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Kitad: Wow, insulting people just because you can't bear other people disagreeing with your opinion, very nice.

And if you want to go with what the majority of people think, then I assure you that the majority of people and the majority of reviewers love this game. Reviewers rate it higher than TW1, which hits your oh so precious 50 hour mark

Lenght =/= quality
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Goodmongo: You really have an issue with logic and reading comprehension. I never once said that WE2 wasn't a good game. Never once said that I or others didn't enjoy it. I also never once said that it wasn't better then many other games.

I said it was TOO SHORT at 35 hours. How is that so hard for you to understand? Is being such a fanboy cloud your objectiveness?

Tell me this. Who thinks chapter three was as long as it should be? Who thinks that chapter three was just as good as chapter one or two? Who thinks that chapter three wasn't rushed? Who thinks that chapter three was at the same level of quality as one or two?

By doing chapter three at the same level of detail and quality as one and two they would have reached the 50+ hours.
It is you the one who can't comprehend. Its quite simple really.

Your logic is flawed. Act 3 is indeed rushed, but you assume that that has something to do with the game being short for 35 hours, while they are two completely different things.

If act 1 and 2 had been shorted by 2 hours each, and Act 3 been 4 hours longer, with more quests and a better narrative, the game would have been just as long, but act 3 wouldn't have felt rushed.

The problem with act 3 and it being rushed isn't how much hours the game totals by the end, its how uneven it feels compared to the other chapters, how the narrative doesn't feel as cohesive.

Witcher 2 is an awesome game and I felt that it length was great considering the quality of it all.
Post edited June 27, 2011 by Kitad
In my opinion act 3 was rushed to hell. Its worse in about every way compared to the other acts some things are close to down right bad. In the end it feel like they went "damn we ran out of time to make this game... Lets just wrap it up in the last 2min of the game and call it a day".

Do this make the game bad? No. Could it be better. Yes hell there is alot of things in the game that could be done better. In the end i hope they fix some things atleast.
There's a lot of content given how much it changes when you switch paths. Chapter 3 does feel rather anemic compared to the rest of the game. Hopefully we get DLC.

As for the inventory, that might just have to get modded, and Anti Hero's mods already help a lot.
Post edited June 27, 2011 by scampywiak
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Kitad: It is you the one who can't comprehend. Its quite simple really.

Your logic is flawed. Act 3 is indeed rushed, but you assume that that has something to do with the game being short for 35 hours, while they are two completely different things.
So you admit that act three is rushed but somehow fleshing out act three wouldn't increase the 35 hours? How can that be???

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Kitad: If act 1 and 2 had been shorted by 2 hours each, and Act 3 been 4 hours longer, with more quests and a better narrative, the game would have been just as long, but act 3 wouldn't have felt rushed.
Once again you make the assuption that act one or two has to be shortened? Why?? leave act one and two as is and finish act three. You are completely illogical to link the increase of act three to forcing them to remove stuff for the other acts.

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Kitad: The problem with act 3 and it being rushed isn't how much hours the game totals by the end, its how uneven it feels compared to the other chapters, how the narrative doesn't feel as cohesive.
Can you not see that if they didn't rush act three the length of the game would therefore be longer? Again logic dictates that if you play longer the length of time increases. Since we can't compress time by going the speed of light it means that if we spend more time in chapter three the total length of the game increeases.

Since I got you to admit that chapter three was rushed and not up to the same quality as the other two chapter it isn't far to finish the logical train of thought and come to the conclusion that the length of the game would be longer if the dev's just treated act three the same as the other two acts.

