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This game has a very large amount of texture pop-ins, especially in forests. I've adjusted all settings in the .ini file, and nothing changes. Every youtube video i've seen of this game has constant texture pop-ins aswell.

It's hard to feel immersed in such an obviously great looking environment, when there are pop-ins constantly appearing.

I'm guessing this is an engine thing? It can't be fixed?
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Supergibb:
Can you provide a screenshot?
I imagine the texture pop-in is supposed to be imperceptible to most players (I didn't see any of it in the forest), but some are so attuned to the little details that it's hard to overlook. If you're seeing it everywhere you look on videos and such, then you're probably one of those people. The only texture pop-in I noticed in the entire game, personally, was entering the Flotsam inn and in the beginning of some cutscenes.

Honestly, the game is so much more than a pretty face. Even if it's hard to get immersed in the environments because of this, I recommend you continue playing to get immersed in the story.

You might email CDPR and ask if there's anything they can do, though. They have more pressing, game-breaking things on their plate right now, but extra input never hurts. I seem to remember fixing the pop-in textures in one game (don't remember the name) being as easy as deleting some low-res models and replacing them with the high-res ones. That increased loading times, but eliminated the problem. Don't know if all games work like that.
[IMG]http://i52.tinypic.com/23v72a.jpg[/IMG]

[IMG]http://i52.tinypic.com/4udkw8.jpg[/IMG]

Notice on the top end of the screen for both pics. In the first Pic, there are no shrubs or tree branches present. In the second, there are about 5 more tree branches, and i've moved forward about 5-10 metres.
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227: I imagine the texture pop-in is supposed to be imperceptible to most players (I didn't see any of it in the forest), but some are so attuned to the little details that it's hard to overlook. If you're seeing it everywhere you look on videos and such, then you're probably one of those people. The only texture pop-in I noticed in the entire game, personally, was entering the Flotsam inn and in the beginning of some cutscenes.

Honestly, the game is so much more than a pretty face. Even if it's hard to get immersed in the environments because of this, I recommend you continue playing to get immersed in the story.

You might email CDPR and ask if there's anything they can do, though. They have more pressing, game-breaking things on their plate right now, but extra input never hurts. I seem to remember fixing the pop-in textures in one game (don't remember the name) being as easy as deleting some low-res models and replacing them with the high-res ones. That increased loading times, but eliminated the problem. Don't know if all games work like that.
I'm not one of those people. This game just has exceptionally more texture pop ins than others i've played recently. The only things i'm anal about in games is FPS, and frequent texture pop ins.
Post edited July 16, 2011 by Supergibb
I get it big time when I go into Flotsam's inn.
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227: I imagine the texture pop-in is supposed to be imperceptible to most players (I didn't see any of it in the forest), but some are so attuned to the little details that it's hard to overlook.
No offense intended, but you imagine it wrong. When I go into the Flotsam inn, it takes up to five seconds for all of the textures to arrive. You really can't miss that. That's the worst place, but others are close. And I am almost certain, that this started with patch 1.1, I didn't notice anything like it before that.
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AudreyWinter: No offense intended, but you imagine it wrong. When I go into the Flotsam inn, it takes up to five seconds for all of the textures to arrive. You really can't miss that. That's the worst place, but others are close.
No offense taken. Did you see the part where I said that the Flotsam inn was one of the places I actually noticed it?

I'm not saying it's not a problem, just that I didn't personally notice a great amount of it, and I'm pretty sure that's just how it was designed :)
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Supergibb: I'm not one of those people. This game just has exceptionally more texture pop ins than others i've played recently. The only things i'm anal about in games is FPS, and frequent texture pop ins.
I agree with you. Pop-ins don't bother me at all, but they are hard to ignore when they appear all over the place, like in this game.

And yeah, Flotsam inn is the worst.
Hmm... well, you might be suffering from the same bug as is described in these two topics: Link 1 Link 2

It doesn't seem to be exactly the same as in my case, however, as I don't get the actual texture pop-ins as much as the textures change into their full quality only when I'm really close by (animations and such don't activate). If you could go into my topic again (the first link) and check out the video examples (there are no spoilers), and maybe you could say if it looks familiar to you.

