Posted June 28, 2011
Kitad: It is you the one who can't comprehend. Its quite simple really.
Your logic is flawed. Act 3 is indeed rushed, but you assume that that has something to do with the game being short for 35 hours, while they are two completely different things.
Goodmongo: So you admit that act three is rushed but somehow fleshing out act three wouldn't increase the 35 hours? How can that be??? Your logic is flawed. Act 3 is indeed rushed, but you assume that that has something to do with the game being short for 35 hours, while they are two completely different things.
Kitad: If act 1 and 2 had been shorted by 2 hours each, and Act 3 been 4 hours longer, with more quests and a better narrative, the game would have been just as long, but act 3 wouldn't have felt rushed.
Goodmongo: Once again you make the assuption that act one or two has to be shortened? Why?? leave act one and two as is and finish act three. You are completely illogical to link the increase of act three to forcing them to remove stuff for the other acts. Of course they could have made a longer game and not feeling rushed.
What I'm saying is that the problem isn't that the game didn't total 50 hours, It felt rushed because it felt uneven. The proof of this is that the game could have lasted just as much but be more balanced between act. It would still last 35 hours but not feel rushed.
Your basic assumption that lenght = how rushed it is is flawed. How can you not see this?
Finally, you argue that the replay value is not more than other games because DAO has different beginnigs.
That is ridiculous. Other games may have choices and consequences, but the point is that in this game the consequences are much more profound on your experience.
You end up playing the same game in DAO regardless. The choices are much less developed.
Post edited June 28, 2011 by Kitad