Posted November 04, 2021
I'm reading a Character Build FAQ which attempts to explain things without spoilers or gamestyles.
In that FAQ, Arrow Redirection 2 & Dagger throwing are mentioned as ways to kill enemies at range; and Bombs are somehow implicated as being wasteful or inferior. (Crafted daggers are less wasteful/costly than free bombs?)
Considering getting Impregnation pretty much includes improved bombs, I don't understand why the FAQ's author discounts bombs.
Anyways, my question has to do with ranged enemies and ranges... do daggers have a longer range than bombs, and is there any normal situation where Geralt would be ill advised, or would find it impossible, to just run up and hit the enemy?
Also, my 19th level Geralt (Parrying 2 Riposte 2) has never sucessfully Riposted, and only Parry's about 25% of the blows being rained down upon him (for some reason he is always staggering/dieing instead of hitting/parrying).
Is there some trick to Parrying/Riposte-ing I should know (no special hit-now icon has ever appeared), or is this just a waste of talents?
PS: After investing 12 talents in the Training Tree before anything else, by level 19 I realized I had a non-viable character build.
In my opinion this game took everything that didn't work, and therefore didn't make it into the first Witcher game, and incorporated those ridiculous ideas into Witcher 2. I'm just trying to find out which ridiculous ideas are the least unworkable so I can play this game through once.
{Playing on a PC, so 3 of the 16 combat keys are controlled by my mouse and the other 13 by my left hand... difficult to watch the keyboard to ensure I'm hitting the correct key while also watching the screen in order to figure out what key I need to press next.}
I've never appreciated real-time-combat games that expect a player to:
1. select hand
2. select container
3. select weapon/object/spell
4. select several components/runes?
5. scroll or keystroke through possible alternative actions
6. perform action
In my opinion, real-time-combat shouldn't include four or more (0.75 sec) steps to perform a 0.5 sec action.
This game isn't all-bad, and I am enjoying it to some extent. But I couldn't recommend it.
In that FAQ, Arrow Redirection 2 & Dagger throwing are mentioned as ways to kill enemies at range; and Bombs are somehow implicated as being wasteful or inferior. (Crafted daggers are less wasteful/costly than free bombs?)
Considering getting Impregnation pretty much includes improved bombs, I don't understand why the FAQ's author discounts bombs.
Anyways, my question has to do with ranged enemies and ranges... do daggers have a longer range than bombs, and is there any normal situation where Geralt would be ill advised, or would find it impossible, to just run up and hit the enemy?
Also, my 19th level Geralt (Parrying 2 Riposte 2) has never sucessfully Riposted, and only Parry's about 25% of the blows being rained down upon him (for some reason he is always staggering/dieing instead of hitting/parrying).
Is there some trick to Parrying/Riposte-ing I should know (no special hit-now icon has ever appeared), or is this just a waste of talents?
PS: After investing 12 talents in the Training Tree before anything else, by level 19 I realized I had a non-viable character build.
In my opinion this game took everything that didn't work, and therefore didn't make it into the first Witcher game, and incorporated those ridiculous ideas into Witcher 2. I'm just trying to find out which ridiculous ideas are the least unworkable so I can play this game through once.
{Playing on a PC, so 3 of the 16 combat keys are controlled by my mouse and the other 13 by my left hand... difficult to watch the keyboard to ensure I'm hitting the correct key while also watching the screen in order to figure out what key I need to press next.}
I've never appreciated real-time-combat games that expect a player to:
1. select hand
2. select container
3. select weapon/object/spell
4. select several components/runes?
5. scroll or keystroke through possible alternative actions
6. perform action
In my opinion, real-time-combat shouldn't include four or more (0.75 sec) steps to perform a 0.5 sec action.
This game isn't all-bad, and I am enjoying it to some extent. But I couldn't recommend it.
Post edited November 04, 2021 by 2Dumb4Words