Try this. Go to your 'My Documents' folder, in my case -> %Hard Drive%:\Users\%User%\Documents\Witcher 2\Config Like C:\Users\Me\Documents\Witcher 2\Config (For Win7 at least)
You'll find a user.ini and a rendering.ini. I've modified them a bit lower that minimal spec (lower scale textures etc). After you copy this to your respective ini files. DON'T OPEN THE CONFIGURATOR! Otherwise it'll just re-set everything. :\
In your **User.ini**, find the [Rendering] tag, make sure CustomRenderingSettings=1 then replace whatever it has with this:
[Rendering]
AllowAntialias=0
AllowBloom=0
AllowBlur=0
AllowCutsceneDOF=0
AllowDOF=0
AllowDecals=0.0
AllowMotionBlur=0
AllowRain=0
AllowSSAO=0
AllowScatterDOF=0
AllowShafts=0
AllowSharpen=0
AllowVignette=1
AtlasTextureDownscale=3
DanglesLimiter=1
DetailTextureDownscale=3
Fullscreen=1
MaxAtlasTextureSize=128
MaxCubeShadowCount=1
MaxCubeShadowSize=128
MaxSpotShadowCount=1
MaxSpotShadowSize=128
MaxTextureSize=128
MeshDistanceScale=0.5
ShadowQuality=0
ShadowedLights=0
TextureDownscale=3
TextureMemoryBudget=100
UberSampling=0
VSync=0
Then find your **Rendering.ini** and replace everything in there with this:
[TextureStreaming]
MaxResidentMipMap=6
[TextureGroups]
Default=(Compression=TCM_None,MaxSize=128)
Font=(Resize=false,Streamable=false,Compression=TCM_DXTAlpha,MaxSize=128)
DetailNormalMap=(Detail=true,Compression=TCM_NormalsHigh,MaxSize=128)
WorldDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=128)
WorldDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=128)
WorldNormal=(Compression=TCM_Normals,MaxSize=128)
WorldNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=128)
WorldSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=128)
WorldEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=128)
CharacterDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=128)
CharacterDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=128)
CharacterNormal=(Compression=TCM_Normals,MaxSize=128)
CharacterNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=128)
CharacterEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=128)
TerrainSpecial=(Streamable=false,User=false,Compression=TCM_None,MaxSize=128)
TerrainMaskMap=(Streamable=false,User=false,Compression=TCM_None,MaxSize=128)
TerrainDiffuseAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_DXTAlpha,MaxSize=128)
TerrainNormalAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_NormalsHigh,MaxSize=128)
TerrainDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=128)
TerrainNormal=(Compression=TCM_Normals,MaxSize=128)
Particles=(Streamable=false,Compression=TCM_DXTAlpha,MaxSize=128)
ParticlesWithoutAlpha=(Streamable=false,Compression=TCM_DXTNoAlpha,MaxSize=128)
FoliageDiffuse=(Compression=TCM_DXTAlpha,MaxSize=128)
SpeedTreeDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=128)
SpeedTreeDiffuseDetail=(Compression=TCM_DXTAlpha,MaxSize=128)
SpeedTreeNormal=(Compression=TCM_NormalsHigh,MaxSize=128)
SpeedTreeNormalDetail=(Compression=TCM_NormalsHigh,MaxSize=128)
SpeedTreeSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=128)
SpeedTreeDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=128)
SpeedTreeSpecularWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=128)
MimicDecalsNormal=(Compression=TCM_DXTAlpha,MaxSize=128)
BillboardAtlas=(Resize=false,Compression=TCM_DXTAlpha,MaxSize=128)
SpecialQuestDiffuse=(Resize=false,Compression=TCM_DXTNoAlpha,MaxSize=128)
SpecialQuestNormal=(Resize=false,Compression=TCM_NormalsHigh,MaxSize=128)
Flares=(Compression=TCM_None,MaxSize=128)
I've pretty muched totally minimized texture sizes from 'Low Spec' that the configurator sets. Let me know how it works for you. Warning: This game will look like utter poop at these settings. Utter. Poop.
Post edited June 08, 2011 by JDHusky