Kitad: The problem with an entirely new game is that it's harder to make the choices we made on the previous game have clear consequences. You have to make concessions since its an entirely new game.
Since we didn't really get to see much of the consequences of the actions we took at the end of TW2, I think that an expansion would make more sense to expand upon this.
kyogen: We might be talking at cross purposes since I have a talent for confusing people. Let me ask this: How far would you go with the consequences? I would like more information than we get at the end of TW2 because I enjoyed it that much and would like to see things play out sooner rather than later, but I don't feel like I was cheated out of an ending. I think the devs chose a logical stopping point for a game that will likely get a sequel. Does that make sense?
If an expansion comes out before the next full game, great! I'm all for it. Still, I don't want major plot points wrapped up (or not) in a short expansion or dlc. That kind of thing REALLY feels unsatisfying to me. Did you ever play the "Witch Hunt" dlc for
Dragon Age: Origins? That's exactly the kind of nonsense that I hope CDPR avoids.
An expansion doesn't has to be short at all. It could be a 20 hour game for 30-40 bucks that wraps up the plot of what happened in the first game.
To continue your Dragon age example, did you play Awakening?
My point is, when making an entirely new game its hard to focus much on the consequences of actions on the prequel because 1) not every player played it, and 2) you have to make an entirely new set of choices and consequences.
Just like it happened with going from W1 to W2: The option of going with Shani was brutally ignored, and the main choice was relegated to a few characters saying different lines.
Kindo: The third act is indeed more cramped and compressed than the previous two, but as far as the story goes, I thought it was perfect. Yes, it could have been drawn out a bit more, but the Kingslayer story was neatly wrapped up, all the while the continuing story had started taking form earlier in the chapter, leaving us wanting to see what's going to happen in the Northern Kingdoms as a result of the events that transpired in Loc Muinne. I know that some people feel they ended the game with a devious cliffhanger, but not more so than what they did at the end of TW1.
This story is done, but gods help me... I am really, really excited about what's going to happen next. As for Geralt's personal story, I am assuming Geralt and Triss will go to track down Yennefer. Politically, Nilfgaard has already started advancing across the Yaruga, and depending on the choices you made, they'll be faced with a more or less splintered and disorganized North. The writing is absolutely superb - in order to have a strong North to stand against the Empire, you pretty much have to spare the ruthless kings Henselt and Radovid, and have them split Temeria between them. On a personal level, I could never support these people - and allowing Henselt to live after what he did in Chapter 2 is incredibly difficult - but that's politics and power for you: If they are not given the privileges they desire, Nilfgaard will almost certainly conquer the North. This applies to all these despicable politicians, such as Stennis;
you don't want them to live, but allowing them to die causes a lot more problems, on a whole different level. They've nailed this feeling perfectly - almost no choice in the game can be taken lightly.
So, while the ending chapter of the game feels short compared to the other two, it was by no means a disappointment, story-wise. I can't wait to somehow take part in the new story, and to continue Geralt's story as well, in the form of DLC's or expansions. I hope we'll get loads of content to expand the game.
I don't think that the problem was the story, but rather the narrative cohesiveness and pacing. It just felt sudden to just "walk" into the end game, there was almost no build-up to that.
The way it concluded the whole thing was fine to me. And even the fact that it was an information dump made sense in the context of the story.
Its not an ending that retroactively ruins the story.