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cloud8521: i already said i like damage how it is, so when did that make you think i meant that he should stand there getting thwacked and still live with 5 enemies. i mean he should be able to take them on in swordplay alone, no bullshit running away.


but that's where blocking should come in but it does not.
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Itkovian: Why does dodging around mean you're running away? You are still fighting them, but not letting them surround you either. That's a rather smart thing to do, IMO. I personally do not see using dodge and repositioning as running away.

Though I do grant that the limited blocks are rather annoying. I would have prefered something more character skill-based (like a block % or some such, which you can improve).

Itkovian
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cloud8521: im not trying to insult you, i just thought you missed my wording.

but still in the material is he really that much of a pushover against a few lowly guards?
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Itkovian: I understand, never mind my comment then (I guess it makes sense, given how international this forum is).

That said, I don't think in the game he was a pushover. We were. :)

I know I was still learning how to fight. If I were to do that fight again now that I've got 10+ hours in, it would be far easier than that first try.

Heck, now I run into fights with similar numbers and make short work of them (it gets easier as you level up, too, as you learn abilities that mitigate the problems with being surrounded and such).

Itkovian
well the only real change i want is the defence system to be on its own meter that reacts on the amount of damage that comes in rather the amount of times it is hit.

if a tong attacker his you you get a larger chunk taken off then if a weaker one does.

i think that would be a great system along with it being directional controllable.

the only thing that sort of makes too easy is the counter attack. which can be fixed along the way.

do you disagree? i would like to hear your thoughts you are quite down to earth
I didnt say that geralt must stand in the midle of a fight and just stay there fighting, i mean with focus, something like movin around the terrain having your targets on sight, not giving them your back and runing... i dont know how to describe this but i mean like in assasins creed (i know the combat in that game its sooo easy but i dont want that just want to make an example) when you target your enemies you dont run you have your targets on sight and can move around and adpot that defensive stance i mean, with defenseive i dont mean inomvile like a wall, no. And thats the thing this game is missing some target system like that that when you target you are in the fight, if you dont target then you run and do other things, like in assasins creed, its the only example that i remember now.

I repeat its only to make an exaple not trying to make the witcher assasinscreed combat NO.
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kindiboy: What's your FPS ? I don't feel any lag, the game is very responsive. I used to when my FPS was low, but not anymore.
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ALSOsinceborn: FPS is between 30-40 outdoors, that's definitely not the problem.
Sometimes I'll try to perform an action and nothing will happen, especially after blocking. Geralt will just sit in his idle animation while I press the attack button or try to dodgeroll away from a second attacker. I thought it was just uninterruptible animations at first, which wouldn't have been an issue (speaking as a Monster Hunter fan here) but it's so inconsistent I have a hard time believing that's the case.
Yea I had that happening to me once, found out that JDownloader was extracting a file in the background. The menu took a very long time to pop up too at that point. Don't see how is this the game's fault.
I have to agree that this combat is pretty poor. I understand that there is an attempt to add depth going on but the massive frustration lies in the horrible feel of it. I like tactical combat but I spend half my time getting chopped when I thought I had dodged, wondering why I don't get a stun off, who's animation is taking time to complete. I feel like I'm trying to control Geralt over a laggy network connection. Even out of combat I constantly run up to doors and then swing wildly at the wall instead of opening the door, I guess because the run animation isn't done yet or something? Even little stuff like stunning with Aard is frustrating, most of the time it pushes them back and then Geralt stands there like a pillock while i try to get him to advance to take advantage, I assume he's posing to look cool or something? Anyways I can rarely stun->attack because by the time i have cleared my animations and moved into range they have started an attack that hits me, I try to dodge but have to wait for Geralt to finish advancing.... just, argh. I REALLY want to get into this game.
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specials4uc3: I have to agree that this combat is pretty poor. I understand that there is an attempt to add depth going on but the massive frustration lies in the horrible feel of it. I like tactical combat but I spend half my time getting chopped when I thought I had dodged, wondering why I don't get a stun off, who's animation is taking time to complete. I feel like I'm trying to control Geralt over a laggy network connection. Even out of combat I constantly run up to doors and then swing wildly at the wall instead of opening the door, I guess because the run animation isn't done yet or something? Even little stuff like stunning with Aard is frustrating, most of the time it pushes them back and then Geralt stands there like a pillock while i try to get him to advance to take advantage, I assume he's posing to look cool or something? Anyways I can rarely stun->attack because by the time i have cleared my animations and moved into range they have started an attack that hits me, I try to dodge but have to wait for Geralt to finish advancing.... just, argh. I REALLY want to get into this game.
i agree they need to work on the fluidity. everything seems to have pauses to it.
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ALSOsinceborn: FPS is between 30-40 outdoors, that's definitely not the problem.
Sometimes I'll try to perform an action and nothing will happen, especially after blocking. Geralt will just sit in his idle animation while I press the attack button or try to dodgeroll away from a second attacker. I thought it was just uninterruptible animations at first, which wouldn't have been an issue (speaking as a Monster Hunter fan here) but it's so inconsistent I have a hard time believing that's the case.
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kindiboy: Yea I had that happening to me once, found out that JDownloader was extracting a file in the background. The menu took a very long time to pop up too at that point. Don't see how is this the game's fault.
I'm not following you at all here. There are no unnecessary programs running in the background when I play games, I make a point of it. What's this about a menu? Everything works 100% peachy outside of combat. I'm just finishing up chapter 1 without a single hitch except every fight feeling like a chore.
Block works great in combat once it's upgraded, and extra vigor helps as well. There are other abilities that allow you to block more as well. Blocking is highly effective because not only does it prevent some or all of the damage, but it also stuns an enemy momentarily and leaves them vulnerable. Currently I'm only using the rolling dodge to change positioning, that is to escape flanking enemies and get them all in front of me again. Personally, I think this makes the combat fairly realistic and rewarding.

