It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
cloud8521: some fine work there, but does not make the block system less useless.

garalt is still suppose to be the biggest badass on a battlefield ever. so why cant he do things without running away half the time even in your video alot of it is get away and get em one by one.
Thanks.

IMO the combat system, despite looking on 1st glance like mindless button-mashing, is indeed quite tactical. While you can easily fight against 3-4 'easy' opponents when you react quickly you have to fight intelligent when tougher enemies show up. Stun them, separate them, then use blocks to retaliate.

When I started playing I was like "WTF is this?!", but now after about 9 hrs into the game I actually like the combat system. It's not perfect, but it does work rather well IMO.
avatar
ParaB: Strange, I really enjoy fighting groups of enemies. You just gotta react quickly. I've just posted this vid in another thread, only used Aard sign and a single bomb, not even needed a Swallow potion.

http://www.youtube.com/watch?v=nS6463DdJfk
avatar
cloud8521: some fine work there, but does not make the block system less useless.

garalt is still suppose to be the biggest badass on a battlefield ever. so why cant he do things without running away half the time even in your video alot of it is get away and get em one by one.
Agreed, my understanding of Geralt is that he's meant to be a master swordsman with inhuman reflexes, like a Jedi only with said inhuman reflexes rather than Force assisted precognition. Instead he feels rather more like Star Wars Kid.

And I don't get this "challenge" stuff either, to me in most rpgs combat is just something that gets in the way of the real interesting stuff.
If this game had a Cakewalk mode I'd definitely play on that setting and be happy to walk through mobs effortlessly. I just want to get to the story not spend more time on strategy than I did playing Dawn of War.
avatar
fastlane88: because you need vigor to parry or block
Do you mean the orange bar at the in the HUD below your vitality bar? That is full, yet he doesnt react..
@ Illunder: Then play on easy level, problem solved. ;)
Post edited May 18, 2011 by ParaB
Once you figure out how to get some killer combo's going, you will find the combat system is pretty damn good.
avatar
EvolutionKills: *puts on flame-retardant clothes, grabs some marshmallows and hunkers down*

My problem is that the sword combat mechanics break once you have to fight more than one opponent.

The auto-targeting is awful, just plain awful. You can be attacking an opponent, and one of his buddies closes in and gets kind of between you and your target, you're screwed. One of two things will happen. Either you'll switch targets and your sword swing will go after the new target, which doesn't connect because that enemy is going to either hit you first and interrupt your attack or block it himself because you were timing the attack against the original target. Or you'll maintain your original target, who is now out of range because his ally moved in, and now your attack passes right through the closer enemy but doesn't do any damage because it only registers collision detection for your selected target. Which lets not forget, unless you have ninja like concentration and reflexes, becomes absolutely useless in a group fight.

So your blocking and Signs both draw from the same power. Great idea in theory, terrible execution. Once again, against multiple opponents, block is next to useless. So what if you can block the first two attacks? You can't block attack three and four, get interrupted AGAIN, and then the guy you block originally joins in on hitting you while you can't do anything back. Not that is mechanic hinders the enemy. Fighting one of those double sword wielding elves? Guess what? They can block EVERY attack of a five or six attack long chain! They don't run out of blocking, but Geralt does. How is this fair again?

And why in the hell does every opponent stagger back for a successful block, more often than not putting them conviently out of range for a counter-attack? Don't forget to watch out for his 2+ buddies who will be after you, and if they so much as swing in your general direction, will once again interrupt your attack. Leaving you vulnerable just in time for your original target to move back into range and say 'hello' with his sword while he's at it.

Rolling? Well, it works, but not well. You'll get hit every time you try to roll past anybody with a weapon. This is ironic, since almost all group fight devolve into a series of run/attack/roll/repeat. Or if the enemies block EVERY one of your attacks (like the aforementioned dual-wielding elves) then it's run/sign/roll/repeat.

This is not epic. This is not fun. Geralt is supposed to be a renowned swordsman, but he can barely fight his way out of a paper bag. He get interrupted by any little bit of damage, causing him to be flung into back in various states of complete helplessness. This only allows him to be hit more, further amplifying this broken mechanic and ruining the combat. I get that Witchers are more than just swordsman, but this is ridiculous. All of the signs, potions, and traps don't make up for the fact that the sword combat mechanics fall apart against more than one opponent.

