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This game is not a game in itself, it is an expansion to the witcher 1. When I heard rumors of its brevity, I' never imagined it would be so short. Only 2 chapters and a half. Because chapter 3 isn't a chapter at all, looked more like 1/4 of chapter to me and then we have the epilogue which is less than 10 minutes long. Seriously What's up with that.

I am in love with the graphics, the voice acting, the story, yes the story I said it. It engaged me on a personal level. All that is great but the brevity ruins it all. I feel like the game was chopped at the end rather than finished.

Some may argue that the high re-playability value makes the game way longer, however, I have absolutely no desire to replay the game. I don't wanna take other paths and make other choices. I am completely happy with the choices I made and I would do nothing differently.
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skylineR390: This game is not a game in itself, it is an expansion to the witcher 1. When I heard rumors of its brevity, I' never imagined it would be so short. Only 2 chapters and a half. Because chapter 3 isn't a chapter at all, looked more like 1/4 of chapter to me and then we have the epilogue which is less than 10 minutes long. Seriously What's up with that.

I am in love with the graphics, the voice acting, the story, yes the story I said it. It engaged me on a personal level. All that is great but the brevity ruins it all. I feel like the game was chopped at the end rather than finished.

Some may argue that the high re-playability value makes the game way longer, however, I have absolutely no desire to replay the game. I don't wanna take other paths and make other choices. I am completely happy with the choices I made and I would do nothing differently.
go make a game for yourself
act 1 = exposition
act 2 = development
act 3 = resolution

the length of act 3 was perfect. everyone who mattered was gathered into one small ruined city.

do you really wish the game would have been lengthened by people running away right before you killed them, or more switcheroos when you're on the last step of a very long quest?

the act number is not a progress bar.
The point of different playthroughs isn't to make different decisions necessarily. You get a better idea of the story and learn things that supplement the things you learned from the first playthrough, sometimes things that even change your opinion of things that happened.

Until you've played through Roche's path AND Iorveth's path, you haven't technically finished the game.
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227: The point of different playthroughs isn't to make different decisions necessarily. You get a better idea of the story and learn things that supplement the things you learned from the first playthrough, sometimes things that even change your opinion of things that happened.

Until you've played through Roche's path AND Iorveth's path, you haven't technically finished the game.
True you don't understand Roche until you play 2 playthrough.

And 2 playthrough portray 2 different places.
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axhed: act 1 = exposition
act 2 = development
act 3 = resolution

the length of act 3 was perfect. everyone who mattered was gathered into one small ruined city.

do you really wish the game would have been lengthened by people running away right before you killed them, or more switcheroos when you're on the last step of a very long quest?

the act number is not a progress bar.
NO, I wish the continuation of the story. I wanna go find Yennefer, I wanna participate in the upcoming war, I wanna help reunite the northern kingdoms.
well then stick around for the dlc and witcher 3
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axhed: act 1 = exposition
act 2 = development
act 3 = resolution

the length of act 3 was perfect. everyone who mattered was gathered into one small ruined city.

do you really wish the game would have been lengthened by people running away right before you killed them, or more switcheroos when you're on the last step of a very long quest?

the act number is not a progress bar.
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skylineR390: NO, I wish the continuation of the story. I wanna go find Yennefer, I wanna participate in the upcoming war, I wanna help reunite the northern kingdoms.
That's understandable, but you really don't understand the full story until you have played both paths.
Post edited June 07, 2011 by mrmou
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skylineR390: I wanna go find Yennefer,
Next game. Have to leave people hanging with something, you know? But the major storylines in the game (Triss and Letho) are resolved 100%, and you get to experience both from two completely different vantage points.
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skylineR390: I wanna participate in the upcoming war,
Witchers don't do that, friend.
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skylineR390: I wanna help reunite the northern kingdoms.
Witchers don't do that, either :)
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axhed: act 1 = exposition
act 2 = development
act 3 = resolution

the length of act 3 was perfect. everyone who mattered was gathered into one small ruined city.

do you really wish the game would have been lengthened by people running away right before you killed them, or more switcheroos when you're on the last step of a very long quest?

the act number is not a progress bar.
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skylineR390: NO, I wish the continuation of the story. I wanna go find Yennefer, I wanna participate in the upcoming war, I wanna help reunite the northern kingdoms.
save $50 for witcher 3 in several years or send $100,000 to CDPJ to make the game. Or if you send me that much, maybe I would consider making a DLC for you
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227: The point of different playthroughs isn't to make different decisions necessarily. You get a better idea of the story and learn things that supplement the things you learned from the first playthrough, sometimes things that even change your opinion of things that happened.

Until you've played through Roche's path AND Iorveth's path, you haven't technically finished the game.
I wouldn't play Iorveth's path simply because it would mean to betray Roche and it would cause the death to most of his unit. Actually this is a critical part in the game.

I don't agree that by handing Iorveth his sword I am taking his side, I'm simply giving him a chance to defend himself. I never agreed with Roche's attack and I certainly don't approve it.
My first reaction was to hand Ioverth his sword, however when I saw all of my "friends"
deaths and Roche acting as if I had betrayed him, I was compelled to reload the save and do things differently.
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skylineR390: I wouldn't play Iorveth's path simply because it would mean to betray Roche and it would cause the death to most of his unit. Actually this is a critical part in the game.
Roche and his buddies seem to fare better on Iorveth's path, actually, and he actually helps you mid-way through. Not many hard feelings.

And I'm pretty sure that regardless of your decision to give Iorveth his sword or not, you can still choose either Roche's path or Iorveth's path.
I don't understand your complaint. You say you love the graphics, the voice acting, and the story. Was the game really that short? I could see it if it was on;y 10 or 15 hours, but you must have gotten at least 30 or more hours out of it, didn't you? If you like all the elements you listed and you still got 30 or more hours out of it, I just don't see how the length ruins the game.

I've seen this kind of complaint about other games as well, but IMO, it's just odd. I'd much rather have a relatively short game with a great story and engaging characters than a long one with crap story and cardboard cutouts. And yes, if given the option, I'd go for long and quality, but I certainly wouldn't complain about something of this length if the story and gameplay is good.
Screw Yennefer, the war and the northern kingdoms, i wish to cross a river on a whore's arse :(
It's not that short, especially if you do everything. Yeah, I'd like it to be longer. TW1 was a lengthy beast, but this game has insane replay value.