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All fixed in Witcher 2 - Assassins of Kings Enhanced Edition :)
I could listen to "Wait till he drops his fucking guard" till the end of time and not get sick of it.
That is definitely the only good point about the repetativeness, the voice acting is fantastic and better than all of the main characters combined.
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sheikh212: I could listen to "Wait till he drops his fucking guard" till the end of time and not get sick of it.
Haha! Yes, the writing and voice-acting is excellent, so it doesn't annoy you the same way it does had it been a lesser game, that's true. It's still quite clearly a bug/oversight, however, and I would really like it fixed.
I think it would be to empty if it wasnt there. I all honestly quite like it.

The Lobinden storyteller among a few could use a fix tho, yup. He even tell his tales after he has gone to bed. xD
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Ebon-Hawk: All fixed in Witcher 2 - Assassins of Kings Enhanced Edition :)
Yeah, that really makes me wonder. I remember them fixing something like that in the enhanced edition of TW1. Why would they deliberately have repetitive dialogue again?

Also if you click 'talk' on someone random they always say exactly the same thing. How hard would it be to add 2 or 3 alternating lines?

I would be WELL annoyed if they fix this in an enhanced edition. Then they're clearly trying to reach deeper into our pockets!
If an Enhanced Edition is released it will be free just like the witcher.
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Kahunaburger: Or the fucking "plough em all" song guy haha.

Beats "I saw a mudcrab the other day," I guess.
Or "They say syndicates of wizards have led a boycott of Imperial goods in the land of the Altmer."

God that one used to drive me bonkers!

TW1 had a little bit of this like the guy who says "Who wants to get slapped?" every 2 seconds in every inn, but it's a bit worse in this game. More variety would be ideal but barring that a mod that decreases the frequency of it would be nice.
Post edited June 19, 2011 by _Motoki_
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Zhijn: I think it would be to empty if it wasnt there. I all honestly quite like it.
I don't think the game would feel empty if they limited the frequency of these banter lines - all we want is for them to not be repeated twenty times per minute. The single-line banters are manageable, but it's those more lengthy conversations that just become ridiculous if you hear them constantly. I'm not saying they should go altogether, but it's clearly not working as intended. A limiter or cooldown script seems to be missing or malfunctioning.

And yeah, haha, Chorab in Lobinden is the most hilarious example of something being wrong with this. If he's not sitting in his house, telling himself these stories while he's eating, he's even re-telling them in his sleep! Poor guy... maybe he is a previously unknown survivor of the fire at the asylum?
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_Motoki_: TW1 had a little bit of this like the guy who says "Who wants to get slapped?" every 2 seconds in every inn, but it's a bit worse in this game.
Or "Your mother sucks dwarf cock" and "I fucked a she-elf once." lol
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Gusj: The kids in Flotsam and Lobiden drove me nuts with their repeated lines.

"Why doth he have two swords, doth he tend to lose them?"
"Why doth he have two swords, doth he tend to lose them?"
"Why doth he have two swords, doth he tend to lose them?"
I take it you don't have kids :)

As to the OP: also the fist fight QTEs, were each fight ring has its very own (and repetitive) crowd shout..

But hey, dialogs are the biggest consumers of disk space, and they needed to fit the game in an xbox disk :)
Post edited June 21, 2011 by SystemShock7
Xbox disk? Its a pc game?

Anyway I agree with the posters previously, they should have more alternating lines, or failing that, just increase the delay between the lines!
Post edited June 21, 2011 by Iromai
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Gusj: The kids in Flotsam and Lobiden drove me nuts with their repeated lines.

"Why doth he have two swords, doth he tend to lose them?"
"Why doth he have two swords, doth he tend to lose them?"
"Why doth he have two swords, doth he tend to lose them?"
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SystemShock7: I take it you don't have kids :)

As to the OP: also the fist fight QTEs, were each fight ring has its very own (and repetitive) crowd shout..

But hey, dialogs are the biggest consumers of disk space, and they needed to fit the game in an xbox disk :)
dialogs take hardly any space at all. One short sentence in mp3 format wil be less than 200kb!
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SystemShock7: I take it you don't have kids :)

As to the OP: also the fist fight QTEs, were each fight ring has its very own (and repetitive) crowd shout..

But hey, dialogs are the biggest consumers of disk space, and they needed to fit the game in an xbox disk :)
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rocsen: dialogs take hardly any space at all. One short sentence in mp3 format wil be less than 200kb!
Really?
Well, for one, I was being a bit facetious about the xbox release, and off hand, I don't know what audio format W2 uses for dialog. The games I have modded they all use WAVs as they work better with speech sync. But either way, look in your ~/Witcher2/CookedPC directory, and you tell me how much disk space is dedicated to speech files.
Post edited June 21, 2011 by SystemShock7
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rocsen: dialogs take hardly any space at all. One short sentence in mp3 format wil be less than 200kb!
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SystemShock7: Really?
Well, for one, I was being a bit facetious about the xbox release, and off hand, I don't know what audio format W2 uses for dialog. The games I have modded they all use WAVs as they work better with speech sync. But either way, look in your ~/Witcher2/CookedPC directory, and you tell me how much disk space is dedicated to speech files.
So my folder takes up about 500mb of which 340mb is music. The entire game takes up 14gb so it's tiny.