Posted May 20, 2011
cloud8521: i already said i like damage how it is, so when did that make you think i meant that he should stand there getting thwacked and still live with 5 enemies. i mean he should be able to take them on in swordplay alone, no bullshit running away.
but that's where blocking should come in but it does not.
Itkovian: Why does dodging around mean you're running away? You are still fighting them, but not letting them surround you either. That's a rather smart thing to do, IMO. I personally do not see using dodge and repositioning as running away. but that's where blocking should come in but it does not.
Though I do grant that the limited blocks are rather annoying. I would have prefered something more character skill-based (like a block % or some such, which you can improve).
Itkovian
cloud8521: im not trying to insult you, i just thought you missed my wording.
but still in the material is he really that much of a pushover against a few lowly guards?
Itkovian: I understand, never mind my comment then (I guess it makes sense, given how international this forum is). but still in the material is he really that much of a pushover against a few lowly guards?
That said, I don't think in the game he was a pushover. We were. :)
I know I was still learning how to fight. If I were to do that fight again now that I've got 10+ hours in, it would be far easier than that first try.
Heck, now I run into fights with similar numbers and make short work of them (it gets easier as you level up, too, as you learn abilities that mitigate the problems with being surrounded and such).
Itkovian
if a tong attacker his you you get a larger chunk taken off then if a weaker one does.
i think that would be a great system along with it being directional controllable.
the only thing that sort of makes too easy is the counter attack. which can be fixed along the way.
do you disagree? i would like to hear your thoughts you are quite down to earth