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And I agree, I mean you should have heard me how I cursed each time I died, I would have made Zoltan blush!.

But I still think that the game has so many great moments that they simply win over the though ones and let me tell you that there was this fiend later on that really had me going for the good part of my sunday afternoon...
Bad game design?
No, I don't think so.
Fair enough ...... but the Kayron sequence is not nearly as effective as ti could be and there are two specific areas that need work. The tenatcle part was actually quite clever.

1) The middle tentacles should be trapable or the sorceress should say "they are too strong to trap"

2) Once the player reaches the rock hurling potion there is no logical way to proceed. The Kayron is a huge creature and even 1/2 pinned and throwing rocks there are still 2 free tenatcles that could easily kill Geralt. A role playing player has no way to know they are supposed to approach the creature at this point. Approaching from the right causes electrocution and rock damage and futther dissades player from approching the creature.

The player is left with trail and error. This gets tedious when you need to keep repeating the tentacle part just to get to the trial and error.

Really would it hurt so much to have the sorceress say "Geralt I see a way left where you can get close to the creature"

And this brings us to the last and clearest criticism of CDProject and a lot of other devs (except for some of the Bioware ones).

Would it kill you to put in a skip function for battles a player doesn't want to complete. This isn't a full time job or the Olympics ....... this is a recreational game I am paying for. If the skip function can be enabled or disabled only at the very beginning of the game there is nothing hardcores could really complain about. And don't say that a skip function is hard to implement ..... it is not.






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ThulsaDooom: But in replying, you do care a little! :) Next time you run into an obstacle in a game, don't immediately call it "bad game design." Ask for help, have a little class when you post instead of accusing a studio of not doing their job properly.

Nothing personal but after reading two weeks of post saying "cosole port!" "shit game design" and "too difficult!," it gets to be a bit much. I'm all for a civil discussion of a game's perceived flaws and strengths. Good luck with the battle.
I have to say I only agree with the last part. Any hint what you have to do would have been helpful.
As far as the tentacles are concerned, never had a problem. I knew I had to destroy them and after it didn't work with the ones in the middle, I just tried the other ones.
Maybe a bit of a mentality problem, if something in a game doesn't work although it should, first look around if you yourself might do it wrong, before thinking the game is flawed.
I know it happens a lot to me and most of the time it's not the games fault, but because I missed a clue, a hint or in this case a big orange glowing tentacle part.
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Sirandar888: Fair enough ...... but the Kayron sequence is not nearly as effective as ti could be and there are two specific areas that need work. The tenatcle part was actually quite clever.

1) The middle tentacles should be trapable or the sorceress should say "they are too strong to trap"

2) Once the player reaches the rock hurling potion there is no logical way to proceed. The Kayron is a huge creature and even 1/2 pinned and throwing rocks there are still 2 free tenatcles that could easily kill Geralt. A role playing player has no way to know they are supposed to approach the creature at this point. Approaching from the right causes electrocution and rock damage and futther dissades player from approching the creature.

The player is left with trail and error. This gets tedious when you need to keep repeating the tentacle part just to get to the trial and error.

Really would it hurt so much to have the sorceress say "Geralt I see a way left where you can get close to the creature"

And this brings us to the last and clearest criticism of CDProject and a lot of other devs (except for some of the Bioware ones).

Would it kill you to put in a skip function for battles a player doesn't want to complete. This isn't a full time job or the Olympics ....... this is a recreational game I am paying for. If the skip function can be enabled or disabled only at the very beginning of the game there is nothing hardcores could really complain about. And don't say that a skip function is hard to implement ..... it is not.
This is sad. What you are saying is something akin to what Miyamoto might be doing in future mario games. If a player is unable to execute a jump/ platform he/ she will be able to skip that section and game will not stop and play continues! It is sick and it might happen :/

If you are playing Witcher 2 for recreational purposes, I suggest... you better try out Flower (on PS3). Don't get me wrong, this game is not meant for you. Games require skills. Challenging games require great skills. Learn and practice them!
I think the main problem is the game lacks a truly "Easy Mode"
There are quiet a few people playing this well over 50 who are not as good as younger players, including some with disabilities.

Game developers need to recognise that not everyone is young or has good reflexes.
Easy mode should be easy including for people with disabilities in both eye sight and movement. Or advertise the game are not suitable for beginners at all. Easy should be like Dragon Age II which is a lot easier.

