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First off, an explanation of 'What really gets my goolies'.

It is an Australian/English phrase which is akin to the American phrase, 'What really steps on my t*ts', if you get my drift. The difference being that 'goolies' refers to male anatomical parts rather farther down the body, sometimes referred to as the 'family jewels'.

Okay, enough said.

So, what gets my goolies is that all too often in W2, certain Quests fail because the Player didn't exactly follow some obtuse, convoluted path.

As examples, I offer ' Suspect: Thorak' and 'The Walls have Ears'.

Without going into details or offering Spoilers, those of you who have gotten to the point where you get those Quests and pursue them, know what I'm talking about.

As much as I really love the Witcher franchise, I can't help but think that CDP, at times, have got too cleaver for their own good.

Am I alone in this thinking or do others agree?

Cheers,
Wolfy
Perhaps a design flaw, but I get what you mean op. TW1 did the same.
i know exactly how you feel, considering i have quite a case of OCD. but, having said that, i actually respect the producers for this kind of approach, from an objective point of view. you can't get'em all. just like in real life. i don't think it is a design flaw, just a design decision, albeit a gutsy one i might add.
There is a set path that has to be followed. I got lucky in my Iorveth playthrough and completed all of them. But it was just because I did some things and got Thorak 'out of the way' earlier on.

I read a review that probably best explained all of this. The review was complaining about things like quest markers, hints and other stuff related to quests. They then said something that struck me as being so simple that it had to be the cause. The developers alrady know where to go and what to do so it never occured to them to do things out of order or stumble on other paths. This then lead to issues in the original quest. It makes perfect sense.
Post edited June 21, 2011 by Goodmongo
I love it, great decision by the developers. Just another thing that sets TW2 apart from the rest.
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WhiteWolfy: First off, an explanation of 'What really gets my goolies'.

It is an Australian/English phrase which is akin to the American phrase, 'What really steps on my t*ts', if you get my drift. The difference being that 'goolies' refers to male anatomical parts rather farther down the body, sometimes referred to as the 'family jewels'.

Okay, enough said.

So, what gets my goolies is that all too often in W2, certain Quests fail because the Player didn't exactly follow some obtuse, convoluted path.

As examples, I offer ' Suspect: Thorak' and 'The Walls have Ears'.

Without going into details or offering Spoilers, those of you who have gotten to the point where you get those Quests and pursue them, know what I'm talking about.

As much as I really love the Witcher franchise, I can't help but think that CDP, at times, have got too cleaver for their own good.

Am I alone in this thinking or do others agree?

Cheers,
Wolfy
.

First, I must say, I have never heard the "steps on my <anything>" expression. Where in America you are talking about? :)

But on topic, I know what you mean.
Similarly, one of my pet peeves with W2 is that consequences occur right away, unlike W1 when certain things you did had consequences a chapter or 2 later.
Yeah I couldn't finish that quest either. I found the damn house that starts the whole "walls have ears" quest near the end of chapter 2 long after I had dealt with both Stennis and Thorak in my own uninformed way. A quest marker would have made the thing way too easy though.

Re: goolies
those two quests in particular are really bugged. didn't notice a problem with any other quests in the game.
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curlyhairedboy: those two quests in particular are really bugged. didn't notice a problem with any other quests in the game.
they are not bugged - they failed because they are designed to fail when players don't fullfill it.

Stop thinking that if sth is wrong / unexpected / unsatisfied --> it is designer's fault, game is bugged, it is console
You are absolutely correct. I hated that some quests were bugged like this. Once I got to Act III, but found out that the quest had been marked as incomplete despite my uncovering all the evidence, I was so outraged but didn't have a save pre that mission to redo it, and so I just started a new game.

Here's the correct path for that quest line
Attachments:
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curlyhairedboy: those two quests in particular are really bugged. didn't notice a problem with any other quests in the game.
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Freewind: they are not bugged - they failed because they are designed to fail when players don't fullfill it.
At least Suspect Thorak quest is really bugged. I've followed the guide in this thread http://www.gog.com/en/forum/the_witcher_2/a_guide_to_completing_the_ears_have_walls_quest
Both The Walls have Ears and Suspect Thorak showed up as completed with a green tick in the journal and I've received XP for them. Then on transition to act 3 the Suspect Thorak quest was suddenly marked failed in the journal. So either there's a bug that fails to properly forward the success to act 3 in the journal or I've already failed the quest in act 2 and I've received XP and a success in the journal because of a bug.
So, you did the quest and got the experience, did the experience get taken away? or is the main complaint here that it's marked failed in your quest journal? Seems like a really small fix and I bet it'll get taken care of in a future patch.

Also, I'd probably dislike the ability to fail quests a little if the game didnt chime in with that nasty sound upon failing.
Post edited June 22, 2011 by Jeffro
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Jeffro: So, you did the quest and got the experience, did the experience get taken away? or is the main complaint here that it's marked failed in your quest journal? Seems like a really small fix and I bet it'll get taken care of in a future patch.

Also, I'd probably dislike the ability to fail quests a little if the game didnt chime in with that nasty sound upon failing.
I kept the XP. The only problem is in the journal it's marked as failed from act 3 onwards. It never mentioned the quest failed with that you chime you hate so much :)
I just would like to know if this is really a bug or if there is a perfect way to solve the quest and get it marked a success until the end of the game...
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curlyhairedboy: those two quests in particular are really bugged. didn't notice a problem with any other quests in the game.
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Freewind: they are not bugged - they failed because they are designed to fail when players don't fullfill it.

Stop thinking that if sth is wrong / unexpected / unsatisfied --> it is designer's fault, game is bugged, it is console
i completed both quests and got the XP from both. both showed as completed with a green checkmark.

later, in chapter 3, they are marked as failed.

how is that not bugged?
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Freewind: they are not bugged - they failed because they are designed to fail when players don't fullfill it.

Stop thinking that if sth is wrong / unexpected / unsatisfied --> it is designer's fault, game is bugged, it is console
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curlyhairedboy: i completed both quests and got the XP from both. both showed as completed with a green checkmark.

later, in chapter 3, they are marked as failed.

how is that not bugged?
how come I dont have the same thing? didn't you collect all evidence PRIOR TO THE EVENT? did you incriminate stennis?