Now we can disagree on the amount of time this would equate to. But based on what others have posted and the reviews, and my own playthroughs, I spent about 25% of the time in chapter 3 as I did in one or two. That equates to around 9 or 10 more hours if and only if chapter three was like one or two.
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cbarbagallo: In all fairness to CDPR, if you play both sides, then you get to 60+ hours. I think this is how they intended it.
And what halfway decent cRPG doesn't have multiple playthroughs? Yet their base game is still longer. Multiple playthroughs are an expected part of a game being a cRPG.
Post edited June 28, 2011 by Goodmongo
Most rpgs that have replay value don't have such drastic changes from play through to play through. Example, is DAO. Sure you can choose different origins or who you sleep with but the game plays exactly the same otherwise.
I don't know. In TW1, it seemed that the further you got, the shorter the chapters and less to do before moving on and at the end seemed rushed and unsatisfiying. Flotsam & Vergen can take some time if you take your time and really do what there is to be done. After Vergen, it seems to get a bit rushed. The first time throug, I thought I was playing on the easiest mode and was at Normal, when in fact, it had gotten bumped to Hard. Thought the fights were a bit hard for the easiest mode. : ) and they took a while. I left it at that setting for the second play through on a different track. Knowing what to expect made the Kayran a bit easier this time. I had missed the thing with Meliteli's Heart as I never got a Troll's tongue, but got it this time ( man I hate Wraiths ). Just about ready to leave Flotsam now ( I took Iorveth's path the first time ). Just as Interesting the second time through.
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cbarbagallo: Most rpgs that have replay value don't have such drastic changes from play through to play through. Example, is DAO. Sure you can choose different origins or who you sleep with but the game plays exactly the same otherwise.
cRPG's use many different methods for replays. DAO used 6 different starting scenes and also gave you more NPC's then you could use in one playthrough. ME2 on the other had had different endings that if we belive the devs will result in a ME3 that plays differently based on your choices. KOTOR2 had a big difference between a good and evil character. Other games use classes and therefore different quests for replays.

WE2 did not have a drastic change. You basically have two paths that offer some different quests in chapter two. This is nothing new to the industry and has been done before. Heck even DAO did this in parts of their quests as you choices ended up influencing which other quests you would get.
Ok. Well, let say this then. TW2 is the only recent game that I have played where I cared enough to play a send time. Did play W8 several times back in the day................
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cbarbagallo: Ok. Well, let say this then. TW2 is the only recent game that I have played where I cared enough to play a send time. Did play W8 several times back in the day................
So you never once played any of the following games more than once? Or maybe you never played these games.

KOTOR 1 & 2
NWN
Morrowind
Oblivion
BG 1 & 2
PST
ME 1 & 2
Ultima (any)
WE1
Fallout 1 & 2
DAO
IWD
Final Fantasy
Diablo 2
Deus Ex
Might and Magic
Gothic (any)

I can list more but you get the picture.

And as further proof that people do play these games over and over again I offer you this very site GOG. They resell these games. If people didn't want to buy them and play them again a company like GOG wouldn't be in business.

Don't you just hate logic?
I mod both Morrowind and Oblivion, so those don't count.

As I said, TW2 is the only game where I cared about the story enough try both paths. And I feel that I was suitably rewarded for doing so.
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cbarbagallo: As I said, TW2 is the only game where I cared about the story enough try both paths. And I feel that I was suitably rewarded for doing so.
This. I almost never replay games, but here I am, pressing "New Game" for the 3rd time...
If we are to believe you then you only played WE1 once. Bought WE1, played it and then never tried it again.

But WE2 for some reason you have played it at least twice.

And to be 100% honest there really are just two play throughs in WE2 that offer you something different. If you play it a third time you are repeating what you already saw and did. (now argue against this and fall into my trap)
I played TW1 once, neutral path.
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dnna: This. I almost never replay games, but here I am, pressing "New Game" for the 3rd time...
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cbarbagallo: I played TW1 once, neutral path.
Two quotes that basically summarize my plays of this as well. Truly an excellent experience, this game is. I only played ME twice to see if there was any real difference, and I was deeply disappointed by the fact that the only changes are those which happen to character and not really to the world at large. With TW2, these entire sects of the world revolve around your decisions. Changes in character happen as a result.

Overall, I'm impressed with the length given the quality of basically everything in the game. Other, older games are longer yes, but a lot of them had certain elements that don't flow well with trying to keep a pace with evolving the RPG genre. TW1 gave me the greatest feeling I've had playing an RPG since Diablo II, and TW2 steam rolls them both with its scope and weight.
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cbarbagallo: I played TW1 once, neutral path.
Same.

Nothing more to see on third, fourth etc. playthrough? Theoretically, yes, this is true. However, I missed a quest or two on my first play-through so I want to get that done for my third - "official" - playthrough. Also, I gained interest in some characters pretty late in the game and now I want to hear what people have to say about them from the very beginning, to get a better understanding of who they are. There are a lot of small things and comments that can go over your head unless you know the WHOLE story.