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First off, loving the game. BIG time. But...

The whole QTE for the boxing is... bad. It really detracts from the whole thing by having to concentrate on what key to press instead of what is happening on the screen. In the sword fighting you can move around and observe the patterns of your opponent to some extent and then make your choices on what you do next. Fighting with your hands isn't all that far removed from fighting with a weapon, the weapon just becomes an extension of your body giving you more reach. But with the boxing mini-game, there is no style or sense of countering. Just mash keys as you are told. Not digging it.
Compared to the first Witcher, I prefer the QTE style of fist fighting.

My biggest complaint with the QTE variant is that there's absolutely no challenge whatsoever.
I'll even go as far as saying that if you lost one of these, you should probably go and kill yourself.
yeah its not very good, you spend to much time focusing on the buttons then the actual fight. and the fights arnt really that deep
I'm "ok" with it. I just wish that there were more key presses available other than just WSAD. As they are now, it is just WAYYYYYYYY to easy to win. I wish there were combos like: W, X, Q, SPACE, left mouse, D. Stuff like that.

Maybe other things like shake the mouse to free yourself from a grapple. Quick move the mouse to the left to dodge a punch. Things like that would have made fighting much more fun.
I hate quick time events, they are a bane to gaming.

In this game it also goes kind of contrary to its ethos. Your supposed to have all these choices, quick time events are a perfect way of taking that and reducing it down to binary.
cant understand why people are complaining. It is wayyyyy too easy.

Just wish it is more challenging with more keys for each attack - meaning the foes would be able to counter attack.

The fistfight with Roche was lamed. I put him down like any other guys.
Fist fighting is my favorite mini game. I agree that following the QTE's can make it hard to focus on the action, but the action is big enough to not be an issue. And watching Geralt kick his downed opponent in the face never gets old.
Not complaining because it's hard, complaining because there is nothing to it.

In normal combat Geralt will fight with his hands if you have no weapons in inventory. They could have made the boxing just that, making you use only your hands by not allowing a weapon to be drawn and restricting your movement to the 'ring'. Oh well.
I though it was too easy as well, and I'm terrible at QTEs. I think I made it through the tournaments in Flotsam without being hit once. The hard QTEs setting doesn't seem to make any difference either.

The boxing in the first game wasn't very good either, but with a few tweaks it could've been much better than what we have now. Keep that system but with a variety of different moves.
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SkullCowboy: First off, loving the game. BIG time. But...

The whole QTE for the boxing is... bad. It really detracts from the whole thing by having to concentrate on what key to press instead of what is happening on the screen. In the sword fighting you can move around and observe the patterns of your opponent to some extent and then make your choices on what you do next. Fighting with your hands isn't all that far removed from fighting with a weapon, the weapon just becomes an extension of your body giving you more reach. But with the boxing mini-game, there is no style or sense of countering. Just mash keys as you are told. Not digging it.
I never really got hit in a fist fight... I guess they made it really easy this time.
I like the cinematic effect of fist fighting, but agree that the QTEs are all the same and far too easy to make me feel like I'm actually fighting.

I'd have preferred they kept the actual fist fighting mechanic of the first game and just beefed up the combos while giving the opponent much better AI (the opponents were so stupid that fist fighting was pretty boring as well without ever worrying about getting hit).

That said, mutagens became an excellent source of income, so the primary reason I even bothered with minigames in the first game (making money) stopped being a motivation in the second, and so I only bothered with any of the minigames to get the 20 or 50 xp you get for finishing them every Act. :p
I will gladly take these QTE over the fist fighting system in TW1. But that said i don't like the system very much. But it does the job.
I was thinking last night that mouse movements would feel more like boxing than typing does.

By far the worst QTE, for me, is on the prison boat. I can barely see it or get the proper rhythm to get through it. This is with QTE on or off.
The one in TW1 was more challenging...not a real fan of this one at all. The arm wrestling one is cool though.
Yeah, I don't much care for the fist fights. I mean, I did the quests to gain exp, but that's it. I'd like to have control of the character for mini-games like these, now it's just a pre-determined movie with a few variations of the combat animation, and the player simply presses the buttons the game tells him to. If you're going to include mini-games, go browse some flash games or something for ideas, like www.kongregate.com.

The Kongai game there for example, quite simple with just a few different possible actions that require different amounts of energy, both players choose an action without knowing the other player's choice, and the actions are carried out simultaneously. Both attack, both take damage. I attack, he evades by switching character. I anticipate a switch and use an action to prevent fleeing, but he attacks instead, scoring a free hit. A fighting mini-game with some similar ideas might be quite fun, and still allows the coders to prepare a limited number of cool animations.