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Havent read the whole thread, but I must say I love how some PC Gamers think

Make a PC game with the intention of releasing it later on console = OMG ITS A CONSOLE GAME WE ARE THE TEST GROUP WE GET BROKEN PRODUCT

Make console game with the intention of releasing later on PC = OMG YOU HATE PC GAMING

Witcher 2 has been released on PC only atm. PC was the main focus of the developers. The engine and graphics were designed to take full advantage of the PC.
Therefore, it is a console game.
I'll admit I hated the combat, played through 3 times now, one of each specialty, and they are all meh, though the sword spec is the better of the 3.
That said, to me this game, like the first is all about story, and on that it delivers in spades. Frankly I could not care less about PC vs console, I bought the game for the story, and feel I got my moneys worth and then some. And lets be honest, it still is more like a pc game than DA2 ever thought about being LOL.
Post edited May 28, 2011 by Snarfinator
Erm, who says the fighting needs to be fixed? It's not perfect, but I didn't like TW1 as much, and I don't have to be some card-carrying console player to say that.
The fighting does not need to be "fixed", that's my point, the fighting is secondary to the story imo, and the story delivers the goods.
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ecat: I must admit, I cannot shake the feeling that CDP created TW2 as a demonstration of their l33t console game making skills and sold it to me as a full price PC product. But, ugly, boring and wasteful user interface not withstanding, I could live with this if I wasn't finding other design decisions equally annoying.

TW1 had many issues; cut scene hell, stilted and forced conversations, sometimes endless and pointless combat, loading times, dodgy translation, bugs(!) the list goes on. Still, at the core there was an engaging and entertaining experience, there were times I could marvel at the beautiful and intriguing world the game created and forget about all the failings. TW1 did well overall, TW1 is the reason I bought TW2 on release.

I'm finding TW2 to be very hard work. The basic UI doesn't help, neither does my wide range monitor accentuating the bloom effects. Leaving these two aside, the new pop-up action for near by objects is so annoying; put a torch, a door and a chest in close proximity and the system falls apart, running through a forest creates and endless stream of pop-text all in red, etc. Pop-up red 'climb', pop-up red 'descend', pop-up red 'talk', if anything was designed to pull the player out of character, to remind the player the player that are 'playing a game' could there be anything worse?

Of course there is something worse, QTE. So, I'm pulled into the story by some interesting dialogue delivered by some expensive voice actor. The voice, the writing, the waves of intrigue have me spellbound when suddenly QTE - PLAY ME I'M A GAME. It is like trying to read a good book while someone is endlessly poking you with a stick. Why?

But nothing could be worse than QTE right? Wrong. What is with these boss fights? Okay, these are supposed to be big, dramatic scenes with huge dramatic monsters. I accept they are difficult to pull off, but reducing them to formulaic, point and click puzzles against the clock? Come on? An epic encounter becomes an epic, PLAY ME I'M A GAME, mess, and the inclusion of QTEs adds insult to injury. Reduce the ambition guys, it can only improve the game play.

Combat: What's that Geralt? Oh, you need a couple of moments to finish your animation before you can jump out of the way? No worries, just cast a Sign. Oh, you can't do that either? Oh well, I'll just light a cigarette and get back to you when you are ready.

Visuals. I can go from blindingly bright to pitch dark in a single step. And contrast! There are times the level of contrast in some scenes pulls the eyes out of my head.

Detail, perhaps too much when the background drowns out the objects or mobs you are searching for?

Faces, in conversation with NPCs a cut to Geralt's face just SCREAMS high res texture and what's with this clicky finger glowy eye persuasion animation...

You see, this is the point I am at right now. So many little annoyances, many more than mentioned above, have cascaded to the point where even the smallest issues are grabbing my attention.

TW1 played well and was enjoyable within its limitations. Over ambition? Loss of focus? Gambit for mass market appeal? TW2 feels like an attempt to push the limitations, appeal to all (and convince the console manufacturers that CDP can do consoles too) but at the moment TW2 reminds me of nothing more than Homer Simpson's dream car.

I stopped playing the game for more than a week to try and gain a fresh perspective and I'll make a fresh start today. TW3 will not be a day one purchase. As for CDP, the champions of PC gaming? My good will is failing, CPD, I am disappoint.

Edit:
I hate to be totally negative, so... The new 'click on recipe to make potion' mechanic is quite nice, I was never sure how well the old 'experimentation' model was supported.
Here's where I really don't understand the whole "it is made for consoles" argument.

1) Popup-action for object: I would think this is easier for us PC users, since with a mouse it's actually easier to aim more precisely than using a controller joystick to manipulate the view. It is for this reason that even with FPS games which supports controllers, I still use a mouse.

2) QTEs: Why do people equate QTEs to consoles? Is it because the first QTEs appeared from a console-only game? Is it that much different pressing a key on a controller to that on a keyboard? Not in my opinion. To me, the key characteristics about QTEs are that they require quick reflexes, and that has more to do with game genres than gaming platforms.

3) Animations need to be completed before next action: I also do not see why this would make it console-oriented than PC-oriented. It's a design decision that is platform-agnostic.

