KRiSX: I know you guys don't have DRM on your product, but if I wanted to download and manage this game from steam will I be better buying it from them or will you be offering keys to download it via steam?
Thanks
OK, I really don't get this... Why would you want some of the money to go to Valve, instead of all of it going to CD Projekt, just so that you could have an extra thing sitting in your way that if something goes wrong you won't be able to play the game?
Oh, and giving up the option of a free game and all the other stuff, but I'm trying to focus on the game itself...
What does Steam add to the experience that means that Valve should get your money?
I'm not trying to be snarky -- really, I'm not -- I'm just trying to understand.
EDIT:
The reason I'm making a point about the money is that the publishers are going to. This will be the first time a major new release game will be simultaneously offered in DRM form and DRM-free form. You know that the publishers are going to look at the competing results, and if Steam sells a lot, you're going to hear "see, customers don't mind DRM -- we should keep doing it." Or worse, given posts like the OP, "See, customers _prefer_ DRM. We must keep doing it." In business, you vote with your dollars. I don't even know that I'll like TW2, but I may have to buy it from GOG just to put in my vote against DRM, and to show support for the idea that it isn't needed in new releases any more than in old ones. I mean, _we_ all know that, but until the publishers can actually see a strong movement by customers to DRM-free suppliers, they're not even going to consider changing their practices.
Just my 2 cents worth...