Posted May 27, 2011
The Witcher 2 is a really amazing game. So much so that I'm totally baffled as to how the inventory management options and crafting got so grossly overlooked as to be some of the most tedious and annoying I have encountered in as long as I can remember. I've recently been playing Pool of Radiance (from 1988) and the inventory in that game is even more user-friendly than in TW2.
While the issues taken individually may not be that big of a deal, when taken as a whole, they all add up to be a whopping mess. Reagents sell for too little and weigh too much, for instance. You cannot pick up an individual item from a group of items yet, if you leave something on the ground it will disappear. Not only that, if you want those 4 Orens sitting with that shovel, spoon and blackjack, you have to pick it all then slog through the inventory to drop the trash.
One of my favorite little annoyances: if you 'look' at item by selecting it in the menu, it's information regarding weight and price disappears. So, to inspect an item you must not look directly at it...
I seriously love this game but, really, what happened? CDPR clearly wanted crafting to play a major role in the experience of TW2 yet it's implementation has been the single largest reason for me to turn the game off to go do something else.
While it seems unlikely that any of this will change one can hope, I guess.
While the issues taken individually may not be that big of a deal, when taken as a whole, they all add up to be a whopping mess. Reagents sell for too little and weigh too much, for instance. You cannot pick up an individual item from a group of items yet, if you leave something on the ground it will disappear. Not only that, if you want those 4 Orens sitting with that shovel, spoon and blackjack, you have to pick it all then slog through the inventory to drop the trash.
One of my favorite little annoyances: if you 'look' at item by selecting it in the menu, it's information regarding weight and price disappears. So, to inspect an item you must not look directly at it...
I seriously love this game but, really, what happened? CDPR clearly wanted crafting to play a major role in the experience of TW2 yet it's implementation has been the single largest reason for me to turn the game off to go do something else.
While it seems unlikely that any of this will change one can hope, I guess.
Post edited May 27, 2011 by ChaseDuncan