Posted July 06, 2011
I am not exactly the most active modder in the world, though I do try to keep up on modding news. Recently it was announced that DICE, in all their usual glory and kindness to the modding community, deemed the Battlefield 3 engine "too complex" for the modding scene to really take hold of. Never mind the fact that some of these people have modded Neverwinter Nights and Crysis, but who is DICE to judge what people can and cannot accomplish? They've seen the result of modding for both gaming longevity and creative output on all of their previous games in the franchise. I would not be surprised if these people cave if there's a push for this, but it worries me a bit about TW2 SDK.
Now, let me say that I am not demanding it to be a top priority of the company. I can understand both the hesitation due to the Witcher 1's limited scene and the actual technical issues they need to fix. Believe me, I'm right there with you and I could wait a while so long as it does eventually come. Will this though fall into the same mentality that DICE is going about it? The system may not have complex DX11 capabilities, but... Just look at the game! It's probably one of the most graphically intensive DX9 games around, and the variety/choices within makes the development process utterly insane! Will this too be deemed to difficult for us to work with?
I only talk about the SDK because I remember, in a preview, that there was a video that showed it off in terms of how it made characters look different. Why would they show the actual internal devices controlling the process if they didn't mean to make it available to the public? Again, it is a bit ludicrous to expect this stuff on launch, but there hasn't been a mention of it since that point I do believe. Do we still hold on hope that we will get to tinker and make campaigns with this fantastic tech, or do you think CD Projekt should keep within their own devices?
Now, let me say that I am not demanding it to be a top priority of the company. I can understand both the hesitation due to the Witcher 1's limited scene and the actual technical issues they need to fix. Believe me, I'm right there with you and I could wait a while so long as it does eventually come. Will this though fall into the same mentality that DICE is going about it? The system may not have complex DX11 capabilities, but... Just look at the game! It's probably one of the most graphically intensive DX9 games around, and the variety/choices within makes the development process utterly insane! Will this too be deemed to difficult for us to work with?
I only talk about the SDK because I remember, in a preview, that there was a video that showed it off in terms of how it made characters look different. Why would they show the actual internal devices controlling the process if they didn't mean to make it available to the public? Again, it is a bit ludicrous to expect this stuff on launch, but there hasn't been a mention of it since that point I do believe. Do we still hold on hope that we will get to tinker and make campaigns with this fantastic tech, or do you think CD Projekt should keep within their own devices?