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Any tips for fighting the giant Draug in Act II? I'm playing on hard and he is kicking my ass. Swordsman spec, and I haven't gotten the talent that gives you farther rolls.
ignore this, sorry mispost.
Post edited May 20, 2011 by Cyjack
Haven't reached it yet, but if anyone needs help putting the papercraft of him together feel free to drop me a line!
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Fayth: Any tips for fighting the giant Draug in Act II? I'm playing on hard and he is kicking my ass. Swordsman spec, and I haven't gotten the talent that gives you farther rolls.
There is only one way, since the thing is much bigger than you, much faster than you with the sword, has waaaaaayyy much more hit points than you, and it is not affected by any sign: your only advantage over it is that you re-generate health, it doesn't.

SO: just chip at it, 2-3 quick strikes, then run around and around the entire field away from it until you health bar is full again, then 2-3 hits, then run around and around again until your health bar is full again., rinse and repeat... eventually, you'll kill it.

One thing , though, not just run, but constantly roll on the ground to prevent getting hit by the fireballs or flaming arrows.
Post edited May 20, 2011 by SystemShock7
I'm not sure if you can reset your skills but here is how I defeated it:
- put enchantments in all my weapons and armor
- had the skill that makes you dodge with 200% speed
- had the skill that makes Quen Sign last 2 minutes
- had the skill that makes Quen Sign deflect some damage to enemies
- and about 5 bars of Vigor
So basically apply Quen on yourself (other potions if you have as well, personally I haven't used any and I didn't used sign for attack on him just Quen on me), roll behind him and double hit with the strong attack, roll again and let him attack the go back behind him and so on. Also when you have no more vigor just roll around avoiding to be hit until vigor regenerates.
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Fayth: Any tips for fighting the giant Draug in Act II? I'm playing on hard and he is kicking my ass. Swordsman spec, and I haven't gotten the talent that gives you farther rolls.
If you have grapeshot bombs, find the collection of rocks that are a bit to the right when you enter the fight, behind them you are save and the Draug can get stuck on a edge, giving you time to whittle down his shield with the bombs, then back away against the stone walls and make him "rush" you, once he does quickly roll around and do 1 or 2 heavy attacks with silver sword, if you are lucky you can get half his hp bar by doing this once. Then its just a mattter of repeating it.

As usual, Quen is vital cast it when he casts the support attacks then evade the mortars and just run around him after he rushes you. Whatever you do, do NOT attack him from the front. If you see he rotates around, RUN.

I was stuck on this battle for a while, it doesn't help that you have to refight those stupid enemies with the sword guy that can't dodge every try. This ranks high in the worst autosave location in the whole game.

So to recap, make him rush you so he hits a wall or obstacle, roll around him and do heavy attacks with silver sword. Survive the in-betweens by excessive quen casting and running away.
This encounter is super cheap.

You have to replay the section as the dead guy over if you die, which is cool I guess the first time, not so much the 10th. Terrible autosave location.

Also something that has really be annoying the hell out of me the entire game is that potion effects still drain even during conversations and cut scenes. I drank 3 potions before entering the mist as preparation. It was all for naught because by the time you get to the freaking Draug all your potions effects have ended and they don't give you a chance to mediate so you can drink more.

Am I the only one that thinks potions draining while you aren't in control is uber lame?

Anyway on my 3rd try I was able to get him to half health, so I'm sure I'll be able to beat him soon. Still can't help being annoyed when such an awesome game has so many small but still experience ruining bad design choices.
Post edited May 20, 2011 by Zedblade
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Zedblade: This encounter is super cheap.

You have to replay the section as the dead guy over if you die, which is cool I guess the first time, not so much the 10th. Terrible autosave location.

Also something that has really be annoying the hell out of me the entire game is that potion effects still drain even during conversations and cut scenes. I drank 3 potions before entering the mist as preparation. It was all for naught because by the time you get to the freaking Draug all your potions effects have ended and they don't give you a chance to mediate so you can drink more.

Am I the only one that thinks potions draining while you aren't in control is uber lame?

Anyway on my 3rd try I was able to get him to half health, so I'm sure I'll be able to beat him soon. Still can't help being annoyed when such an awesome game has so many small but still experience ruining bad design choices.
Yeah, I also drank potions before going into the mist and by the time the first actual gameplay section came around both of my potion timers had expired.

