Why the combat has been dumbed down to only ever involve hitting, rolling, hitting, rolling etc?
Why have the 3 levels of each combat type for the two swords been dumbed down? Was it really that hard to map to a controller? Again, you've taken depth from the combat.
Make no mistake, Witcher 2 is a console game on PC.
I do not say this in a derogatory way. It just follows that style of game-making.
There is nothing wrong with that.
The OP is correct on his statements except for this part I quoted above.
Witcher 1 has an incredibly weak skeleton of a combat system.
The three styles are implemented in the worst way possible.
They are so binary that they cannot add any depth.
Witcher 2 on the other hand specifially ADDS depth in the shape of movement and physicality to combat gameplay.
Witcher 2 is head and shoulders above Witcher 1 when the combat systems are compared.
Witcher 2 could have improved its combat further but the lack of CDP Red's console experience shows in the form of many small flaws scattered across the combat system.
Witcher 2, as a whole, is still a great game and the combat system is immensely better designed than the "I use 4 buttons to launch 3 attacks" Pavlov Dog of Witcher 1.
I cannot say anything against personal preference one might have to one school of game style, however one cannot objectively deny the massive improvement CDP Red made to the combat gameplay.