Posted July 19, 2011
So today I want to bring the attention to one topic that is not discussed often: the game engine.
Let me say that I love the engine, I think its beautiful, its seamless, its scalable and makes good use of both modern hardware as well and older machines.
However, in what ways is it weak and in what way can it be improved?
I will say tfour things to start:
1. Lack of characters in screen: There is some pivotal scenes in which the game tries to create epic environments, however, it seems that the engine isn't very good at having multiple characters at the same time, and this kinda ruins the mood.
The scenes this was most noticeable to me were the climax of Iorveth path and the climax of chapter 3.
2. This game looks amazing, but it would look even better if it had some tessellation. Because of that, its kinda disappointing that it doesn't support DX11 and hope that it is included in the future.
3. There are some more minor graphical effects that aren't there, such as no reflection on mirrors or other surfaces.
4. I don't like how the characters move when on water. The water looks stunning but it doesn't "feel" like the character is actually moving through water by the way how it reacts and how the character moves.
Agree/disagree/thoughts/other weaknesses?
Let me say that I love the engine, I think its beautiful, its seamless, its scalable and makes good use of both modern hardware as well and older machines.
However, in what ways is it weak and in what way can it be improved?
I will say tfour things to start:
1. Lack of characters in screen: There is some pivotal scenes in which the game tries to create epic environments, however, it seems that the engine isn't very good at having multiple characters at the same time, and this kinda ruins the mood.
The scenes this was most noticeable to me were the climax of Iorveth path and the climax of chapter 3.
2. This game looks amazing, but it would look even better if it had some tessellation. Because of that, its kinda disappointing that it doesn't support DX11 and hope that it is included in the future.
3. There are some more minor graphical effects that aren't there, such as no reflection on mirrors or other surfaces.
4. I don't like how the characters move when on water. The water looks stunning but it doesn't "feel" like the character is actually moving through water by the way how it reacts and how the character moves.
Agree/disagree/thoughts/other weaknesses?