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I tried to search around but haven't found one yet. I bet that this mod will be very popular to a lot gamers.
....Hm, well the vigor hit whenever you block a blow makes sense as a mage for example since you'd be dependent on Quen, and as a swordsman blocking costs less so..
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TheRedGuy: ....Hm, well the vigor hit whenever you block a blow makes sense as a mage for example since you'd be dependent on Quen, and as a swordsman blocking costs less so..
what? im not sure what you are saying...

how does blocking with a sword = using magic?
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TheRedGuy: ....Hm, well the vigor hit whenever you block a blow makes sense as a mage for example since you'd be dependent on Quen, and as a swordsman blocking costs less so..
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cloud8521: what? im not sure what you are saying...

how does blocking with a sword = using magic?
He means that it would make magic extremely overpowered. Its got something to do with what happens to your vigor regen rate when you have Quen active. Reducing vigor for block means you can block and cast spells much more often. So it would fix blocking, but create another balance issue.
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TheRedGuy: ....Hm, well the vigor hit whenever you block a blow makes sense as a mage for example since you'd be dependent on Quen, and as a swordsman blocking costs less so..
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cloud8521: what? im not sure what you are saying...

how does blocking with a sword = using magic?
What would be the point of Quen if you could just block endlessly in a fight? As a mage the penalty makes sense because actual swordfighting and blocking is something only a swords master could do efficiently.
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cloud8521: what? im not sure what you are saying...

how does blocking with a sword = using magic?
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eRe4s3r: He means that it would make magic extremely overpowered. Its got something to do with what happens to your vigor regen rate when you have Quen active. Reducing vigor for block means you can block and cast spells much more often. So it would fix blocking, but create another balance issue.
blocking being tied to magic is just ludicrous in my opinion.

its a separate system and should be treated as one. as its programmed right now it seems that blocking is actually treated the same way as spells.

you can only activate it and hold the button once that does it you have to activate it and hold it again. it acts like Axii in how it is controlled.

it also has similar delays and issues tied to it that most magic has, but then again so does bombs.


but back to the point, magic should be separate from the physical blocks, blocks should be more versatile, and Quen is the win button, it basically makes blocking the fools choice.

quen should be 25% less damage taken, or something along that lines, hell 50% damage taken 25% reflected would be a great balance.
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cloud8521: what? im not sure what you are saying...

how does blocking with a sword = using magic?
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TheRedGuy: What would be the point of Quen if you could just block endlessly in a fight? As a mage the penalty makes sense because actual swordfighting and blocking is something only a swords master could do efficiently.
why are we talking about mages? Hes a a sword-fighter more then a mage.

just because he uses signs does not make him a mage.

he is a sword master.
Post edited May 24, 2011 by cloud8521
Well, I don't really like it, much, but the system, as is, does make sense.

Vigor being tied to both the physical ability to block and using signs makes sense in that it shows he's 'concentrating' on a particular endeavour (which also makes sense as to why he can't regenerate vigor while Quen is active).
So both using signs and blocking, 'eating up' vigor makes sense when you think about him balancing two demanding activities/abilities WHILE IN COMBAT.

Also, as someone already pointed out, there's a balance issue if you make it so that blocking doesn't eat up vigor.
whats the big deal? The point of mods is choice, if you dont like what a mod does, dont use it. Simple isnt it?
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LordRikerQ: whats the big deal? The point of mods is choice, if you dont like what a mod does, dont use it. Simple isnt it?
I was just about to post the same thing.

Although, to be fair, perhaps the OP hadn't considered the ramifications of the mod.
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LordRikerQ: whats the big deal? The point of mods is choice, if you dont like what a mod does, dont use it. Simple isnt it?
Oh, I have nothing against mods. I'd probably download one that'll give blocking a separate 'vigor bar' if someone makes one.

Or one that gives free ability points to spend at the start of the game (I mean, it's kinda odd, considering the feats in the first game, how he can't even parry/riposte at game's start :) )
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eRe4s3r: He means that it would make magic extremely overpowered. Its got something to do with what happens to your vigor regen rate when you have Quen active. Reducing vigor for block means you can block and cast spells much more often. So it would fix blocking, but create another balance issue.
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cloud8521: blocking being tied to magic is just ludicrous in my opinion.

its a separate system and should be treated as one. as its programmed right now it seems that blocking is actually treated the same way as spells.

you can only activate it and hold the button once that does it you have to activate it and hold it again. it acts like Axii in how it is controlled.

it also has similar delays and issues tied to it that most magic has, but then again so does bombs.


but back to the point, magic should be separate from the physical blocks, blocks should be more versatile, and Quen is the win button, it basically makes blocking the fools choice.

quen should be 25% less damage taken, or something along that lines, hell 50% damage taken 25% reflected would be a great balance.
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TheRedGuy: What would be the point of Quen if you could just block endlessly in a fight? As a mage the penalty makes sense because actual swordfighting and blocking is something only a swords master could do efficiently.
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cloud8521: why are we talking about mages? Hes a a sword-fighter more then a mage.

just because he uses signs does not make him a mage.

he is a sword master.
Whine and complain more!
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LordRikerQ: whats the big deal? The point of mods is choice, if you dont like what a mod does, dont use it. Simple isnt it?
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Coelocanth: I was just about to post the same thing.

Although, to be fair, perhaps the OP hadn't considered the ramifications of the mod.
and you are right, having it be unlimited would make it too powerful, and countering would become assassin's creed all over again

but maybe thats what he wants and theres no reason to stop him then. but for me i have already given a few different ways to balance it without using vigour
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cloud8521: blocking being tied to magic is just ludicrous in my opinion.

its a separate system and should be treated as one. as its programmed right now it seems that blocking is actually treated the same way as spells.

you can only activate it and hold the button once that does it you have to activate it and hold it again. it acts like Axii in how it is controlled.

it also has similar delays and issues tied to it that most magic has, but then again so does bombs.


but back to the point, magic should be separate from the physical blocks, blocks should be more versatile, and Quen is the win button, it basically makes blocking the fools choice.

quen should be 25% less damage taken, or something along that lines, hell 50% damage taken 25% reflected would be a great balance.


why are we talking about mages? Hes a a sword-fighter more then a mage.

just because he uses signs does not make him a mage.

he is a sword master.
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hulahula32: Whine and complain more!
:| wtf man im not complaining hes not a mage at all. hes a master swordsman, im sorry if stating a truth is whining somehow
Post edited May 24, 2011 by cloud8521
i would also LOVE to see this mod.

i also see no sense in making geralt tired so much he cant block yet he can run amok and roll like a tumbleweed.
i think that blocking should require a lot less vigor and when u block u lose less vigor. maybe half.

crossing fingers for a mod like that.
My first thought about blocking was "why the hell can't I even try to block with 0 vigor!?" My vision of rebalancing the blocking system would be making blocks work all the time, but when no vigor is left each enemy strike would have a 80-100% chance to knock down, but bonus to damage reduction would still apply. As of now, when 2 or 3 vigor bars are used up, Geralt just stands there like idiot refusing to rise that damn sword to protect himself.
very well, mod is upcoming within the next 5m