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They're much more fluid now and transitions between each and every sword stroke is now seamless, unlike Witcher 1 animations where each and every round of attacks is heavily scripted and has no dynamic fluidity to it, simply put, Geralt is now much more of a fleeting blademaster who moves like a raging waterfall in battle rather than a robot cycling through 6 default fighting stances.

I personally think Geralt should have all his swordsmanship skills unlocked by default, such skills like riposte and arrow deflect makes no sense in terms of lore if Geralt has to "learn" them during his journey, these are the two most basic techniques a novitiate witcher has to learn before even becoming a witcher.
Post edited May 21, 2011 by johannes1212
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johannes1212: They're much more fluid now and transitions between each and every sword stroke is now seamless, unlike Witcher 1 animations where each and every round of attacks is heavily scripted and has no dynamic fluidity to it, simply put, Geralt is now much more of a fleeting blademaster who moves like a raging waterfall in battle rather than a robot cycling through 6 default fighting stances.

I personally think Geralt should have all his swordsmanship skills unlocked by default, such skills like riposte and arrow deflect makes no sense in terms of lore if Geralt has to "learn" them during his journey, these are the two most basic techniques a novitiate witcher has to learn before even becoming a witcher.
Well then, maybe they should've unlocked all the skills and made him a powerhouse from the beginning and this wouldn't be an RPG, but a third person action game, where you just gather little "bonuses" along the way?
This is an RPG, it has RPG progression, what more can be said?
they should at least have come up with a reason why all his skills are gona and have to be re-learned, in the frirst one the used amnesia to do this, in the second one?? he just has no skills anymore with no explanation as to why.
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darkwoof: The Group stance is now gone as a regular move, but Geralt does slash multiple enemies automatically when they are within range at the higher levels (sort of like collateral damage or splash effect cos you're supposedly just targeting one), and there's even a group finisher.
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KnThrak: Oh, I didn't actually know that - I suspect that's in Swordsmanship (going Alchemy here, myself)?
Not so bad then. Although I still kind of miss the stances. Also, is it me or were the TW2 animations no longer choreographed by an actual swordfighter? The moves look very different, even simple swings.
Its the disadvantage of no longer using a QTE combat system. In the Witcher 1, all combat animations could be scripted based on when you clicked and what point in the combo you were at. The animations looked spectacular and really made Geralt seem like a supernatural fighter. That being said, I find the new combat system far more fun to play, which in my opinion is worth the trade off for worse animations.
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Fayth: Its the disadvantage of no longer using a QTE combat system. In the Witcher 1, all combat animations could be scripted based on when you clicked and what point in the combo you were at. The animations looked spectacular and really made Geralt seem like a supernatural fighter. That being said, I find the new combat system far more fun to play, which in my opinion is worth the trade off for worse animations.
It's still wonderfully animated, but you have to try really really hard to get to see it - did you noticed how Geralt's speed and finnesse increases with each consecutive hit that lands on an enemy without being deflected and therefore causing him to loose footing? It's like a dance, especially when he jumps over to another opponent nearby, continiuing this beutiful art of slaughter...
I preferred the old way of fighting with swords, but I imagine with all the complaints about QTE, the old way of doing swords was a barrier of no entry for plenty of potential customers, so I can see why CPR did away with it.

No matter what path you end up concentrating on, I do think the 3 points spent in the sword tree for dealing group damage with your sword swings (4 if you want 100% damage, rather than 50%, but it's not the damage, so much as the interrupting that is important) are the 3 wisest points spent in the entire game. :p
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Fayth: Its the disadvantage of no longer using a QTE combat system. In the Witcher 1, all combat animations could be scripted based on when you clicked and what point in the combo you were at. The animations looked spectacular and really made Geralt seem like a supernatural fighter. That being said, I find the new combat system far more fun to play, which in my opinion is worth the trade off for worse animations.
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VoodooEconomist: It's still wonderfully animated, but you have to try really really hard to get to see it - did you noticed how Geralt's speed and finnesse increases with each consecutive hit that lands on an enemy without being deflected and therefore causing him to loose footing? It's like a dance, especially when he jumps over to another opponent nearby, continiuing this beutiful art of slaughter...
I've seen it. Using the dancing star bomb to incinerate people leaves them completely open to limitless chains. However, I still think the animations are way less cool than TW1, but in the same way the fist fighting animations are now ridiculously awesome in comparison to TW1. QTE's will always have better animations if the same amount of work is put into them.
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johannes1212: They're much more fluid now and transitions between each and every sword stroke is now seamless, unlike Witcher 1 animations where each and every round of attacks is heavily scripted and has no dynamic fluidity to it, simply put, Geralt is now much more of a fleeting blademaster who moves like a raging waterfall in battle rather than a robot cycling through 6 default fighting stances.

