cloud8521: 1) stop acting like people are acting in a certain way. you are imposing your own idea of how people are acting, he is not acting like you seem to be imposing onto him.
StingingVelvet: I don't grant your premise that I did that. I just said you people are ranting, which you are.
cloud8521: 3) meant to work on multiple systems? that's total bs. they released it calling it PC exclusive, and still maintain their "no console version planned ATM".
if they are not planning it yet, why did they make it?
StingingVelvet: They said a long time ago they want to release the game on consoles. They said before release that they will put the game on consoles. They have never lied, they have never mislead you. It's a multiplatform game but the PC version is the lead version, which is about as good as it gets now-a-days for big budget games like this.
CDP make a sequel with the same mature and consequential story and choices, they make the combat and gameplay difficult and hardcore while other studious are dumbing their crap down endlessly,
they make the PC version the lead version, they release the game with no DRM on GOG, they patch the DRM out of the other versions in a week, they patch the game in a week and plan more support, they post on the forums in a friendly manner and accept feedback, the game has a 90 average on metacritic and is selling amazingly well, but OH NO... here comes people saying they have been violated because the menus were designed to work on multiple platforms.
It's silly. It's nit-picking. It's the reason why forums are generally not pleasant places to be and why developers ignore most forum feedback, because it's full of "I am never happy unless the game matches my idea of perfection" bullshit.
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I am going to have to disagree with the highlighted text. It is more accurate to say the PC-playable game was released first. I do agree that there's a fair amount of waxing dramatic about things on this forum (and any other forum for that matter), but that usually works both ways.
That said, the basic premise of the OP still stands. If you played Witcher 1, you know its UI is VASTLY superior to that of Witcher 2. That cannot be argued, unless you like cumbersome UIs which are hard to use, hard to read, and do not take advantage of the mouse. And Wicther 1's UI is vastly superior because it was designed to work with the controllers every personal computer has, a keyboard and a mouse.
CDP has gone out of its way to cater to their customer base, no question about it.: DRM-free, free DLCs, etc. That is very commendable. And because it has gone out of its way to cater to its customer base,
which up until now it's been the PC player, it is a bit mind boggling why they would buckle the trend with a subpar interface for a great game.
Someone already posted this: in an RPG, the player spends a lot of time interacting with the UI. To me, game UIs are like the long snapper in football: you never hear anyone call their names until they screw up. That is how the UI should be. It should feel so natural to the mechanics of your setting (ie., a mouse and keyboard) that you don't really notice it is there. But the issue is, we noticed it is there, because it is very cumbersome to interact with it as it is,
much more so if you played the first game and know what a true PC UI looks like in a Witcher game.