I'm still very early on first playthrough, I haven't finished the first chapter yet, but with practice and smart play the combat is really engaging. Using block a lot I think Geralt feels like an effective swordsman and isn't rolling around on the ground constantly. I'm hardly a master player, but here are few tips from my experience.

1. Upgrade block and get more vigor as rapidly as possible. You need to invest 6 talents in The Witcher skill tree before unlocking Swordsmanship, but you don't need to get all six possible talents in the tree. Use the points for upgraded block and upgraded combat vigor regeneration.

2. Don't use the Quen sign. It's great for protection, but you are unable to regenerate vigor while it's activated.

3. Spread your attacks out. By swiveling the mouse you can rapidly change who you're attacking, keeping the pressure on multiple foes to prevent them from attacking you with impunity. I only try to focus down a foe if I can isolate him, otherwise it just opens you up to attack from the enemies you're ignoring. I haven't picked up Whirl from the Swordsmanship tree yet, but I imagine it alone will make combat a lot easier.

4. You can use the swift attack on an out of range enemy to get Geralt to leap or roll strike the foe, covering ground in the process. This is a great way to reposition yourself as enemies try to flank you. Also, it looks badass.

Hopefully we'll see more tips and advice on these forums, instead of just criticism. I felt the frustration factor at the beginning too, the game throws you into some really tough fights without the abilities you need, but the combat is exciting once you get into it.
I haven't read all the comments in this now 14 page long topic but I have to agree with the basic idea of combat being somthing that I just cannot get a feeling for.

I started my first playthrough on "normal" and could not get past the introductory fighting sequences ... endless dieing especially when faced by more than 3 enemies.

So I played through the whole game at easy - still died alot till I reached about level 20 - then the combat in the game was finally easy! At the end combat was a joke and could be enjoyed without haveing to worry about anything.

Guess thats what you get when you do not scale enemy encounters with the players level: I started a 2nd playthrough on normal now. Got past the introduction and ended up in Flotsam. Forged my silver sword and did everything I could to earn XP before heading out into the wilderness for more. Even crafted a heavy jacket to boost armor and threw in a fortifying potion.

The first mobgroup I found was a group of Nekkers - 6 of them ... trapped one in an Yrden - another in a trap and the remaining 4 cut me down almost instantly. I tried to take them on a couple of times then decided to go after the main questline first: Inspect the kayran's lair.

The Bandits on the way were no challenge. Then in the lair about 15 drowners had Triss and me surrounded within seconds and no amount of bombs/potions/spells/traps could help me here either.

Now I am basically stuck @ Level 8 - with no enemies that I can defeat because the are in groups larger than 5 and no more XP that I can gain without defeating enemies.

The balancing should really be the other way around: First easy - hard later ... not only in the ... *avoiding spoilers* - "epic fights" ...
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thestrand: Block works great in combat once it's upgraded, and extra vigor helps as well. There are other abilities that allow you to block more as well. Blocking is highly effective because not only does it prevent some or all of the damage, but it also stuns an enemy momentarily and leaves them vulnerable. Currently I'm only using the rolling dodge to change positioning, that is to escape flanking enemies and get them all in front of me again. Personally, I think this makes the combat fairly realistic and rewarding.

I'm still very early on first playthrough, I haven't finished the first chapter yet, but with practice and smart play the combat is really engaging. Using block a lot I think Geralt feels like an effective swordsman and isn't rolling around on the ground constantly. I'm hardly a master player, but here are few tips from my experience.

1. Upgrade block and get more vigor as rapidly as possible. You need to invest 6 talents in The Witcher skill tree before unlocking Swordsmanship, but you don't need to get all six possible talents in the tree. Use the points for upgraded block and upgraded combat vigor regeneration.

2. Don't use the Quen sign. It's great for protection, but you are unable to regenerate vigor while it's activated.

3. Spread your attacks out. By swiveling the mouse you can rapidly change who you're attacking, keeping the pressure on multiple foes to prevent them from attacking you with impunity. I only try to focus down a foe if I can isolate him, otherwise it just opens you up to attack from the enemies you're ignoring. I haven't picked up Whirl from the Swordsmanship tree yet, but I imagine it alone will make combat a lot easier.

