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like when king Foltest and the witcher are talking while climbing the ladders inside the siege engine also when Ziggy takes us to Loredos place.They are very poorly implemented the NPC's keep on talking even if we are not walking besides them, couple that along with the low speech volume and the whole thing feels really ridiculous.I love this game very much but such small things keep on piling up and ruins the whole experience of the game
HA! Geralt was fighting a horde of Harpy's with Iorveth while Iorveth was telling him the lore about the place we were walking through :)
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mondotomhead: HA! Geralt was fighting a horde of Harpy's with Iorveth while Iorveth was telling him the lore about the place we were walking through :)
This. I missed big chunks of his story because I was busy fending off harpies.
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mondotomhead: HA! Geralt was fighting a horde of Harpy's with Iorveth while Iorveth was telling him the lore about the place we were walking through :)
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vAddicatedGamer: This. I missed big chunks of his story because I was busy fending off harpies.
He stopped talking whenever Harpies attacked and resumed only when all of them were dead. Maybe it was fixed with the patch (I played most of TW2 with 1.2 patch).
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mondotomhead: HA! Geralt was fighting a horde of Harpy's with Iorveth while Iorveth was telling him the lore about the place we were walking through :)
That sort of annoyed me, a little. I wanted to hear what he was saying. But every time he spoke those Harpies appeared with their shrieking and I couldn't hear what he was saying.