Laverre: I think the problem with big cities is just the ungodly amount of time you would have to spend on it, if you want to avoid the empty/locked houses/just walls syndrome. Sure games like the Elder Scrolls series manage to have quite sizable ones, but apart from the 3-4 important locations and maybe a handful shops, they tend to be quite irrelevant for the game, especially since most RPGs aren't really good at simulating life or allowing your char to really have one apart from the main story. So you spend a lot of time and money on sth. which doesn't really help your story nor makes the game better or increases the time someone spends in the game. The only feasible way I see to really incorporate a big city and justify the ressources spend on it, would be if it is the main focus of the story.
vAddicatedGamer: Well said. I rather have a smaller city with lots of things to do.
Kahunaburger: ... initially had aard as an AOE that sent enemies ragdolling away.
vAddicatedGamer: There is Aard ragdolling effect but I have only seen it during the prologue (on the assault prior to fighting Aryan)
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You get Aard ragdolling during the Vergen defense as well. I like it it, though :)
As for the OP:
I don't know that a big city is going to do much for this type of game. The largest cities I've seen in a game (maybe I haven't played that many games :) ) are in the original Assassins' Creed .. huge, well detailed cities, yet crappy, repetitive gameplay and monotonous story, unlike Wicther, which has a complex, well-written story behind it.
I guess am not very big on the whole "live life in a video game" thing. Sure, have some animation packages of people doing stuff to resemble normal life... but I don't pretend to live in that world... not saying the OP wants to do so, let me be clear... I have had this discussion on another game's board, and someone referred to his character as "his game incarnation"...