Kitad: I don't know how having the option would be bad. And I know that many games make a bad use of tessellation, and its probably true that its a waste of resources so far that two folk can use (well so is uber-sampling). But we can think about the future.
Crysis 2 makes good use of tessellation and it really helps improve details of the world
You could also post Witcher 2 walls, where you would like to see improvement.
As I said before, Crysis 2 is the only exception. Apart from tiling, I would like to see Tessellation on character models. Like Nvidia's alien demo, what if Geralt's character + armor model was tessellated to smudge low/varied amount of damage decals would be amazing.
Imagine a nekker who swipes his claw behind Geralt
1. Afterimage of Nekker's 5 claws could add a -ve depth behind Geralt
2. Depth transcends armor clothing (type..cloth armor would tear, leather armor would show less tear and metal/hard armor could show a dent)
3. If armor was cloth, then the exposed skin with -ve depth with blood could be displayed (and in case of leather then only the skin could be displayed with just a scratch or the inner cloth lining of a shirt with a small exposed area of a skin)
4. Stitch up wounds (which could be permanent with decay overlays)
5. Stitch up clothing (which could be permanent with decay overlays)
Same for the legs, hands, even sword..image that the edges of the sword starts to dull.or the sword starts to heat up when you strike a gargoyle and might get permanently dented if you constantly in a fight against hard/stone armor!.
Drinking potions could increase muscle mass, yeah..a small bit..then when the muscles relax there could be small tears on his armor.
That is what I would like to see with Tessellation, Somewhere constantly displayed on my screen..not tiles of terrain or walls which I pass through and never pay attention sometimes.