Posted July 23, 2011
OK, we all know that devs add and remove stuff as the games goes through developement, some of these changes can be spotted as you progress through the game. My question is what was removed/left out of chapter 1?
For me there are 3 things:-
1) The big area over the river with the bandit hut is so under used.
2) The Guild guy talking to the blacksmith. If you keep listening there is quite a lot of threats made. I could see this as a side quest where you either have to help the blacksmith against the guild or help the guilds protection racket, either way choices would play out later in say ch2.
3) The trap door behind Loredo's house that links up to the caves out side town. Why go to all the trouble of linking these too objects.
Any more you can think of? Or perhaps these could be futer DLC?
For me there are 3 things:-
1) The big area over the river with the bandit hut is so under used.
2) The Guild guy talking to the blacksmith. If you keep listening there is quite a lot of threats made. I could see this as a side quest where you either have to help the blacksmith against the guild or help the guilds protection racket, either way choices would play out later in say ch2.
3) The trap door behind Loredo's house that links up to the caves out side town. Why go to all the trouble of linking these too objects.
Any more you can think of? Or perhaps these could be futer DLC?