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Well I'm on chapter 3 already and it went quite smooth I really don't want to start from the half of chapter 2 Someone on Steam forums said there are nekkers in chapter 3 but I cant find them :( Anyone knows when and where I should look for them?

Alternatively can someone share their save or does anyone know the item id for warrior nekker's blood? can you guys make a mod to add it?

Thanks
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HellFlyer: Well I'm on chapter 3 already and it went quite smooth I really don't want to start from the half of chapter 2 Someone on Steam forums said there are nekkers in chapter 3 but I cant find them :( Anyone knows when and where I should look for them?

Alternatively can someone share their save or does anyone know the item id for warrior nekker's blood? can you guys make a mod to add it?

Thanks
There are no nekkers in chapter 3 AFAIK. If you pay attention to what the quest giver says, he explicitly tells you that you can't find any of these ingredients in chapter 3.

Frankly, the clue that you should hold onto these particular ingredients is that they're marked as quest items.
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HellFlyer: Well I'm on chapter 3 already and it went quite smooth I really don't want to start from the half of chapter 2 Someone on Steam forums said there are nekkers in chapter 3 but I cant find them :( Anyone knows when and where I should look for them?

Alternatively can someone share their save or does anyone know the item id for warrior nekker's blood? can you guys make a mod to add it?

Thanks
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mystral: There are no nekkers in chapter 3 AFAIK. If you pay attention to what the quest giver says, he explicitly tells you that you can't find any of these ingredients in chapter 3.

Frankly, the clue that you should hold onto these particular ingredients is that they're marked as quest items.
Thanks for the reply. Well in that case they at least should have separate area or during potion preparation there should have been a warning.
Geez, I sold off a lot of that stuff, but still have 50 Vials of Nekker blood in inventory. Wish you put stuff in a chest at the inn like in the first game. I am always finding myself over loaded.
Sadly it's par with the alchemy problem that many people have.That when creating something the game automatically uses the rare/quest ingredients.
I for one had not paid attention and lost the feromons of Engrega Queen....sad panta....
You can get around that (and the Queen Endriag Pheromones) with some mods that put the missing items in the inventory of a merchant in Chapter 3.

Maybe this thread can help.
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straxl: You can get around that (and the Queen Endriag Pheromones) with some mods that put the missing items in the inventory of a merchant in Chapter 3.

Maybe this thread can help.
I have already read this but thank you anyway.
No big loss really as my 1st playthrough was default Gerald...Know i'm gonna start with the imports hehe.So at least 3 more ahoy!

Ps:Looots of typos..damn long day at work today :P
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HellFlyer: Well I'm on chapter 3 already and it went quite smooth I really don't want to start from the half of chapter 2 Someone on Steam forums said there are nekkers in chapter 3 but I cant find them :( Anyone knows when and where I should look for them?

Alternatively can someone share their save or does anyone know the item id for warrior nekker's blood? can you guys make a mod to add it?

Thanks
avatar
mystral: There are no nekkers in chapter 3 AFAIK. If you pay attention to what the quest giver says, he explicitly tells you that you can't find any of these ingredients in chapter 3.

Frankly, the clue that you should hold onto these particular ingredients is that they're marked as quest items.
Yes there are. You can find Nekkers just outside King Henselt's camp, in the area known as the battlefield. Since I don't remember the map directions by heart, I'll guide you there this way then... Facing the main gates of the camp from the whorehouse, turn right and follow the wooden pole fence and you should run into at least a couple of them regardless of the time of day.
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Borlag: Yes there are. You can find Nekkers just outside King Henselt's camp, in the area known as the battlefield. Since I don't remember the map directions by heart, I'll guide you there this way then... Facing the main gates of the camp from the whorehouse, turn right and follow the wooden pole fence and you should run into at least a couple of them regardless of the time of day.
We're talking about chapter 3 not 2.
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straxl: You can get around that (and the Queen Endriag Pheromones) with some mods that put the missing items in the inventory of a merchant in Chapter 3.

Maybe this thread can help.
Thanks! This is just what I needed. :D
Hey guys,
I've just used the mod for the Nekker's blood in the third act but even when I got this, in the quest status bar I still have got 3/4 ingredients... What should I do to force the game for seeing it? Help plz!
Someone can help?
i somehow never got the problem where the game uses the quest items to make potions etc rather than using normal items.
with me it was other way round, the mongoose potion would by default use endrega foetus instead of ostmurk.
its off topic but i wanted to ask if mongoose potion is any good agaonst other creatures or is it jjust for kayran??
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keter47: i somehow never got the problem where the game uses the quest items to make potions etc rather than using normal items.
with me it was other way round, the mongoose potion would by default use endrega foetus instead of ostmurk.
its off topic but i wanted to ask if mongoose potion is any good agaonst other creatures or is it jjust for kayran??
works against anything that can poison you
Theres a mod over at the Witcher Nexus that might help - It adds the ingredients to the Not-so-Incrediable Lockhart merchant (Hes the dude that sells the sword runes and whatnot)

Heres a direct link because I'm just that awesome.

http://www.witchernexus.com/downloads/file.php?id=4

EDIT: to be clear, there are no nekkers in act 3. I swear on my left hand. Course, I am right handed, but still. I use my left too. <_<
Post edited June 05, 2011 by Raklin