though. I still believe TW2 to be a very good game, especially compared to DA2, Mass Effect and Mass Effect2 or Gothic 4 (*shudder*), but there are certain points which could have made it a better game, a defining milestone even.
Maybe some things will change with the release of the next generation of consoles. So far however - at least in my opinion - PC gaming can't really evolve if held back by the limitation of consoles.
PS: Sorry for any typos of grammar mistakes. English is my second language ;)
that kind of system has its place and i want it brought back but not for this game