Posted June 10, 2011
"OBS:" THIS POST MAY CONTAIN SPOILERS!
"OBS:" This is an open Topic for everyone intressted, so you can leave your own thought here aswell as commenting myn.
I would also like to remind people that thise are my thoughts and I would appreciate if some sort of maturity could be retained even if you wouldn't agree with me or anyone elses thoughts.
EDIT: This Topic is one of several describing my thoughts since having all in 1 was to long.
Original Post:
http://www.gog.com/en/forum/the_witcher_2/thoughts_on_the_witcher_2
COMBAT:
"PROS."
The combat in TW2 is intressting and mutch harder then the one in TW1, it still has some flaws but it has aloot of potential and there for a step in the right direction.
"CONS."
The fighting system isn't build for group fights in general and what I mean by that is that you can't take on several enemys at a time but you have to run around, use spells and take them out 1 by 1 and unless you upgrade your abilitys and attacks to effect more then 1 target then you will have to roll around aloot.
I understand the logic of this and I like it. They are trying to force you to use more then just melee attacks, to use Signs, bombs and traps but it is still abit frustrating for me since in order to use all of then efficiant then you'd have to uppgrade them all first.
2 facts are clear, Dodging is awsome in TW2 since it works and Blocking sucks in TW2 since it is usless.
Why blocking must use up vigor I don't know and why it wont block 100% damage I don't know ither. Both of those reasons are nither logical nor are they realistic witch is why blocking isn't used in the game by anyone smart enuff. But it is ashame since trying to counter attack is fun.
"SUDGESTION."
So I like how dodging works in the game but Blocking should realy be fixed. It shouldn't cost Vigor and it should block all damage also pressing "E" for block should interupt any weapon swing you are in to since one frustrating thing in the game is that you can't block when you want since your in an weapon swing witch makes it impossible to block in action unless your waiting for it. Counter attack could also be more then just weapon swings so if you press "Q" instead of the mouse when you see the icon then Geralt will block and counter with an sign instead.
Now for logical, difficulty and fun reason you can only block 1 opponant so if 2 attack you at the same time you'd be better of dodging. And also blocking shouldn't work on all monsters a specionaly not Biger once like Trolls or souch and boss fights should be depending on opponant and thinks like that.
BUGS:
Some buggs that I gott when I was fighting, I'm not sure if anyone other then me have had them but in an non evil way do I hope that it's not just me :P
1: Some times I have found myself fighting an opponent and in the middle Geralt stops attacking and is running forward instead like as if he is running to hte opponant while he is standing right in front of it. This one has gotten me killed some times since I can do anything when he is ruing like that.
2: Some times when I press "R" in combat it all buggs up. I can't do anything othere then press the movment keys A, S, D, W can even move the camera. I don't take damage ither and all I can do i restart it. I think it has only happend 3 times and it is when I press "R" in combat (Trying to throw an item that is)
3: To offten have I bin hitting the air when an opponant is far away. The system (Atleast for what I can understan) is supposed to make Geralt Roll or do somthing in the direction of the opponat if he is far away but this doesn't work all of the time. As I said, I have to offten bin hitting the air instead of flying forward twords the enemy in fights and it realy makes me miss oppertiunetys to attak them.
"4" This isn't realy a bug but it is a function in the combat system that I don't realy like. If you hit a block or a parry you are left standing still for about 1-1.5 seconds leaving you wonrable for hits from the opponant who blocked you. As I said this isn't a bug but a funtion but one that I don't realy like. Since you can't realy know when your opponant will parry having an penalty this big is abit anoying since it might gett you hurt aloot for somthing you realy couldn't have prevented in an sence.
Yours // Philip From Sweden
"OBS:" This is an open Topic for everyone intressted, so you can leave your own thought here aswell as commenting myn.
I would also like to remind people that thise are my thoughts and I would appreciate if some sort of maturity could be retained even if you wouldn't agree with me or anyone elses thoughts.
EDIT: This Topic is one of several describing my thoughts since having all in 1 was to long.
Original Post:
http://www.gog.com/en/forum/the_witcher_2/thoughts_on_the_witcher_2
COMBAT:
"PROS."
The combat in TW2 is intressting and mutch harder then the one in TW1, it still has some flaws but it has aloot of potential and there for a step in the right direction.
"CONS."
The fighting system isn't build for group fights in general and what I mean by that is that you can't take on several enemys at a time but you have to run around, use spells and take them out 1 by 1 and unless you upgrade your abilitys and attacks to effect more then 1 target then you will have to roll around aloot.
I understand the logic of this and I like it. They are trying to force you to use more then just melee attacks, to use Signs, bombs and traps but it is still abit frustrating for me since in order to use all of then efficiant then you'd have to uppgrade them all first.
2 facts are clear, Dodging is awsome in TW2 since it works and Blocking sucks in TW2 since it is usless.
Why blocking must use up vigor I don't know and why it wont block 100% damage I don't know ither. Both of those reasons are nither logical nor are they realistic witch is why blocking isn't used in the game by anyone smart enuff. But it is ashame since trying to counter attack is fun.
"SUDGESTION."
So I like how dodging works in the game but Blocking should realy be fixed. It shouldn't cost Vigor and it should block all damage also pressing "E" for block should interupt any weapon swing you are in to since one frustrating thing in the game is that you can't block when you want since your in an weapon swing witch makes it impossible to block in action unless your waiting for it. Counter attack could also be more then just weapon swings so if you press "Q" instead of the mouse when you see the icon then Geralt will block and counter with an sign instead.
Now for logical, difficulty and fun reason you can only block 1 opponant so if 2 attack you at the same time you'd be better of dodging. And also blocking shouldn't work on all monsters a specionaly not Biger once like Trolls or souch and boss fights should be depending on opponant and thinks like that.
BUGS:
Some buggs that I gott when I was fighting, I'm not sure if anyone other then me have had them but in an non evil way do I hope that it's not just me :P
1: Some times I have found myself fighting an opponent and in the middle Geralt stops attacking and is running forward instead like as if he is running to hte opponant while he is standing right in front of it. This one has gotten me killed some times since I can do anything when he is ruing like that.
2: Some times when I press "R" in combat it all buggs up. I can't do anything othere then press the movment keys A, S, D, W can even move the camera. I don't take damage ither and all I can do i restart it. I think it has only happend 3 times and it is when I press "R" in combat (Trying to throw an item that is)
3: To offten have I bin hitting the air when an opponant is far away. The system (Atleast for what I can understan) is supposed to make Geralt Roll or do somthing in the direction of the opponat if he is far away but this doesn't work all of the time. As I said, I have to offten bin hitting the air instead of flying forward twords the enemy in fights and it realy makes me miss oppertiunetys to attak them.
"4" This isn't realy a bug but it is a function in the combat system that I don't realy like. If you hit a block or a parry you are left standing still for about 1-1.5 seconds leaving you wonrable for hits from the opponant who blocked you. As I said this isn't a bug but a funtion but one that I don't realy like. Since you can't realy know when your opponant will parry having an penalty this big is abit anoying since it might gett you hurt aloot for somthing you realy couldn't have prevented in an sence.
Yours // Philip From Sweden
Post edited June 10, 2011 by EAKendalP