Cyjack: I'd like it a little more if it *felt* like a PC game firstly. While I love the game, most of my nitpicks stem from the aspects of the game like save management and interface that feel like they were designed for a console, not a game that is primarily interested in being a PC game first and foremost. In this regard, it feels sort of like CDP is talking out of both sides of their faces. In some ways, it feels like we got a console port, ahead of the actual console version.
joshykins: Hmm, interesting that you feel that way. Though I respectfully disagree with you! I agree with saying that the inventory system could be improved upon. It also struck me as odd how the save system works. My save folder is 4.2 gigs!
But these things are small and to me they don't scream console port at all. To me what makes a console port is the 'technology on a leash' feel. Where many aspects of the game are noticeably held back due to restraints on GPU and CPU power. Be they texture size, poly count or what have you. Take a game like Dragon Age 2 (ugh!) Many details, including some NPC's look like they were
literally ripped out of the N64 era. Little things like poor environment details to help squeeze every frame a console game developer can get; that says consolation to me. Part of the problem is that this generation of consoles has already outstayed their welcome by two years holding further graphical development back. That and the damnable DirectX API, but these are different rants all together lol
Well, Im happy to jabber about what constitutes a console port as much as anything else here, so no worries. Certainly kneecapped gfx are one part of a console port, but so is an interface that seems designed around a paucity of input buttons, or clumsily using a control stick to select something rather than one that takes full advantage of the PC platforms utterly superior potential for instant gratification interface, and precision control.
Save management, loot gathering, inventory management are all examples that dont feel particularly "PC" to me. They have a console design vibe to them, and I definitely get the impression that the game was designed with consoles in mind, which for me, is one of the fastest ways to mar an otherwise wonderful PC game.
However, none of these aspects really annoy me to point of diminishing the overall game experience for me, which has been great for the most part. Certainly not to the degree that some other people have fixated on these issues as somehow "ruining" the game. And we weren't supposed to be griping in this thread. But while Im happy the PC saw the first release of the game, I only really feel TW2 is a "PC game", in that it currently is only released on the PC. It really feels more like any other multiplatform game where the PC version design often takes a back seat to accommodate the weaknesses of the other, more lucrative platforms, that simply hasnt released its console version yet.
Its a great game though, PC or otherwise.