It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Namur: Screw Yennefer,
Hello, DLC idea!
lolwut...on roches path henselt basically massacres the blue stripes......not to mention the bastard raped ves....
avatar
Namur: Screw Yennefer,
avatar
227: Hello, DLC idea!
It may sounds funny, but on the serious note, I doubt many people would choose Yennefer over Triss, especially if she won't be introduced in DLC.
avatar
bedegil: lolwut...on roches path henselt basically massacres the blue stripes......not to mention the bastard raped ves....
Yes and I let Roche cut his neck for that!!
To illustrate my point, I'd like to make a reference to Dragon Age origins 1.
I hated that games combat system, I admit it, I prefer a more action oriented approach,like TW2 or Oblivion. However to give credit where is due, I have to say the games length was perfect. and I'm not talking about side quests, I don't even do sidequests, (unless they are cleverly implemented in the story itself. Like most of the TW2)
's
What I mean is the tale that dragon age origins narrates, feels "Complete". While the WItcher's feels like a short (though good) story that leaves you with many questions.
Post edited June 07, 2011 by skylineR390
avatar
Germanicanus: It may sounds funny, but on the serious note, I doubt many people would choose Yennefer over Triss, especially if she won't be introduced in DLC.
Nothing that can't be solved by wicked awesome half-amnesiac threesome.

No, but I don't think it'll even be a choice in the next game for that very reason. If there is, I'm sure that choosing Triss will carry some serious consequences with it.

avatar
skylineR390: What I mean is the tale that dragon age origins narrates, feels "Complete". While the WItcher's feels like a short (though good) story that leaves you with many answers.
That game is more self-contained, whereas this is more of a Lord of the Rings situation. Small bits of resolution in each entry, with an overarching story that won't be resolved completely until the very end. Just different ways of telling a story.

At least it's a promise that they'll continue the story rather than going off on a random "and meanwhile, this happened!" tangent ala DA2?
avatar
bedegil: lolwut...on roches path henselt basically massacres the blue stripes......not to mention the bastard raped ves....
avatar
skylineR390: Yes and I let Roche cut his neck for that!!
To illustrate my point, I'd like to make a reference to Dragon Age origins 1.
I hated that games combat system, I admit it, I prefer a more action oriented approach,like TW2 or Oblivion. However to give credit where is due, I have to say the games length was perfect. and I'm not talking about side quests, I don't even do sidequests, (unless they are cleverly implemented in the story itself. Like most of the TW2)
's
What I mean is the tale that dragon age origins narrates, feels "Complete". While the WItcher's feels like a short (though good) story that leaves you with many answers.
I think you meant to say it leaves you with many questions...

And you're right. That's what makes it enjoyable. But, do yourself a favour and play the Iorveth path. You will get answers to a lot more character and storyline questions that you had and will find there's much more to the whole story than you see on the Roche path.
avatar
skylineR390: Yes and I let Roche cut his neck for that!!
To illustrate my point, I'd like to make a reference to Dragon Age origins 1.
I hated that games combat system, I admit it, I prefer a more action oriented approach,like TW2 or Oblivion. However to give credit where is due, I have to say the games length was perfect. and I'm not talking about side quests, I don't even do sidequests, (unless they are cleverly implemented in the story itself. Like most of the TW2)
's
What I mean is the tale that dragon age origins narrates, feels "Complete". While the WItcher's feels like a short (though good) story that leaves you with many answers.
avatar
Peetz: I think you meant to say it leaves you with many questions...
oops I think my dyslexia is showing. Lol

Yes I meant exactly that.

The ending is just very....anticlimactic.
Post edited June 07, 2011 by skylineR390
avatar
Peetz: I think you meant to say it leaves you with many questions...
avatar
skylineR390: oops I think my dyslexia is showing. Lol

Yes I meant exactly that.

The ending is just very....anticlimactic.
if you play Iorveth paths, you get to know what happen to Roche man, they still attack Loredo on their own.

