vpmichael__: What I meant was that the decisions are "in character." In Mass Effect Commander Shepard cannot decide to steal the Normandy and become a pirate - that's just not within the spectrum of choices that the writers provide. There are aspects of Commander Shepard's personality that are immutable in this way.
I think Geralt is similar in that many aspects of his character are already decided and the player doesn't have the option to deviate. I'm a little hesitant to bring up his sexuality because I don't want this thread to turn into another awful political/social debate - but it's a good example: Geralt likes women and the player is not "free" to play a gay Geralt.
I think one of the Mass Effect creators called this "Third Person Roleplaying," which I think is distinct from a Roleplaying game where the player is given a blank slate character to invent his/her own motivations/background/whatever.
... but I do agree that Witcher 2 seems to have more choices.
Ebon-Hawk: It's called CRPG, as in Character Role Playing Game, as in you role play a pre-designed (at least on some level and possibly in appearance and personality) character.
Vast majority of modern RPGs are CRPGs, the last pure RPG I can remember would have been IceWind Dale (where you can design a group of your own unique characters and the only thing imposed on them is their location and the fact they travel together).
I always thought CRPG meant Canadian RPG o_0 :DDDDDDDD. As Jarmo mentioned the Bethesda games are all pretty... idk... 'free' as far as character development go.
I don't know if you've played Oblivion, but the only thing you know about your character is that you're in prison, so whatever motivation you have to progress through the game, and how you progress is internal to, and guided by the player.
... but yes, now I understand what people mean when they say CRPG. "-_- ... but in my defense, most conversations about CRPGs are about games made by a certain Canadian developer.