4. You can use the swift attack on an out of range enemy to get Geralt to leap or roll strike the foe, covering ground in the process. This is a great way to reposition yourself as enemies try to flank you. Also, it looks badass.

Hopefully we'll see more tips and advice on these forums, instead of just criticism. I felt the frustration factor at the beginning too, the game throws you into some really tough fights without the abilities you need, but the combat is exciting once you get into it.
we understand that after its been explained by numerous people. but we still do not like it.
signs should have a system separate from blocking. since when is blocking magical? when can blocking a weak enemy be the same as blocking a stronger one where they both take the same amount of vigour to block. its just not fun to me how they handled the system
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cloud8521: we understand that after its been explained by numerous people. but we still do not like it.
signs should have a system separate from blocking. since when is blocking magical? when can blocking a weak enemy be the same as blocking a stronger one where they both take the same amount of vigour to block. its just not fun to me how they handled the system
Your opinion has been expressed numerous times as well, we get it. Plenty of people have rebutted your opinions as well.

I was actually trying to start something similar to a constructive discussion about ways to play the game's combat more effectively, as the learning curve is quite steep. I thought some discussion might benefit other players, and benefit myself since I've only scratched the surface of the game.

I don't see the point of relentlessly posting "This sucks, change it!" over and over like you do. Life is short man, I suggest you wait until a combat mod comes out or play a different game.
My main problem is that it becomes too easy late game, even on hard. I remember in chapter 3, there is that one camp inside loc muinne with a ton of soldiers. I was curious what was there so I charged in and started fighting. By this point in the game my adrenaline meter filled up ridiculously fast and i had heliotrop. I just sat there spamming heliotrop, instakilling everyone and constantly having slow-down on. I probably killed 100 people before I accepted the fact that they infinitely respawning because it was their main camp...so i just decided to die.
@Biggawhat


Do you think the late game ease is a factor of how powerful Geralt becomes in general, or are there a few extra-powerful abilities like upgraded Heliotrope that just make the game into a cakewalk?
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cloud8521: we understand that after its been explained by numerous people. but we still do not like it.
signs should have a system separate from blocking. since when is blocking magical? when can blocking a weak enemy be the same as blocking a stronger one where they both take the same amount of vigour to block. its just not fun to me how they handled the system
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thestrand: Your opinion has been expressed numerous times as well, we get it. Plenty of people have rebutted your opinions as well.

I was actually trying to start something similar to a constructive discussion about ways to play the game's combat more effectively, as the learning curve is quite steep. I thought some discussion might benefit other players, and benefit myself since I've only scratched the surface of the game.

I don't see the point of relentlessly posting "This sucks, change it!" over and over like you do. Life is short man, I suggest you wait until a combat mod comes out or play a different game.
but many have agreed also
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thestrand: @Biggawhat


Do you think the late game ease is a factor of how powerful Geralt becomes in general, or are there a few extra-powerful abilities like upgraded Heliotrope that just make the game into a cakewalk?
I feel like its primarily the abilities. It's still easy to die if you get hit by enemies, so its not like he has become some hulking tank late game. But being able to pretty much spam quen makes you nearly invincible as you run around and do whatever you want. At the same time though, I have no idea how I would have ever gotten past certain parts in the game without it (I'm looking at you, certain boss in chapter 3). I built my character with high adrenaline charging (charged by both sword hits and magic), i got the ability allowing me to hit multiple enemies with each swing, and heliotrope. I suppose there are likely to be cheap combos in any game but the combination of adrenaline charge and heliotrope is just too much. You get charged, use your instakill/heliotrope, which slows down combat. Use this time to hit the enemies a bunch of times, get it charged again, use it again. The chain never ends. Like I said, I was probably surrounded by 20 guys at once using this strategy and I didn't die.

It's not a huge flaw, and not something I did consistently as to not make the game boring. Similar thing in witcher 1, with the fully powered up igni...just absolutely destroyed everyone around you.

I kind of wish blocking was more useful though. I didn't go heavy on the vigor, so maybe thats why. I guess I just don't understand why anyone would chose to block, which takes away one vigor bar per hit, as opposed to using quen which shields you from everyone and lasts up to 2 min. Kind of made the game devolve into quen, fight, roll away, quen, fight, etc...at least early game.

I think on my next playthrough I'm not going to use quen very much as it made everything too easy. Might trying high vigor/fast vigor regen along with axii, igni, and aard, see how that goes :)
Well, I think it's cool there are builds in the game where you can become an invincible whirlwind of death, without resorting to turning Geralt into a damage soaking tank. It's not my preferred way to play though.

Outside of the prologue I haven't used Quen at all. It's just a bit overpowered in my opinion, even if those early fights were still hard while using it. You're right though, if you decide to use Quen there isn't much reason to use block other than to open up enemies to your attacks. I think it'd have been better if Quen acted as partial damage reduction buff or maybe even just a damage reflection ability. It'd still be great if all it did was reflect 50% -100% of damage.