It is annoying that the timers still are active when cutscenes (particularly ones that you aren't even involved in directly) are going on. I think the timer also runs out during dialogue, right? I'm just thinking that can be a big issue too.
I hope it was a design oversight that will be fixed in a patch and not intentional. Otherwise I would have to open up a can of whoop ass on some Witcher 2 devs.
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Zedblade: This encounter is super cheap.

You have to replay the section as the dead guy over if you die, which is cool I guess the first time, not so much the 10th. Terrible autosave location.

Also something that has really be annoying the hell out of me the entire game is that potion effects still drain even during conversations and cut scenes. I drank 3 potions before entering the mist as preparation. It was all for naught because by the time you get to the freaking Draug all your potions effects have ended and they don't give you a chance to mediate so you can drink more.

Am I the only one that thinks potions draining while you aren't in control is uber lame?

Anyway on my 3rd try I was able to get him to half health, so I'm sure I'll be able to beat him soon. Still can't help being annoyed when such an awesome game has so many small but still experience ruining bad design choices.
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SheBear: Yeah, I also drank potions before going into the mist and by the time the first actual gameplay section came around both of my potion timers had expired.

It is annoying that the timers still are active when cutscenes (particularly ones that you aren't even involved in directly) are going on. I think the timer also runs out during dialogue, right? I'm just thinking that can be a big issue too.
Post edited May 20, 2011 by Zedblade
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Zedblade: I hope it was a design oversight that will be fixed in a patch and not intentional. Otherwise I would have to open up a can of whoop ass on some Witcher 2 devs.
Yeah; sometimes I feel like it is appropriate though, but most of the time I just get annoyed. I mean, it makes sense that the potions should wear off during conversations and cutscenes but it ends up being annoying.
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Zedblade: I hope it was a design oversight that will be fixed in a patch and not intentional. Otherwise I would have to open up a can of whoop ass on some Witcher 2 devs.
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SheBear: Yeah; sometimes I feel like it is appropriate though, but most of the time I just get annoyed. I mean, it makes sense that the potions should wear off during conversations and cutscenes but it ends up being annoying.
It wouldn't be an issue if the potions would last as long as they should, thats several HOURS and not 10 minutes. Hope its coming as a mod soon.
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SheBear: Yeah; sometimes I feel like it is appropriate though, but most of the time I just get annoyed. I mean, it makes sense that the potions should wear off during conversations and cutscenes but it ends up being annoying.
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eRe4s3r: It wouldn't be an issue if the potions would last as long as they should, thats several HOURS and not 10 minutes. Hope its coming as a mod soon.
Yeah, the way potions (or at least a lot of them) worked in TW1 felts more real to me. Though this does make you really pick and chose potions to use.

I feel though that potions like Cat (others too, but that one makes the most sense as a long duration potion) should last a long time. The witcher isn't going to want to have to keep drinking a potion to get the right effect if they are out in the field for a long time.

Is there lore (in the books) about how long different potions should last?
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eRe4s3r: It wouldn't be an issue if the potions would last as long as they should, thats several HOURS and not 10 minutes. Hope its coming as a mod soon.
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SheBear: Yeah, the way potions (or at least a lot of them) worked in TW1 felts more real to me. Though this does make you really pick and chose potions to use.

I feel though that potions like Cat (others too, but that one makes the most sense as a long duration potion) should last a long time. The witcher isn't going to want to have to keep drinking a potion to get the right effect if they are out in the field for a long time.

Is there lore (in the books) about how long different potions should last?
Well cat potion is another issue - the brightness is quite excessive, maybe 30m would be good. ;)

As for Lore, i really have no idea. I won't read the books until ALL of them are translated, into German, that is.
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eRe4s3r: Well cat potion is another issue - the brightness is quite excessive, maybe 30m would be good. ;)
The way Cat worked in TW1 was better I think. Though I don't dislike the new style, I just think it is much more... cartoonish (?) than TW1. I think it is cool you can see through walls, it just makes the Cat potion more of a use for only extreme darkness rather than most darkness, including being useful outside at night time.
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eRe4s3r: Well cat potion is another issue - the brightness is quite excessive, maybe 30m would be good. ;)
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SheBear: The way Cat worked in TW1 was better I think. Though I don't dislike the new style, I just think it is much more... cartoonish (?) than TW1. I think it is cool you can see through walls, it just makes the Cat potion more of a use for only extreme darkness rather than most darkness, including being useful outside at night time.
I made the mod i asked for myself, finally understood how to extract the games files.

http://www.gog.com/en/forum/the_witcher_2/mod_potion_duration_extension