frenrihr: I think the finishers are bad idea... they should put another thing... that makes ESASY even a golem..... i killed one only charguing adrenaline.... ok normal combat sucks but... this... i think its like a cheat, you should unlock one melee ability or something not an instakill move.... and people say the combat its great...and rewarding....pfff.
In my opinion this is a good point.
The finishers are a nice touch, and very entertaining, however I think the system would benefit from a dual system. What I mean by this is that when an enemy is above 20% HP adrenaline should cause a powerful attack that does a large amount of damage (perhaps 200% critical damage) and has unique special move animations. Below 20% HP and the adrenaline move would be a finisher as they are in the game now. This would allow the build up and utilisation of adrenaline abilities against bosses (adrenaline is largely redundant against boss enemies in the game currently) as well as harder monsters (such as mini-bosses). The adrenaline system would become fundamentally more entertaining and useful to a greater extent.
I also think the combat system could benefit from a targetting lock system that doesn't cause a permanent lock. For example, whilst fighting you could hold down a key (or a mouse button) to sustain an attack on the target. On releasng the key you would go into "direction" based free combat, allowng a more fluid transition from mob to mob, and a targettng system more suited to the twitched-base hack 'n' slash style combat system.
I also think the fast attack/hich power attack system is a bit silly. I personally think that a system where you have high attacks and low attacks would be better, as they could be strung together in interesting ways and have a direct effect on crit chance. Basically a return to a similar style of combo based attacks as the first game, more suited to the twitch-based combat of the second game.
Parrying and blocking if flawed, but I don't know what I think about it. Instead of havng a "parry", perhaps Geralt could swirve and dodge attacks whilst stationary, as opposed to blocking with his sword. This would make the combat feel a little more like the cinematic combat displayed (which I found a little disjointed from the actual combat used).
I have a whole host of suggestions up my sleeve, but I'm sure CD Projeckt doesn't want to hear my ranting about it. These are the areas I'd like to see improved. The combat was a vast improvement on the first game, but is still flawed in some areas.