Sirandar888: SPOILER ALERT
The Karyan encounter is suitably epic, very well modelled and quite beautiful to watch
BUT it needs a lot of work to be up to the quality level of the rest of the game.
Here is areas that need improvement and how to remedy them:
1) The first failure of the Kayron part of the game it it guaranteed that Gerault needs to die over 15 times to get past this part of the game. Every single death removes a significant part to the immersion of the game and after 15X there is none left.
2) The initial tentacle bashing/ trapping is quite clever but it is also quite buggy and overly scripted. First, the devs need to introduce 2 claity fixes, the first being an animation showing that the center 2 tentacles immediately break free after being tapped or the sorcereress needs to say "The middle tenatcles are too strong" What happens currently is the player dodges a few tenatcles, hears the sorceresses adivice, casts the trap and it failes becasue the 2 middle ones can't be trapped. Guaranteed 5 dealths dues to lack of clarity.
3) The scripting needs work and there are bugs. The toxic mucus often hits you when it really shouldn't and after I trap each tenatacle my active spell changes to ignii all by itself. After each tentacle I have to remember to switch back to trap. Another 3 or 4 guaranteed deaths
4) The QTE events are just barely tolerable. Another 3 or 4 guaranteed deaths
5) The rock throwing sequence is just plain silly and should be much better done or just omiited with the bridge falling causing death of the Kayran. The Karyan has an infinite supply of rocks. The rocks hit you when they couldn't possibly do so. Another 10-20 deaths trying to figure out what do.
When you add all this up this part of the game is more a puzzle to be solved than a battle, and is 1000x less effective as a game element becasue of this.
The Karyon could have been a highlight of the game, but bad game design and dragging out too long with non-immersive elements just ruins it.
Up to this point the combat required some getting used to but at no point did it really cross the line into tedium.
Right now I am up to the point where I can easily and consistantly beat the tentacle and QTE part of the Kayron BUT only becasue I know the patterns to use. That is a clear sign of bad game design right there. You need to know the pattern to proceed. Geralt is hiding behind some rubble as the Kayron hurls its infinate supply of bolders at him. Casting Shild and making a run for it sometimes gets him to the large fallen stone near the Kayron, but even then the Kayron defies physics and hit him bu hutling a boulder straight though the rubble.
I am not sure what Geralt should do now, and at this point I am deciding whether I even care. If this is how evey boss encounter is designed I then game over ...... not fun not done .... simple as that.
The Witcher 1 avoided the whole boss thing all togetjher much to its credit.
This is just my experience and opinion, but:
A) I normally hate boss fights. I find them incredibly annoying and frustrating.
B) I actually enjoyed the Kayran fight immensely.
In response to your comments:
1) I disagree, but mainly because I didn't die that many times. I died maybe 6 times, but didn't feel like I lost immersion. It simply made me feel more tactical with each attempt.
2) For me, it was blatantly obvious that the tentacle extremities were the ones that were trappable because they were GLOWING BRIGHT ORANGE and we all know that all bosses have weak spots ;) This doesn't help anyone that is new to gaming though, so I do see your point. I think Sile's comment that you suggest would be an excellent addition.
I may have been at an advantage here in that I had the Kayran trap which tells you where to place the trap and you get the idea of what to do straight away.
3) This didn't happen to me at all. Quen + Mongoose potion = very little health lost. Didn't have any bugs with Igni.
4) Only issue I had with the QTE was actually getting Geralt to be picked up by the first tentacle swing.
5) What is the throwing rocks bit? I've seen this mentioned elsewhere but this didn't happen to me. Destroyed the left two tentacles, then the middle-right one and then get picked up on the tentacle, climbed to the top of the Kayran and threw in some magical grenade which Geralt seemed to own!