Every group fight requires multiple tries (it took me 4+ hours to finish the prologue because some fights took upwards of 40 tries), and it's time consuming and aggravating to no end. When you have to use cheap tactics to succeed because the game's mechanics are broken, there's something very wrong. Unless of course your entire goal was to make group fights the most god awful part of the game, because as of right now, for me they are. I love everything else about this game so far, but I am so damn tired of having to restart these 8+ vs fights over and over again.

What do I think would help fix some of the problems with the combat? Fix the targeting system, try something like the system they used in the Knights of the Old Republic series (and just about every MMO), or use the old setting from the first game. Either always have an enemy selected and allow me to rotate back and forth through all available targets, or let me click directly on them. The current system is akin to selecting by looking, similar to the driving controls for the Warthog in the Halo series. Can it be fun at times? Sure, but it's not what anybody would a 'precise' system by any stretch of the imagination.

Fix the combat interrupts, make them less frequent and serious. The enemy should not be allowed you knock half of your health off in a second because just one of your attacks got blocked, and that left you completely defenseless. And for the love of crap, find another system for blocking, because the current one doesn't work. Look at the Assassin's Creed series, it can be done. Not that you should also turn all of your fights into a parade of constantly blocking and lethal counter-attacks, but find some middle ground. I will say this about Assassin's Creed, I never felt like the game was cheating against me, it never felt like my opponents were using the games mechanics for an unfair advantage. Not like the combat in the Witcher 2 does.

/end rant
bla bla bla bla

I don't want this game to be "epic", I want it to be a sequel to witcher 1 which it is.

I'm playing the game on hard, and the prologue wasn't hard.

This game is a major upgrade compared to the monotious combat in the first game.

Assasins creed was and still is a joke of a game, especially the combat, which consists of parry- counter, repeat the same 2 moves and you'll beat the shitty game.

Sounds to me like you want the devs to cater the game for a console audience (aka what ubisoft did to splinter cell) as in no challeng and just derp a derp.

Like I said i'm playing the game on hard and i've yet to find an unfair situation.
avatar
cloud8521: some fine work there, but does not make the block system less useless.

garalt is still suppose to be the biggest badass on a battlefield ever. so why cant he do things without running away half the time even in your video alot of it is get away and get em one by one.
avatar
Illunder: Agreed, my understanding of Geralt is that he's meant to be a master swordsman with inhuman reflexes, like a Jedi only with said inhuman reflexes rather than Force assisted precognition. Instead he feels rather more like Star Wars Kid.

And I don't get this "challenge" stuff either, to me in most rpgs combat is just something that gets in the way of the real interesting stuff.
If this game had a Cakewalk mode I'd definitely play on that setting and be happy to walk through mobs effortlessly. I just want to get to the story not spend more time on strategy than I did playing Dawn of War.
Oh dear, what the fuck is this crap?

Another guy who want's a dumbed down game.

Just because you wan't to have everything spoon fed, doesn't mean the rest of the world has to suffer.

"Agreed, my understanding of Geralt is that he's meant to be a master swordsman with inhuman reflexes, like a Jedi only with said inhuman reflexes rather than Force assisted precognition. Instead he feels rather more like Star Wars Kid. "

He's NOTHING like a jedi, where did you get this crap from?

Play the game on easy be done with it...

If there's no challenge to a game, task, work, life etc it's just a waste of time.
Post edited May 18, 2011 by greenfish
The only combact aspect that i really don't like is the one based on Quick Time Events.
It's boring and really stupid, programmed by brainless people (i'm sorry with real brainless people), ans done really bad and boring.
Post edited May 18, 2011 by uncletoma
upgrade your skills noobcakes, block OWNS when you upgrade it so you can block all attacks from multiple enemies 100%
I swear reading some of the posts here just boils my blood. People who want's everything in life easier or accepts medicority just pisses me off.

Here we have one of the few devs out there who didn't make a game for the mindless sheep out there who hates a challenge. And people are still bitching like little girls?

Here's how to make a great game, make the normal difficulty a real challenge, and if you can't accept that then offer the player a "fallout 3 mode" instead, as in it's downright holding your hand throughtout the entire game. And if you're really stupid you can let ubisoft design your game with "PANTHER MODE", then you only need to press one button in order to play, jAY!!!!


Games like Demons Souls, Ninja Gaiden 1-2 (beaten both games on master ninja) and S.T.A.L.K.E.R. just makes me happy, fair challenges, ergo a great experience.

I'm having a blast with witcher 2 on hard, normal is unplayable for me, as in it's too easy.

