Well, second playthrough on normal, killed the Kayran on the first go through the qte thing, i even took photos this time with the steam overlay.
Bad design is when something, which is made for a particular purpose does not do what is intended, right?
This is a boss fight, a big fight, its got to be hard it also has to be different to set itself aside from the normal stuff, it has to be rememberable, its got to be fun to some degree,it must be beatable with no cheating it, it has to be visually exciting and defeating it should bring a amount of relief or euphoria. It does that.
So in conclusion to that and from what i have read from the OP the title is wrong and the Topic should be called,
The Kayran: Needed improvements of the game, story and theory design.
As the suggestions seem to be a list of improvements and just because something can be improved from one viewpoint does not meen it is bad overall, it is just an opinion.
Well looking at it from my two encounters, on the first playthrough i took an hour learning what needed to be done to kill this thing. On my second i took 5 minutes?
I could not say this battle was designed bad, it does what is intended, if you know what to do your fine, if you don't your going to have a learning curve. There is a specific way to kill this thing, it is a boss and it is a game.
Now if you were to look at two other fights, Letho and the Draug, now these are examples of bad design, both work on the same mechanics, both can be killed fairly quickly with daggers or if Geralt is of a high enough level just hack and slash. They are both bosses and are litteraly a cake walk, nothing fun, intersting or different and in some cases (letho) irritating and tedious, if you try to use anything but throwing knives, infact the these bosses seem to be quite the same as every other monster/human opponent just with som extra abilitys.
I slightly dread the letho fight now if that was intended then it is working well but if it is not then that is bad, not only that but i also know i can easily knife him or try and fight it out how it was ment to be played i guess, as a witcher, not the pubs best knife thrower.
There are realy only two boss fights, the Kayran and the Dragon, both are visualy exciting and different to everything else. I think boss fights need to be different for me it give something to look forward too.
I like it when boss fights have something different, like with the Legend of Zelda games, boss fights through out the game tend to differ, ecpecially if you have played the newer ones, wind waker, OoT etc.
Its not bad it is just different, you need to use your brain for all of it, whether through reaction times or pressing a button sequence, which is what most games do.
What i think is being looked for is innovation or being able to kill this thing in any way possible (which would require you to think and it is sandbox thinking if i am correct) for that i think in terms of game design we are many years away from that in general.
The other nightmarish fight i found is in Loc Munic, the talent respec boss thing with the gargoyles, that i found incredibly difficult.
One last thing for the OP, you are right, you should be able to skip this fight, there should be an option to let Sile do it for you but then does that not defeat the purpose of playing a game as a character whos proffesion is killing monsters?
Post edited May 30, 2011 by RuaridhGoG