4) Visuals and Details: The PC is the platform that is perhaps much more guilty in being a showcase for the best in these areas than the consoles. IMO you got this totally in reverse. Higher-res textures, more intricate particle effects, amazingly nuanced physics... all marks of PC gaming, especially when a game has console versions as well.

There's certainly things in TW2 that can be improved, and somethings, like the interface, could be said to have been balanced in such a way that takes away from the PC input standards to give to the console input requirements, but in my opinion a lot of arguments about how TW2 has become "consolized" is just over-exaggerated. It's still mostly a PC game with some minor compromises made in preparation for its eventual move to console. I've been a PC gamer all my life, other than the Wii which I only take out for the rare party game, the last console I played was the Sega Genesis/Mega Drive which died years ago. I don't think TW2 reminds me in any way of console gaming at all.
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iSkelzor: PC was the main focus of the developers.
Almost everything about the UI, especially the inventory, speaks to the contrary of that statement.

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ecat: ... and what's with this clicky finger glowy eye persuasion animation...
LOL, you make some good points, but your post is also steeped in some strange, imagined offense B.S. FYI, that isn't the persuasion animation, that's the "I'm casting a sign in the middle of a conversation to warp his mind" animation. Every sign has hand gestures, even when used while speaking. Understand?
Post edited May 28, 2011 by mrmoneda
The Witcher games are not action games. They are not Dragon Age or Mass Effect. They are RPGs. So I don't really understand why someone would focus so much on the combat.

The combat in Witcher far exceeds my expectations for a game that focuses more on decision making outcomes and plot driven. Just because the Witcher 2's combat has unique elements and is fun, doesn't mean that is the focus of the game.

So when someone is going to start saying the combat was dumbed down for consoles, I'll just refer to the above. This isn't an action game. You're focusing too much on something that CD Projekt didn't even have to have spent all that much time on and the game would still be one incredible RPG experience.

CD Projekt emphasized that in all their interviews. They even put an easy option just for RPG fans who couldn't care less about combat. And they provided hard/insane for those who want more of it. The normal if you read the description says for he full RPG experience.

I also prefer TW2's combat. I don't find chaining the combos by waiting for a yellow cursor all that fun in Witcher 1. I prefer to be able to mix it up and dodge and hit and be nimble in TW2.

@ ecat, all I read was, I fail at TW2, so I rage because I suck.
Post edited May 28, 2011 by hulahula32
@hulahula32

All I read in your post was "I'm a stupid child, who has no idea what he's talking about and has nothing to do but to bash other people for actually having a brain and not going with the crowd that manages to justify every bullshit the developers push."
Post edited May 28, 2011 by AeddGynnvael
Witcher 1 was entirely for PC and the inventory was horrible before the EE. I'm sure they'll fix things in the future.
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Fayth: Witcher 1 was entirely for PC and the inventory was horrible before the EE. I'm sure they'll fix things in the future.
hopefully, but I really have allot of hope in this dev fixing up the little things.

and that's the problem, is not that there are huge problems (besides balance) just a bunch of small things. things they can fix.
How can you say it's consoised? Why do you think that CDR concentrated on the PC version first?
They didn't do a simulataneous release like many other games. What does this tell you?
Post edited May 28, 2011 by Moradin27
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Moradin27: How can you say it's consoised? Why do you think that CDR concentrated on the PC version first?
They didn't do a simulataneous release like many other games. What does this tell you?
It tells me that they released it buggy and unpolished on PC first, because screwing over PC gamers and then "fixing" some of the issues is a hell of a lot easier than screwing over console gamers and then fixing the issues, because Micro$oft make patching on the 360 extremely expensive and hard.
As I said, PC gamers = lab rats for the REAL release of this game (the console one).

Besides, were you ACTUALLY expecting them to release it similtaneously?
They haven't got the nerve to admit they screwed PC gamers over and lied to them, that the console versions have been in development for a long time after (unsuccessfully) convincing us that the game is "PC exclusive" , "PC-oriented", etc., when it clearly showed how untrue that was in all the gameplay footage they released.
The 360 controller-played E3 presentation was just the icing on the cake.
Post edited May 28, 2011 by AeddGynnvael
WE (PC users) are the only ones that can play this game right now.

That is rare for this day and age.

Instead of complaining that this game might eventually go to consoles, lets enjoy the privilege of being the only ones to play it.

Seriously.
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evilchamp: WE (PC users) are the only ones that can play this game right now.

That is rare for this day and age.

Instead of complaining that this game might eventually go to consoles, lets enjoy the privilege of being the only ones to play it.

Seriously.
Sorry, but nobody even once "complained that the game will go to consoles eventually".
If you don't want to read any posts in the thread, at least don't accuse people of things they didn't say.
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Darknight670: Come on people it's just an ugly troll.
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Kleetus: Although I don't agree with everything he says, he does make some very valid points.

No quick-load, and having to exit just to change options isn't acceptable.

I can't believe they think that's OK for a PC game, especially for a PC-centric developer.
While some of his points are indeed valid, his is just too extreme and " everything which is exaggerated is insignificant " ( Talleyrand ). Reminds me a little of the persons who want to kill CCP devs because EVE is now easier to understand ( "Heresy ! )