Thanks to companies like ubisoft (used to be good) and betsheda it's hard to find games which offers a good challenge nowdays.
avatar
psychopigeon: upgrade your skills noobcakes, block OWNS when you upgrade it so you can block all attacks from multiple enemies 100%
I have upgraded the parry ability completing Mr.Psycho. My issue is with Geralt's reaction time to parry. I have full vigor. And I would really love to parry after I evade. And that is not possible it seems. Just try doing it.

Also, one more question to others - how do find a Place of Power. The journal says to look out for "Rippling hot air". But, the mist and hot air all look the same.
avatar
ParaB: Strange, I really enjoy fighting groups of enemies. You just gotta react quickly. I've just posted this vid in another thread, only used Aard sign and a single bomb, not even needed a Swallow potion.

http://www.youtube.com/watch?v=nS6463DdJfk
Great video ParaB, really got me thinking about my approach to combat in this game. Is the key to what you're doing to chain a few strikes against a weaker enemy, then shift your view to a new target and start attacking them? It seems like against the first two soldiers you "juggle" them pretty skillfully.

Is there a reliable way to trigger Geralt's leaping stab move? Is it just triggered by clicking a quick attack while on the move from a little out of distance?

Someone who is getting the combat down pat should really write some sort of short guide. I think the frustration factor is mostly derived from people having no idea what to do. The learning curve is definitely steep, but I'm finding the battles pretty rewarding. Personally I think it's refreshing to have a game where you can't just wade into combat and shrug of sword blows.
My only concern is that CDP might listen to whiny trolls and make TW3 a turned based RPG.

Listen ppl this is not Ninja gaiden, god of war, darksider, assassin creed, gears of war, max payne, tomb raider.......

Leave ur ego behind and just play on easy
avatar
ParaB: @ Illunder: Then play on easy level, problem solved. ;)
I am, as I do with most rpgs which should give you a fairly good idea of how much I suck at this combat system. To me easy should've been designed with the less combat orientated player in mind, those that either have a lack of enthusiasm for combat or lack of actual ability (stiff joints for example).

I'll finish the game no matter what and even though it sounds like it I don't die too often, I just find the system more frustrating than entertaining.
avatar
thestrand: Great video ParaB, really got me thinking about my approach to combat in this game. Is the key to what you're doing to chain a few strikes against a weaker enemy, then shift your view to a new target and start attacking them? It seems like against the first two soldiers you "juggle" them pretty skillfully.

Is there a reliable way to trigger Geralt's leaping stab move? Is it just triggered by clicking a quick attack while on the move from a little out of distance?

Someone who is getting the combat down pat should really write some sort of short guide. I think the frustration factor is mostly derived from people having no idea what to do. The learning curve is definitely steep, but I'm finding the battles pretty rewarding. Personally I think it's refreshing to have a game where you can't just wade into combat and shrug of sword blows.
Thank you.

Yes, against weaker enemies you can easily chain combos while switching through the targets rapidly. Every hit will stagger an enemy, pausing his attacks for a small time.

The "leap" is part of a combo, string together successful attacks and you'll see this kind of actions. Once you got the hang of it it's great fun and quite elegant..

Later in the game when you see more instant kill the combat gets even better.


@Illunder: the problem is that The Witcher 2 is clearly an action-RPG. As such there's indeed a heavy emphasis on fighting. And I understand that this can be quite a bit frustrating. But this is IMO not the game's problem but a problem of your expectation.

Hope you still enjoy the game.
Post edited May 18, 2011 by ParaB
Combat killed this game for me. So far its been nothing but frustration and depression.

In one fight you do everything right and Geralt pisses on a group of 5 mobs. Laughs them in their face. You feel good, you get a + in selfesteem IRL. So you get to the next group, and suddenly nothing you do is right. Even potted, rolling like a dog on the floor and jumping in and out, even a group of silly Drowners can rape me. Frustration ripped me straight out of the little immersiveness i felt.

So i tried easy.

That was like turning off all the enemies. So now they are just standing there, and i feel like a dumb idiot in kindergarden.

Alot of good points have been said about the combat here. Myself, i am an avid "Gothic" player. Those games are known to be hard and unforgiving in the first chapters. But the combat doesnt feel choppy and unpredictable. When i walk into a group of mobs in TW2, i have no idea if i will die or win. So i think its silly that in TW2 im constantly told that i am a professional monsterslayer, but im getting raped all the time so i probably suck donkey balls. Thanks for the message devs.

This is all about psychology. What the gamer is feeling. By throwing the player out in the field and chopping his hands off over and over, youre ruining his experience. So far the shitty combat has stolen from me every bit of enjoyment for the story and the land.

I hate this game, it makes me feel bad.