I personally think Geralt should have all his swordsmanship skills unlocked by default, such skills like riposte and arrow deflect makes no sense in terms of lore if Geralt has to "learn" them during his journey, these are the two most basic techniques a novitiate witcher has to learn before even becoming a witcher.
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Stormrage: Well then, maybe they should've unlocked all the skills and made him a powerhouse from the beginning and this wouldn't be an RPG, but a third person action game, where you just gather little "bonuses" along the way?
This is an RPG, it has RPG progression, what more can be said?
Progression is fine, but the need to progress just to obtain the most basic of all Witcher techniques, riposte and block from all directions, is simple a waste of skill points. You're telling me that a witcher who single handedly stopped a revolution in Vizima and killed the Grandmaster of the Flaming Rose can't riposte a simple sword attack a month later? Please, amnesia was fine as an excuse in the previous game but this is just a bit stupid.
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Stormrage: Well then, maybe they should've unlocked all the skills and made him a powerhouse from the beginning and this wouldn't be an RPG, but a third person action game, where you just gather little "bonuses" along the way?
This is an RPG, it has RPG progression, what more can be said?
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johannes1212: Progression is fine, but the need to progress just to obtain the most basic of all Witcher techniques, riposte and block from all directions, is simple a waste of skill points. You're telling me that a witcher who single handedly stopped a revolution in Vizima and killed the Grandmaster of the Flaming Rose can't riposte a simple sword attack a month later? Please, amnesia was fine as an excuse in the previous game but this is just a bit stupid.
Well, maybe he had too much R&R with Triss in that one month and skimped out on some much needed training... =P
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KnThrak: Oh, I didn't actually know that - I suspect that's in Swordsmanship (going Alchemy here, myself)?
Not so bad then. Although I still kind of miss the stances. Also, is it me or were the TW2 animations no longer choreographed by an actual swordfighter? The moves look very different, even simple swings.
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darkwoof: Well, you *could* just keep clicking only the LMB for the Fast stance and just the RMB for the Strong stance, but of course they'd still look different from the TW1 counterpart. From what I heard, they not only did NOT drop the emphasis on real swordfighting - they went a step further. The swordfighting in TW2 is more than just cheoreographed - it is now motion-captured. This meant that swordfighting was designed to look more realistic, and with realism, sometimes it means they had to cut back on the more exaggerated, often overpowering moves.

Like I said, I loved it in TW1 when I was the total badass slicing up 6-8 people in a single circular swing, but while that's often seen in "kung-fu" movies, it doesn't happen all that often in real life.
theres no dwarves or elves in real life either or mutated human freaks called witcher who go through crazy trials that most don't survive just so that they can be inhuman killing machines
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darkwoof: Well, you *could* just keep clicking only the LMB for the Fast stance and just the RMB for the Strong stance, but of course they'd still look different from the TW1 counterpart. From what I heard, they not only did NOT drop the emphasis on real swordfighting - they went a step further. The swordfighting in TW2 is more than just cheoreographed - it is now motion-captured. This meant that swordfighting was designed to look more realistic, and with realism, sometimes it means they had to cut back on the more exaggerated, often overpowering moves.

Like I said, I loved it in TW1 when I was the total badass slicing up 6-8 people in a single circular swing, but while that's often seen in "kung-fu" movies, it doesn't happen all that often in real life.
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fishboy11: theres no dwarves or elves in real life either or mutated human freaks called witcher who go through crazy trials that most don't survive just so that they can be inhuman killing machines
Well, there are 'dwarves'... People afflicted by Dwarfism? (Apologies for the bad joke, but seriously that's what they do call them..)

As for Witcher, we call that "The Military". =P
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darkwoof: As for Witcher, we call that "The Military". =P
Nope. The witchers kill monsters, the military kills who it's told to.
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darkwoof: As for Witcher, we call that "The Military". =P
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VoodooEconomist: Nope. The witchers kill monsters, the military kills who it's told to.
It was meant to be a joke; but from a serious perspective, some countries did tend to paint their enemies as actual monsters (not literally of course, but morally) or inhuman (incapable of having values equating them as 'human') during previous wars.

And if I understand the Witcher series correctly, an ongoing point made in the stories was that "monsters" are not always non-humans, and "humans" sometimes turn out to be the real monsters.
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VoodooEconomist: Nope. The witchers kill monsters, the military kills who it's told to.
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darkwoof: It was meant to be a joke; but from a serious perspective, some countries did tend to paint their enemies as actual monsters (not literally of course, but morally) or inhuman (incapable of having values equating them as 'human') during previous wars.

And if I understand the Witcher series correctly, an ongoing point made in the stories was that "monsters" are not always non-humans, and "humans" sometimes turn out to be the real monsters.
Yes, I'm perfectly aware of that, and you're absolutely right. Actually dehumanising the enemy is the whole point of military training. The invention of the straw mannequiln for exercises was a first step towards that goal. And also state propaganda claiming the inferiority and wrogness of the enemy while praising national solidarity and God's support does help.

People responsible for that definitely should fear the steel sword.