Having said that I am coming up for this fight and will soon find out for myself.

So far I am enjoying the game very much.

Regards
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marklaur: I think the main problem is the game lacks a truly "Easy Mode"
There are quiet a few people playing this well over 50 who are not as good as younger players, including some with disabilities.

Game developers need to recognise that not everyone is young or has good reflexes.
Easy mode should be easy including for people with disabilities in both eye sight and movement. Or advertise the game are not suitable for beginners at all. Easy should be like Dragon Age II which is a lot easier.

Having said that I am coming up for this fight and will soon find out for myself.

So far I am enjoying the game very much.

Regards
Okay. I kind of agree... but, not all games are made for everyone! It is a fact, a man/ woman with bad reflexes cannot intend to play Modern Warfare online! There is just no alternative!

However, that being said, "Easy" mode in Witcher 2 is just way too easy anyway. Dragging it down to super-extreme easy level would be like playing an interactive adventure fiction!
Unless I'm missing something, the problem with the Kayren fight is that QTE's are not optional...on med. difficulty and up. They explicitly stated otherwise before the game's release.
What could I say here? for the people who cannot defeat the game, and then blame the developers:

1. they have problem with their self-esteem : they cannot accept to take "easy mode"

2. they worry that asking questions poses their stupidity.

3. indeed, their stupidity hits a new low when they cannot learn from their mistake, errors, trials and find a better way to beat the game.

4. they probably fail misery in life: it is proven in a game. They cannot take a game for a game, for fun. Furthermore, they cannot take the game for a challenge, something to learn, something to beat
I've died only 4 times at Keyran, and im over 30 yo. Meaning that i dont have a reflex of a youngster anymore (yes, my arse is owned by 15-20 year old youngsters in MW2 multi ;]). Instead i was using my eyes, ears and brains. Tentacle part and QTE was more than easy, on last part i've got confused by another glowing part below the monster whitch looked like that tentacle blobs. When i realized that thats not it only one way to go left... So what was hard in that fight again?
This is the OP

Upon advice of a helpful person I simply went left in the boulder hurling portion of the Kayron and beat this part no problem the first time (but I did have quite a bit of practice).

Now that I fully understand the entire situation let clarify my opinion for what its worth

1) The tentacles were clever and not that hard to figure out, but the middle ones being non-trappble is confusing and makes the player think the games is bugged. None of the tentacles should be trappable on a creature that size and strength, so it makes no sense that only the middle ones can`t be trapped. Does those glowing bulges make them automagically trappable? The fact that when trying to trap the middle ones, the traps are completely ignored doesn`t help. The the devs added a cutscene with the middle tentacles being trapped for a second and then breaking free, that would be acceptable also, but having then ignore the trap like its not there seems like a bug or that the player needs to do something else to weaken the creature first. The easiest solution would to be to have the Sorceress say `The middle ones are too strong``

2) In the boulder hurling sequence there is no reason for the player to think that the Kayron won`t throw boulders left as well are right. The player is left thinking they are supposed to do something when really they are just supposed to run left at the right moment, dodge a few tentacles and have Geralt drop a Bomb he doesn`t even have in his inventory.

I still stand by that this section needs work but it is not fatally flawed, it just needs a tweak or 2. If I could change the title of the post I would to ``Needs tweaking
Post edited May 30, 2011 by Sirandar888
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Sirandar888: SPOILER ALERT

The Karyan encounter is suitably epic, very well modelled and quite beautiful to watch

BUT it needs a lot of work to be up to the quality level of the rest of the game.

Here is areas that need improvement and how to remedy them:

1) The first failure of the Kayron part of the game it it guaranteed that Gerault needs to die over 15 times to get past this part of the game. Every single death removes a significant part to the immersion of the game and after 15X there is none left.

2) The initial tentacle bashing/ trapping is quite clever but it is also quite buggy and overly scripted. First, the devs need to introduce 2 claity fixes, the first being an animation showing that the center 2 tentacles immediately break free after being tapped or the sorcereress needs to say "The middle tenatcles are too strong" What happens currently is the player dodges a few tenatcles, hears the sorceresses adivice, casts the trap and it failes becasue the 2 middle ones can't be trapped. Guaranteed 5 dealths dues to lack of clarity.