Just to make sure, what values have you set for FoliageDistanceScale and MeshDistanceScale, in the user.ini? Or are you running it on default values? If so, what profile have you set? I know you've already mentioned you tried to adjust the settings in that file, but some specifics might help. Lastly, what graphics card do you you have, and which driver version?

I don't doubt you have the bug (or one related to it), but for the sake of argument we might keep it going. I'll copy/paste the response I received from tech support, as well, just so you can see that they've at least acknowledged that there's a problem. A seemingly rare problem, but still.

"We thank you for all the work you put into the investigation of this issue. We are actually aware of this and this is a feature aiming at saving some memory in this graphics-intensive game. The feature usually works in such a way that this issue is imperceptible to most. It happens at the peripheries of the screen and should not be visible in the immediate closeness of Geralt's. So you'd have to purposefully make effort to switch your attention to the edges of the screen to observe the LOD increase. But in your case this happens very close to Geralt, even right in front of him apparently and I do not know why this happens so with your graphics card. It is not an issue we encounter often."
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227: I'm not saying it's not a problem, just that I didn't personally notice a great amount of it, and I'm pretty sure that's just how it was designed :)
I only said that it's very noticeable, but it's not a problem for me. There are much worse immersion breakers for me in the game and for some of them, people also say "that's the way it's designed". Then maybe I am wrongly designed, because I don't agree with those things (I call flaws not design).

Anyway, in Loc Muinne is a lot of that texture pop in as well and I just don't think, that my half blind eyes are that much more perceptive than the average ones. ;)
There are lots of evidence videos on YouTube as well.

The point that I thought was most interesting, but got completely ignored, was that it started/got worse AFTER PATCHING the game.
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AudreyWinter: The point that I thought was most interesting, but got completely ignored, was that it started/got worse AFTER PATCHING the game.
I played 1.0 until just before the Draug fight and pop-ins in Flotsam Inn were just as bad. I don't remember the rest of the game because, like I said, it doesn't bother me at all. It's just that the Inn pop-ins were super noticeable, especially after Letho fight.
Flotsam in general is pretty bad. There have been times when I'm entering the town and it take a while for the buildings to spawn in. Yes, the inn is the absolute worst of all that. Thankfully, I rarely run into this problem outside of the town of Flotsam.
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dnna: I played 1.0 until just before the Draug fight and pop-ins in Flotsam Inn were just as bad. I don't remember the rest of the game because, like I said, it doesn't bother me at all. It's just that the Inn pop-ins were super noticeable, especially after Letho fight.
Ah. So this means it might be that the patch wasn't a factor at all, but the point in the game... curious.
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AudreyWinter: I only said that it's very noticeable, but it's not a problem for me. There are much worse immersion breakers for me in the game and for some of them, people also say "that's the way it's designed". Then maybe I am wrongly designed, because I don't agree with those things (I call flaws not design).
My belief that it was designed that way is due in large part to the last part of Kindo's post. Specifically, "We are actually aware of this and this is a feature aiming at saving some memory in this graphics-intensive game. The feature usually works in such a way that this issue is imperceptible to most. It happens at the peripheries of the screen and should not be visible in the immediate closeness of Geralt's. So you'd have to purposefully make effort to switch your attention to the edges of the screen to observe the LOD increase."

I wasn't stating my own opinion, but rather what I understood CDPR's official position on the matter to be :)

EDIT: That statement was posted in another thread awhile back, so I had read that response before and remembered it. Just for clarification.
Post edited July 16, 2011 by 227
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AudreyWinter: Ah. So this means it might be that the patch wasn't a factor at all, but the point in the game... curious.
I figured it was because of effect-heavy situation (I gave my sword to Iorveth - happy fun pyromaniac times!) and a lot of people standing in one corner of the room. The game probably has to render a lot of information at once and we get pop-ins. I had the problem in "normal" Inn, too, but it wasn't nearly as bad. I could literary go grab a cup of coffee and watch layers of textures show up on by one, lol.

EDIT: Peripherial pop-ins - sure, whatever. An entire floor missing, now that's distracting.
Post edited July 16, 2011 by dnna