You side with a revolution leader, defend a town. In the end, you see a gruesome torture and have to decide to help a prisoner or rescue your lover. You may have main character die or save her while you don't have the same choice with the other path.

and your Iorveth seems to fall in love with someone

You demand something too wrong. This game is different.

It is as if you go to an American steak house and demand some Asian soups
Post edited June 07, 2011 by Freewind
avatar
bedegil: lolwut...on roches path henselt basically massacres the blue stripes......not to mention the bastard raped ves....
avatar
skylineR390: Yes and I let Roche cut his neck for that!!
To illustrate my point, I'd like to make a reference to Dragon Age origins 1.
I hated that games combat system, I admit it, I prefer a more action oriented approach,like TW2 or Oblivion. However to give credit where is due, I have to say the games length was perfect. and I'm not talking about side quests, I don't even do sidequests, (unless they are cleverly implemented in the story itself. Like most of the TW2)
's
What I mean is the tale that dragon age origins narrates, feels "Complete". While the WItcher's feels like a short (though good) story that leaves you with many questions.
Ouch, Dragon Age or any other BioWare game is a template game. They are made like Terminator movies.

1. Arnold Arrives
2. Arnold Steals Clothes
3. Arnold Gets Guns
4. First Car Chase Scene
5. First Gun Fight

BioWare games are all about you being a hero in a company of two companions that has to visit 4 places to collect " MacGuffin " and then get the girl, confront the bad guy, save the world. Every single game of theirs can be summarized with the above (try it for yourself).

Furthermore, BioWare so called Dark Fantasy is actually a name of the product and not its content. It is akin of having a 100% orange juice, where the statement does not actually describe the content of the juice but is solely used as a marketing medium and expansion of the actual name of the product. Dragon Age – A Dark Fantasy Epic, now featuring unicorns and rainbows.

So with upmost respect please DO NOT dare to compare a non-linear, mature, well written story line to a template role playing games that as of last few years are released on yearly basis as Call of Duty franchise is.

Sure, Witcher 2 is shorter than Witcher 1 but it does not make it any lesser. Sure the worst thing about Witcher 2 is that it ends, but all good things must come to an end eventually. Sure there is a room for improvement (there always is). CDPR is known for expanding the life of their products, let’s see what will they do with Witcher 2 before we try to condemn them for something… anything for that matter.

Besides, good stories have beginning, middle and end. Expanding them past those boundaries, ruins them (just like BioWare managed to ruin KotOR by turning it into a “let’s milk the fans MMO”). A good story does not drag itself for months, it is told precisely with little to no fillers (or as it is with video games, making the fillers optional). And it offers rich characterization an impression, given all that I do believe that Witcher 2 certainly delivers the goods.

Could it be different? Yes it could. Would it make it better? Not necessary. Would it be a different game?. Absolutely...
Post edited June 08, 2011 by Ebon-Hawk
To digress a little ^I loved KotOR...what a great game^

Probably why consolisation moaning on this forum turns me cold (I played it on my old xbox)

As for the OP here

"I want I want I want" You love it but you don't want to do what it'll take to experience a totally different chapter 2 and what are in my opinion some of the best bits of the game.

Go on...be a devil...load up just before you sided with Roche in chapter 1.

Follow the Path of the Pointy Ear just for once...you know you want to.

;-)
Post edited June 08, 2011 by Gregster6
Th game is not that short. It may seem that way if you just go for the story. But if you take your time to do every sidequest, explore all of the map, talk to the npc (not just rush trough the dialogue) i think you'll find it a more complete experience.

TW2 for me is actually the first game i listened trough the dialogue and watch the npc's faces and not just click next line after reading the subtitles (like i did in DA, just seemed boring after a while). The game is a lot more engrossing if you take it a little slower.

And a second playtrough is a must, there is really a LOT of content in the second chapter you're missing.