3) The scripting needs work and there are bugs. The toxic mucus often hits you when it really shouldn't and after I trap each tenatacle my active spell changes to ignii all by itself. After each tentacle I have to remember to switch back to trap. Another 3 or 4 guaranteed deaths

4) The QTE events are just barely tolerable. Another 3 or 4 guaranteed deaths

5) The rock throwing sequence is just plain silly and should be much better done or just omiited with the bridge falling causing death of the Kayran. The Karyan has an infinite supply of rocks. The rocks hit you when they couldn't possibly do so. Another 10-20 deaths trying to figure out what do.


When you add all this up this part of the game is more a puzzle to be solved than a battle, and is 1000x less effective as a game element becasue of this.

The Karyon could have been a highlight of the game, but bad game design and dragging out too long with non-immersive elements just ruins it.

Up to this point the combat required some getting used to but at no point did it really cross the line into tedium.

Right now I am up to the point where I can easily and consistantly beat the tentacle and QTE part of the Kayron BUT only becasue I know the patterns to use. That is a clear sign of bad game design right there. You need to know the pattern to proceed. Geralt is hiding behind some rubble as the Kayron hurls its infinate supply of bolders at him. Casting Shild and making a run for it sometimes gets him to the large fallen stone near the Kayron, but even then the Kayron defies physics and hit him bu hutling a boulder straight though the rubble.

I am not sure what Geralt should do now, and at this point I am deciding whether I even care. If this is how evey boss encounter is designed I then game over ...... not fun not done .... simple as that.

The Witcher 1 avoided the whole boss thing all togetjher much to its credit.
This is just my experience and opinion, but:

A) I normally hate boss fights. I find them incredibly annoying and frustrating.

B) I actually enjoyed the Kayran fight immensely.

In response to your comments:

1) I disagree, but mainly because I didn't die that many times. I died maybe 6 times, but didn't feel like I lost immersion. It simply made me feel more tactical with each attempt.

2) For me, it was blatantly obvious that the tentacle extremities were the ones that were trappable because they were GLOWING BRIGHT ORANGE and we all know that all bosses have weak spots ;) This doesn't help anyone that is new to gaming though, so I do see your point. I think Sile's comment that you suggest would be an excellent addition.
I may have been at an advantage here in that I had the Kayran trap which tells you where to place the trap and you get the idea of what to do straight away.

3) This didn't happen to me at all. Quen + Mongoose potion = very little health lost. Didn't have any bugs with Igni.

4) Only issue I had with the QTE was actually getting Geralt to be picked up by the first tentacle swing.

5) What is the throwing rocks bit? I've seen this mentioned elsewhere but this didn't happen to me. Destroyed the left two tentacles, then the middle-right one and then get picked up on the tentacle, climbed to the top of the Kayran and threw in some magical grenade which Geralt seemed to own!
It actually wasn't that hard as people say (played on hard).
I was actually dissapointed that the rest of the bosses weren't as hard...
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Sirandar888: 1) The tentacles were clever and not that hard to figure out, but the middle ones being non-trappble is confusing and makes the player think the games is bugged. None of the tentacles should be trappable on a creature that size and strength, so it makes no sense that only the middle ones can`t be trapped. Does those glowing bulges make them automagically trappable? The fact that when trying to trap the middle ones, the traps are completely ignored doesn`t help. The the devs added a cutscene with the middle tentacles being trapped for a second and then breaking free, that would be acceptable also, but having then ignore the trap like its not there seems like a bug or that the player needs to do something else to weaken the creature first. The easiest solution would to be to have the Sorceress say `The middle ones are too strong``
you do realize that triss points that out when you go to the lair to get a mucus sample, right? she says the creature is in pain, and it has cancerous red growths, etc. just because the weak spot of the boss isn't given to you at the moment, in a "HIT HERE!" format, doesn't make it bad design IMHO. on the contrary, it makes it good design, forces you to pay attention to what other characters say; and punishes you for skipping dialogue (not saying you did, speaking generally on that last part;))
I agree on the rock throwing part. I was so happy that it only took me 2 takes to figure out what to do. I like the karyan fight though, but I would have liked to be able to stay in some safeplace to think about my upcoming actions, but w/e.
Post edited May 30, 2011 by misterioes