Goodmongo: Ahh, this explains everything. You are a console junkie and don't play cRPG's. If you claim otherwise name me a couple of good PC based cRPGs that are only 10 hours long. You can't because I don't think any even exist.
So you want to force a PC based cRPG genre into a console based action/shooter time span. No wonder you thought 35 hours is fine. But for those of us who play and love our PC based cRPG's this trend in shorter games is NOT welcomed.
Don't insult me. I don't own a single console, never have, aside from Nintendo DSi that I use for sketching/painting rather than playing games. I mainly play point and click adventures (surprise, susprise, we're on GOG.com) and they are simply not very long games, if you exclude The Longest Journey and a few others. I cannot play shooters because I have motion sickness; besides, most shooters don't have a decent story/characters and
that is what I look for in video games.
I don't see why you think gaming genre is divided to RPGs and console-based shooters (judging by you jumping at me and accusing me of being a 'console junkie'), there are plenty of wonderful action-adventures, point-and-click games, even indie games that don't fall under any pre-defined genre that aren't very long, yet they will leave you feeling you got the most out of your money, if not more.
You arguing about the length of the game all over this forum makes me think your dissatisfaction with the game lies elsewhere. Does the hour count matter that much to you?
(That said, I do have a two year long Morrowind savegame on my disc - I don't know if I can check the total number of hours played, though. Just because I don't
usually play longer games doesn't mean I don't play them at all.)